https://coriolis.edcd.io/outfit/typ...oBhA2AWMCs0QFMCGBzANikICMERIUpQA&bn=Toro Loco
First, don’t short-space yourself. A mining ship makes you credits by the tonnage. More cargo space, more material you wind up with to sell. The more you sell, the more you make, end of story.
Combat-enabled mining ships are simply trying to do too much.
Keep a shield. It prevents pirate missile spamming and protects you from random roids, and being too close to your own detonations.
The Type-9 is superior due to greater cargo capacity. But this is my take on a T-10 for this.
Here you’re up 432 tons over the original 256.
The math I leave to you.
Ummm, that link is to
my T10.
As for the whole T9 vs T10 thing, I went from a T9 to a T10 and I'd never go back.
My experiences are, of course, based on the old mining paradigm but the T9's biggest problem was it's PDist, which created a bottleneck in the entire process.
The bigger PDist in the T10 meant you could fit more mining lasers, deplete 'roids faster and, thus, work your limpets harder and get the job done
much faster.
As I've said before, I've always found that collecting 256t of
anything is enough time spend mining for me.
Restricting myself to 256t means I can fly back to a local station, swap to a well-armed/armoured Python and then use
that to transport ore to a market, including medium pads.
For me, that's a far more appealing procedure than spending several hours mining and then taking ore to market in a ship that can't defend itself.
In quantifiable terms, the only difference is the travelling time, which is only going to be a few minutes, and makes for a welcome break from killing rocks.