Advice on refitting my mining T10?

Here's how my mining T10 currently looks.

https://s.orbis.zone/1f5p

Haven't used it since before the update and I'm planning on taking it across to Jameson to put all the new toys on it so I can have a go at new-age mining.

Anybody care to offer any advice on how I might best modify it to embrace the new paradigm?

To be completely clear, I just want to rebuild my T10 so it can be a mining all-rounder.
I just want to know what stuff to stick on it so it can do a bit of everything.
I'm NOT going to completely ditch the regular mining lasers and go farming void-opals (or whatever) and nor am I going to sell it and buy a Krait specifically for that either - so just don't bother with those sort of comments.

I do actually have a "spare" Krait knocking around, which might get converted to mining duties later on, once I have a better idea of what's involved, but for now I just want to know what kit to bung onto my T10 to get a taste of all the new stuff.

Presumably, for starters, I need to bin the C1 Collector and bung a new, improved, DSS in there so I can find all the fancy hot-spots etc?
 
Here.

Four collector limpets are more than enough.
I put a hangar, there, because I like to have a fighter with me just in case. You can keep your large weaponry for self-defense and you can take another cargo rack if you think you don't need it.
If you want to explore for your own mining spots you're going to need the DSS

You need the seismic charges to crack open the roids and abrasion blasters to scrape the stuff off.
Drill missiles for the sub surface deposits and one mining laser for the old times' sake.

You can let the rest as it is.

One thing that both your T10 and my T9 have in common is really awkward hardpoint placement, which makes aiming the missiles and seismic charges a bit of a challenge.
A bit like trying to throw darts over your shoulder and under your thigh. But oh well. We love our clumsy cows, don't we... :)
 
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Brilliant, cheers. [up]

What's the deal with the "Seismic Charge Launcher" and the "Sub-surface Displacement Missile"?
We need two separare doodads to blow-up 'roids and then blow-up the rubble to get stuff?
Or are those things for two completely separate operations?

Apologies for the ignorance but after being disappointed with the FSS and the lighting, I didn't have the will to stick with the beta and play with mining.
 
Ah, right. Like Adjuster says - don't forget to put the pulse wave scanner in one of your utilities. I forgot about that.

It allows you to "ping" the asteroid field ahead of you to highlight the rich roids.

Here. With the pulse "analyser"
 
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Brilliant, cheers. [up]

What's the deal with the "Seismic Charge Launcher" and the "Sub-surface Displacement Missile"?
We need two separare doodads to blow-up 'roids and then blow-up the rubble to get stuff?
Or are those things for two completely separate operations?

Apologies for the ignorance but after being disappointed with the FSS and the lighting, I didn't have the will to stick with the beta and play with mining.

Also to expand on the Missile/charge matter

They are separate things. Some asteroids have sub-surface "veins". They will be highlighted once you've shot a prospector into the roid.
What you do is to line up with the vein and shoot a drilling missile into it and hold the fire button. It will start digging and when you reach a "rich" point, you release the trigger and the missile will throw the chunk out.

Seismic charges are for blowing the roid up completely. You place them on the fissures (also highlighted by prospector). You have to put the correct number of them and set their "strength" by holding the trigger before releasing them to hit the sweetspot. If you place too few or set them too low, the roid won't blow up and if you place too many of them or set them too high, the roid will blow up but all the ore inside will be destroyed.

It needs a bit of skill. I recommend watching the tutorial on youtube. It's quite informative.
 
Here's how my mining T10 currently looks.

https://s.orbis.zone/1f5p

This is what I use just outside of the Pleiades, hardly see NPC's on the return trip, no need for shields since the torps make easy work of any pirates. Two smalls have the abrasion blaster. Pulled in 250 million credits this afternoon. Also doubles up as an explorer and surface scavenger. Only needs one Seismic launcher, synthesis (if needed) is cheap.

Amazing how cold this ship runs whilst running a massive amount of modules, glides through the rocks with ease FA-OFF

https://coriolis.io/outfit/type_10_...4vQBAAA=.EweloBhA2AWMCs0QFMCGBzANikICMERIUpQA
 
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Also to expand on the Missile/charge matter

They are separate things. Some asteroids have sub-surface "veins". They will be highlighted once you've shot a prospector into the roid.
What you do is to line up with the vein and shoot a drilling missile into it and hold the fire button. It will start digging and when you reach a "rich" point, you release the trigger and the missile will throw the chunk out.

Seismic charges are for blowing the roid up completely. You place them on the fissures (also highlighted by prospector). You have to put the correct number of them and set their "strength" by holding the trigger before releasing them to hit the sweetspot. If you place too few or set them too low, the roid won't blow up and if you place too many of them or set them too high, the roid will blow up but all the ore inside will be destroyed.

It needs a bit of skill. I recommend watching the tutorial on youtube. It's quite informative.

Is the sub-surface missile worth having? I haven't noticed any sub-surface deposits containing the new high value minerals
 
.....It needs a bit of skill. I recommend watching the tutorial on youtube. It's quite informative.

Yep,

I've seen some stuff about it on the live-streams but I'll definitely be watching some tutorials before I get stuck in.
For now, I'm just trying to ensure I've got everything I need fitted to my ship, then I'll go and have a play and see what's what.

I notice you've got 2x Abrasion Blasters and only 1x regular Mining Laser on your T10.
Is that because the Abrasion Blasters are sucky and you need 2 of them to get anywhere fast or is it because Abrasion mining is more profitable and the regular mining laser is just there as a "last resort"?
 
Yep,

I've seen some stuff about it on the live-streams but I'll definitely be watching some tutorials before I get stuck in.
For now, I'm just trying to ensure I've got everything I need fitted to my ship, then I'll go and have a play and see what's what.

I notice you've got 2x Abrasion Blasters and only 1x regular Mining Laser on your T10.
Is that because the Abrasion Blasters are sucky and you need 2 of them to get anywhere fast or is it because Abrasion mining is more profitable and the regular mining laser is just there as a "last resort"?

That may be to leverage the current abrasion blaster bug/exploit/working as intended feature.
 
Yep,

I've seen some stuff about it on the live-streams but I'll definitely be watching some tutorials before I get stuck in.
For now, I'm just trying to ensure I've got everything I need fitted to my ship, then I'll go and have a play and see what's what.

I notice you've got 2x Abrasion Blasters and only 1x regular Mining Laser on your T10.
Is that because the Abrasion Blasters are sucky and you need 2 of them to get anywhere fast or is it because Abrasion mining is more profitable and the regular mining laser is just there as a "last resort"?

Honestly, I put two ABlasters there because at C1, mining lasers suck anyways, plus there is currently a bug where when you fire two abrasion blasters at one chunk you sometimes get two chunks. :D
So there.

And yeah. ANY of the new tools are much better than the old roid thawing by lasers.
 
haha, damn I better put some work in over the next few days. Was wondering why I was always getting so many chunks out of these asteriods. Thought it was purely down to nailing the optimal yield bonus :D

Well, who knows if it really IS a bug.
We won't have any official statement for another week or so.
 
Honestly, I put two ABlasters there because at C1, mining lasers suck anyways...

Ah, yes.

Must learn to pay attention to details when reading stuff.
maybe one day... :eek:

So, having got the basics down, is the T10 still a viable "do it all" miner or should I be looking at building a more nimble ship focused on the new stuff?

Also, are we saying the sub-surface missile doodad is of questionable usefulness?
I mean, I'll fit one to start with, just to see how they work, but are we saying they just dig up regular ore?
 
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