AFKs in stations.

Yet another issue that can be easily solved by ripping off GTAV. If a ship is docked and the computer detects no user input within 10/15 minutes, the cmdr gets moved to solo.

I'll dock sometimes and spend 30 mins checking routes/waiting for rare spawns or just chilling out watching the view in virtual reality, I have every right to be there.

If I dock and then leave my computer for half an hour, I'm hogging a pad and should get kicked from the instance into my own private session.

Yep, that would be a pretty good fix. Only technical problem I can think of is how to make it seamless, otherwise I can't think of any downsides.
 
Does it make any difference if your ship is on the dock or lowered into the hangar?

If you're in a hanger, the pad is cleared for someone else to use. If you look carefully at the background graphics in a hanger, you can see that it looks like multiple ships can be parked in a hanger - that is, the turntable bit seems to have multiple floors.

Me personally, I always hanger the ship if I'm going AFK for more than about 5 minutes. The few seconds it takes to return to surface don't bother me, although I'm sure that some players may find it irksome.
 
Even if you are lowered beneath the landing pad, it is still considered occupied. So no one can land on the pad above you. Which I think is silly as there could be multiple levels beneath the pad.
 
If you're in a hanger, the pad is cleared for someone else to use. If you look carefully at the background graphics in a hanger, you can see that it looks like multiple ships can be parked in a hanger - that is, the turntable bit seems to have multiple floors.

Me personally, I always hanger the ship if I'm going AFK for more than about 5 minutes. The few seconds it takes to return to surface don't bother me, although I'm sure that some players may find it irksome.

Whilst logical, as Roqinn says, I don't believe this is correct. As other threads on the subject, each pad and hanger are directly linked so you do not free up the pad by going in the hanger. Given that you can sit on the pad, this could cause someone to be trapped in the hanger.

Personally, whilst annoying, it's realistic. There are a finite number of berths available. If the outpost is popular you have to wait or find a less popular route.
 
Last edited:
I'm just roleplaying the real time it would take to unload my cargo, refuel, check over the ship, repair anything hanging off and load new cargo :)

Wait, what, people still trade in open? They're masochists and only doing it to suffer anyway. Let them wait.

No, really. Shields need to recharge much faster when docked and mission timers need to stop when offline. That will give people good reason to log off once they land. Plus allow people who only get an hour here or there more leeway in completing them.
 
Last edited:
Wait until planetary landings.... if its anything like Elite 2, I remember waiting days to land!

Im hoping that small planetary outposts in breathable atmosphere are similiar, 2 pads and no hangar!

Sitting ducks if you afk!
 
Shame you cant go solo in real life. Spent ages in car parks at the weekend, because some numpty was just sitting in his car blocking the entrance waiting for somebody to leave a car park space. All cars should be issued with C3 gimballed lasers.
 
I absolutely hate auto-logout in online games and I am glad I can stay docked and check the bulletin board from time to time (for example for naval progression missions, le sigh) in between doing other things. However I also do agree that a landing pad that is eternally blocked is very annoying as well. But there is a solution, I've suggested this before:

After a certain amount of time of being docked at a station, move the docked player into a temporary, solo-like instance: Automatically lower them into the hangar, then once they are down there, poof. To everyone else it would look like that player has logged off, to that player it would look like the other players have logged off. NPCs would simply be duplicated for this new instance. Other players can only enter this new instance if they are in a wing with that player; when the docked/afk player already is in a wing with wingmates in the instance, the wingmates would either need to leave the instance and rejoin to be moved to the new instance, or they would automatically be moved alongside the docked player.
 
... i mean, there are really not enough outposts in space that everyone could sit on a medium landing pad with an medium sized ship ... ;-)
 
I absolutely hate auto-logout in online games and I am glad I can stay docked and check the bulletin board from time to time (for example for naval progression missions, le sigh) in between doing other things. However I also do agree that a landing pad that is eternally blocked is very annoying as well. But there is a solution, I've suggested this before:

After a certain amount of time of being docked at a station, move the docked player into a temporary, solo-like instance: Automatically lower them into the hangar, then once they are down there, poof. To everyone else it would look like that player has logged off, to that player it would look like the other players have logged off. NPCs would simply be duplicated for this new instance. Other players can only enter this new instance if they are in a wing with that player; when the docked/afk player already is in a wing with wingmates in the instance, the wingmates would either need to leave the instance and rejoin to be moved to the new instance, or they would automatically be moved alongside the docked player.

That would solve a big part of the problem of how to make it seamless. I think a cleaner way to address wingmates would be to use the side exits one finds on outposts. The pad is only used to enter the hangar, and the side exit is always used to exit it. Then there's no need to move anyone to temporary instances: when you enter the hangar you always go into solo mode, and when you leave it you always do it via the side exit, going back into group or open and using the same instance matching mechanic you'd use when arriving into the system via hyperspace.
 
Last edited:
Not had any problems finding a parking space for ages, but thats probably because I made a conscious effort to move away from populated zones within my first week of play.

Although I dont see any reason why ships cant automatically lower into the hanger bay where they're put into their own storage instance.
 
Last edited:
One easy fix would be to force your ship into hangar when you land, thus clearing up pad for next in queue. But that fix would also slice away another chunk of freedom/immersion just like the ing speed limit near ports. Fingers crossed we get to stay on the pad...
 
Back
Top Bottom