Advice on refitting my mining T10?

Convergence is not the only thing, I tried mining with a dropship with the three middle hardpoints for maximum (3) chunks per salvo, but the placement of the hardpoints makes the middle one hit first and trigger the chunk. I guess the two c1s on the T10 (or, in my case, Corvette) work best cause they are close together. I'm trying an Asp this evening, but I guess as Bortas says the slot limitations make the Asp not optimal.
 
Didn't yet see more than 2... but of course there are not many ships with such a tight hardpoint convergence... maybe the 4 small HPs on an AspX could do the trick. Unfortunately the AspXs internals are a bit too limited to benefit from it.

(Psst, scroll up a bit.)

;)

Curious what you mean about the internals exactly?
Just not much cargo space?
 
(Psst, scroll up a bit.)

oh, well... ;)

Curious what you mean about the internals exactly?
Just not much cargo space?

1. Not much cargo space, so you have to fly off to sell your harvest a lot.
2. Not much room for limpet controllers, so you loose a lot of time scooping up the chunks. Personally I prefer mining with at least 5 active collector limpets.

These aspects probably more than negate the advantage of getting more chunks per roid.
 
Do you need 2 seismic charge launchers or could you up that to 5 abrasion blasters?

Just tested, yes you can up it to 5. One seismic charge launcher is more than enough. Can average 30 tons per asteroid with 5 blasters:

lLcq6lj.jpg
 
I wouldn’t, but if I HAD to...

https://coriolis.edcd.io/outfit/typ...oBhA2AWMCs0QFMCGBzANikICMERIUpQA&bn=Toro Loco

First, don’t short-space yourself. A mining ship makes you credits by the tonnage. More cargo space, more material you wind up with to sell. The more you sell, the more you make, end of story.

Combat-enabled mining ships are simply trying to do too much.

Keep a shield. It prevents pirate missile spamming and protects you from random roids, and being too close to your own detonations.

The Type-9 is superior due to greater cargo capacity. But this is my take on a T-10 for this.

Here you’re up 432 tons over the original 256.

The math I leave to you.
 
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https://coriolis.edcd.io/outfit/typ...oBhA2AWMCs0QFMCGBzANikICMERIUpQA&bn=Toro Loco

First, don’t short-space yourself. A mining ship makes you credits by the tonnage. More cargo space, more material you wind up with to sell. The more you sell, the more you make, end of story.

Combat-enabled mining ships are simply trying to do too much.

Keep a shield. It prevents pirate missile spamming and protects you from random roids, and being too close to your own detonations.

The Type-9 is superior due to greater cargo capacity. But this is my take on a T-10 for this.

Here you’re up 432 tons over the original 256.

The math I leave to you.

Ummm, that link is to my T10.

As for the whole T9 vs T10 thing, I went from a T9 to a T10 and I'd never go back.

My experiences are, of course, based on the old mining paradigm but the T9's biggest problem was it's PDist, which created a bottleneck in the entire process.
The bigger PDist in the T10 meant you could fit more mining lasers, deplete 'roids faster and, thus, work your limpets harder and get the job done much faster.

As I've said before, I've always found that collecting 256t of anything is enough time spend mining for me.
Restricting myself to 256t means I can fly back to a local station, swap to a well-armed/armoured Python and then use that to transport ore to a market, including medium pads.
For me, that's a far more appealing procedure than spending several hours mining and then taking ore to market in a ship that can't defend itself.

In quantifiable terms, the only difference is the travelling time, which is only going to be a few minutes, and makes for a welcome break from killing rocks.
 
Ummm, that link is to my T10.

As for the whole T9 vs T10 thing, I went from a T9 to a T10 and I'd never go back.

My experiences are, of course, based on the old mining paradigm but the T9's biggest problem was it's PDist, which created a bottleneck in the entire process.
The bigger PDist in the T10 meant you could fit more mining lasers, deplete 'roids faster and, thus, work your limpets harder and get the job done much faster.

For core mining the Power dist is irrelevant. Finished a very successful morning of core mining in the T-10, going forwards I'll use a high capacity T9 (700+ tonnes) for pure core hunting (only need a single seismic charger launcher)

Will keep the T-10 for a mix of mining exploration and surface material scavenging.
 
For core mining the Power dist is irrelevant. Finished a very successful morning of core mining in the T-10, going forwards I'll use a high capacity T9 (700+ tonnes) for pure core hunting (only need a single seismic charger launcher)

Yeah, I had a bit of a play with it last night and it seems like a lot of the old requirements aren't, erm, required any more.
Seems like, right now, it's just about launching mining missiles to kill rocks and spamming mining shotguns to farm a possible exploit.

It's nice that they've added more diversity to the operation of mining but, honestly, I'm not terribly impressed with the results because they seem to have created a very specific way to do mining "correctly".
 
Yeah, I had a bit of a play with it last night and it seems like a lot of the old requirements aren't, erm, required any more.
Seems like, right now, it's just about launching mining missiles to kill rocks and spamming mining shotguns to farm a possible exploit.

It's nice that they've added more diversity to the operation of mining but, honestly, I'm not terribly impressed with the results because they seem to have created a very specific way to do mining "correctly".

The main plus for me is that it now requires at least a partial involvement from your brain.
Quite opposite to what you suggest, I think that they now introduced a possibility to mine incorrectly. :D
Therefore a bit of skill or at least experience is required. Which I quite like.
 
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For core mining the Power dist is irrelevant. Finished a very successful morning of core mining in the T-10, going forwards I'll use a high capacity T9 (700+ tonnes) for pure core hunting (only need a single seismic charger launcher)

Will keep the T-10 for a mix of mining exploration and surface material scavenging.



Nice!
Now I have a reason to buy a T9 too!


"Hello, everyone, my name is Bob...


..and I'm a shipaholic...'
 
The main plus for me is that it now requires at least a partial involvement from your brain.
Quite opposite to what you suggest, I think that they now introduced a possibility to mine incorrectly. :D
Therefore a bit of skill or at least experience is required. Which I quite like.

Just posted a separate thread expressing my thoughts more fully: https://forums.frontier.co.uk/showthread.php/468664-Beyond-convoluted

I'm a bit conflicted over it all TBH.
In a nutshell, I like most of the specific changes but, honestly, I was hoping for more fundamental changes to what we can do rather than just changes to how we do it.

I guess, perhaps, it's wrong to expect too much from a "free" update but, y'know, I have the cash waiting for a paid update and FDev still need to find a way to keep updating the core-gameplay as well as adding paid-expansions.
 
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