AFK credit farm; does it depend on security level?

Not that credits have any meaning anyway, but Frontier should implement many more features against AFK gameplay than they already did. It is borderline cheating, and I will never understand the length people go to to NOT play the game.
Yes, some are openly asking for an autopilot (in a spaceflight simulator)!
 
It's too boring. You need to construct ship, spend mats, park your ship in special AFK suitable zones and so on. I suppose people won't fritter away their time.
But it's possible to get a little pleasure in finish watching the result with beer.
Can you design one to do mining for you? Usually I'm happy to do mining while watching Twitch in another window and drinking lemonade. But sometimes I'm not in the mood for all that button-pressing and flying around.
 
and I can still remember the day we've found three T10s in semi-AFK mode grinding merits in powerplay CZs
I would imagine that upon discovering three (3?!) big fat lazy shield-tanky AFK ships, you’d want to have some reverb cascade mines to hand. Just plop ’em down there next to that big fat lazy shield-tanky AFK hull, sit back and watch the fireworks. Three times. With beer.
 
I would imagine that upon discovering three (3?!) big fat lazy shield-tanky AFK ships, you’d want to have some reverb cascade mines to hand. Just plop ’em down there next to that big fat lazy shield-tanky AFK hull, sit back and watch the fireworks. Three times. With beer.

If I am not wrong... one was kaboomed, then the others turned off Netflix and escaped :D
 
Meh, I don't consider AFK much different than watching a movie while exploring. The mechanics are there in game to do it, chaff hinders the turrets but eventually you'll kill the little buggers. The only problem I could see would be getting a friendly fire incident accidentally, but not sure turrets would do that since I haven't used them since before engineering. I've never seen a situation where bad guys are constant though, even in CNBs they seem to fade after awhile, maybe I don't wait long enough when farming assassination missions.

As far as exploiting game mechanics, same is true for relogging to get materials, missions, outside a station, anything relogging gets you other than software bug resets. Walking away from your ship and risking death, yet the game not having the wherewithal to deliver death because player power creep created an unbalanced NPC offering isn't exploiting. It's just daring the game to do something about it.
 
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AFK game play isn't what it used to be. Somewhere along the line Fdev changed the mechanics of how a ship firing limpets at you doesn't aggro your SLF pilot. What happens is a Eagle or a Sidewinder with 30,000 limpets just keeps firing limpets at your ship until your point defenses run out of ammo. Then your cargo gets stolen and your ship just sits there getting scanned. Also its harder to find systems that have enough massacre missions to make it worth your time. You can spend several hours getting everything set up only to come back and find your ship out of cargo and you end up babysitting it which is about as boring as watching paint dry.
 
If you manage to put 30,000 limpets on any of these ships, then you, Sir, won the game.
That dude is right - try it : you get an NPC sat behind you constantly firing limpets every 10 seconds while not aggro-ing your turrets. I always meant to fit a manifest scanner to see if they actually had any storage, and if they bothered to show them synthing limpets, but I lost interest :)
 
That dude is right - try it : you get an NPC sat behind you constantly firing limpets every 10 seconds while not aggro-ing your turrets. I always meant to fit a manifest scanner to see if they actually had any storage, and if they bothered to show them synthing limpets, but I lost interest :)
You mean the NPCs are cheating??? No. Never.

I know it was an exaggeration to make a point. Still... an Eagle with 30,000 limpets is a funny idea.
 
AFK game play isn't what it used to be. Somewhere along the line Fdev changed the mechanics of how a ship firing limpets at you doesn't aggro your SLF pilot. What happens is a Eagle or a Sidewinder with 30,000 limpets just keeps firing limpets at your ship until your point defenses run out of ammo. Then your cargo gets stolen and your ship just sits there getting scanned. Also its harder to find systems that have enough massacre missions to make it worth your time. You can spend several hours getting everything set up only to come back and find your ship out of cargo and you end up babysitting it which is about as boring as watching paint dry.
Cycle ECM on a 5 second loop and the problem goes away.
 
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