First, despite all Odyssey bashing - I haven't purchased it primarily because I'm not much on FPS gaming - This remains my go-to game. I tried elite back in December 2015 when it was gifted to me with an XBOX One on XMAS 2015. I probably put in about 250 hours and got so frustrated with the hard to see small font and horrible controls that I walked away even though I thought highly of the game. I returned less than a year later in 2017 when someone suggested moving to the PC platform. I've been loving it ever since including multiple systems upgrades over that time with over $2,500 in various enhancements like 4K monitor, HOTAS, 2 VR headsets, 3 graphics cards etc.
The graphics are what really set this game apart for me personally. The procedurally generated landscapes and seemingly endless variety just kept me going. I didn't even try combat or join this forum till about two years ago. Exploration was more than enough to keep me going for almost three years.
Having said all that, I just tried a demo copy of a new space shooter game "Chorus" on Steam released just a couple of weeks ago in a totally stealth marketing way. Truth be told, Chorus will never be Elite dangerous but seems like their developers are going more for the "Everspace 2" or XBox, PS4 crowd. Based on what I see so far, the gameplay is shallow and it's design for the PC platform is wanting especially in the controls department. However, the graphics are stunning or at least the first five minutes are stunning and when I returned to Horizons, I sort of felt a little flat by comparison.
Which leads me to point out where Elite has not kept pace. While the planetary landscapes continue to remain contemporary looking, here are just a few areas that I believe developers have sat on their laurels and not updated that contribute to "aging" feel of the game.
The graphics are what really set this game apart for me personally. The procedurally generated landscapes and seemingly endless variety just kept me going. I didn't even try combat or join this forum till about two years ago. Exploration was more than enough to keep me going for almost three years.
Having said all that, I just tried a demo copy of a new space shooter game "Chorus" on Steam released just a couple of weeks ago in a totally stealth marketing way. Truth be told, Chorus will never be Elite dangerous but seems like their developers are going more for the "Everspace 2" or XBox, PS4 crowd. Based on what I see so far, the gameplay is shallow and it's design for the PC platform is wanting especially in the controls department. However, the graphics are stunning or at least the first five minutes are stunning and when I returned to Horizons, I sort of felt a little flat by comparison.
Which leads me to point out where Elite has not kept pace. While the planetary landscapes continue to remain contemporary looking, here are just a few areas that I believe developers have sat on their laurels and not updated that contribute to "aging" feel of the game.
- Space Station textures have not kept up with 4K.
- At one point I heard a rumor that there were a lot more "combat scars" exhibited on the ships during combat play. If it did exists, that feature disappeared after the initial launch and I never experienced this but it sure is another area that makes the game feel 2010ish.
- Planetary textures when doing planetary missions in Horizons. Surely there should be some dust kicking up during takeoff, landings and when one is driving around in an SRV. I'd probably get tired of dust in the SRV driving but it would be a nice option. However, takeoff and landings could use a more updated look.
- Particle debris in space. I fully realize this is very taxing on the GPU but with the newer RTX 30 series, it now makes it more practical and would add to the game. Like, wouldn't it be cool if your canopy blows out and a bunch of space flotsam and jetsam fly out with it.
- Cockpit textures. They really do need updating. They were great for 1080p but now look dated by today's standards.
- Instrumentation panels? How many times has this been criticized? The orange has got to go!!! LOL
but thankfully, there are 3rd party tools to remedy that.
- VR - I fully realize that FDev has abandoned VR so I'm not expecting anything here, the launch screen was clearly the minimum that could be put into service. However, the deck plating looks more worthy of a 1990s version of DOOM and is so out of place with the rest of Elite.
- The menu controls in general really need color and updating in a bad way. Let's start with the controller bindings screen, these really need a lot of rehabilitation from both a visual as well as GUI interface point of view.