After blowing up rocks gets boring....

The new scanner is a utility mount, and as I assume the your DWE2 build will have both the exploration scanners anyway, you wont need more modules than were needed for the old mining approach.

That's true, but my current DWE2 build, won't be taking any mining modules with it, as I can't fit them in to what I'm needing to take.


The game needs a more dedicated multi purpose ship now, for multi-roling. 'Conda used to be good, but with the changes coming in 3.3, a ship with more modules/hardpoints/utility mounts is needed.
 
While exploring can you go out blowing up rocks for fun, or does it requre all sorts of equipment on the ship?

Guess you need a prospector controller than limpits as normal (to identify where the fissures are on the asteroid) and carry sciesmic charges as the extra to blow things up :)
 
I was thinking something in the same lines, but I didn't want to post about it so soon....

Don't get me wrong, I think that the new features, with their flaws and all (*cough*infinite*cough*), are great and will make a fine addition to the game.

But I was also expecting new reasons to play from this "season of improvements". In the case of mining, for example providing some rare minerals off the market to my squadron carrier so that it can finalize those repairs and make the jump....
 
The new mining system is welcomed, though I'm not so excited.

After we have blown up a few rocks and they go kaboom, what reason is there still to mine lesser value resources?

Is there a link into the missions system, why bother filling up a hold with Rutile?

Where is the real depth here, can anyone see?

I've seen missions to provide 30-40 units of rutile for over 5 million credits... that's worth!

I mean once you've killed 2000 NPC's and got a Conda whats the point of doing that again?

I completed a game once maybe I'll stop playing games now right?
 
That's true, but my current DWE2 build, won't be taking any mining modules with it, as I can't fit them in to what I'm needing to take.


The game needs a more dedicated multi purpose ship now, for multi-roling. 'Conda used to be good, but with the changes coming in 3.3, a ship with more modules/hardpoints/utility mounts is needed.

Surely the whole point of ship choice and build out is about having to make choices? You can't expect to pack SLFs, SRVs, refineries, various flavours of limpet, etc? Maybe if the Panther Clipper or similar gets released then that would be an option for a pack everything vessel and I suspect that is why we are not seeing it.
 
Are you seeking "purpose" or "meaning"?

The changes were merely meant to improve gameplay involving mining- not to give meaning to the activity itself. That's something you'll need to answer for yourself, as most activities in the game aren't really attached to a greater purpose, other than some sort of "temporary entertainment".

Not trying to sound pretentious or condescending here, just making the point that the game wasn't designed as an all-inclusive self-sustaining economy simulator like EVE was. This game simply included activities as a form of choice entertainment, not to justify an overall goal in the game itself... which is why some feel it's "grindy" or lacks a "narrative" to follow.

Over the years I've come to accept that it was designed as a big bucket of "things to do"- and quit looking for an actual story to follow.

I create my own as I go. *shrugs*

Most people who are seen as pretentious and condescending in my experience never succeed in the endeavour.:) It's all chichi.

There are stories in ED: Galnet, CGs, factions, powers (Powerplay), superpowers etc. for a player to follow, become involved with.
But stories can be aimless.:) That's harmless. Though being penniless in ED renders one helpless.
Maybe the OP is just being thoughtless.
 
OP has legit concerns. I have the same. Mining should have part in the codex where you could mine specific elements in deep space.
otherwise, it will just boom boom rocks.
 
OP has legit concerns. I have the same. Mining should have part in the codex where you could mine specific elements in deep space.
otherwise, it will just boom boom rocks.

"I haven't had the possibility to try the new mining yet, but I'm saying that I find it boring already"

Well, just don't do it and let those that do like it go ahed and do it. Simple.
 
After blowing up rocks gets boring....

You see, old chap, everything gets boring after a time. Everything. Even love, even the ones you love, after seeing their faces 24/7 for a few years, it gets repetitive and boring at times. There's only so much you can see and do with someone or something before you've seen it all and might decide to move on. That's why we invented divorce in the first place, because it's wise to acknowledge that sometimes we're not made to stand each other for all eternity. Novelty will always be the better part of any kind of enjoyment. This is one of the saddest facts of life.**

And that's also why, if you're bored with a game (in this case, even before you actually played it, my god!), you might be better off with another. Or even no game at all, for a time.

I say that because all I ever read from you in these forums were rant/bored posts, every single time, as if "Meeeeeeeeeh..." and "Uuuuuuuugh..." were the only things that could go through your mind. Seriously, for your own good, you should consider finding a new hobby, one that would be more attractive to you.

Or maybe, your favorite hobby is to actually rant over the internet all day long? In that case, I suppose it's all helpless, and we should all move on, away from your endless ranting, and leave you alone in your dark despair...

**Edit : About that, Albert Camus wrote that the saddest fact of life is that not only joy, but even sadness eventually fades away, and you're left with nothing in your heart before you die. Yay, party time.
 
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Each time a ship is destroyed and a new one is created, be it player or NPC, it should cost the sector it was created in Resources.
This should be reflected in the Markets especially for Mined materials.
Because this doesn't happen it makes everything pointless except for credits.

Until Frontier grow some balls and let what happens effect the Bubble dynamically its all just an arcade game about credits.

Sad but true.

Trillions of tons of resources from rings, how exactly are ships getting blown up supposed to have an effect?
 
Any gameplay will in time become boring. If you make things too simple, it will happen fast, but if you make things too complex, it will happen instantly. IMO FD stroke a nice balance, though only time will tell.
 
Any gameplay will in time become boring. If you make things too simple, it will happen fast, but if you make things too complex, it will happen instantly. IMO FD stroke a nice balance, though only time will tell.

The joke is, blowing rocks is boring, but the FSS is too hard, opposite sides of the spectrum, how in hell can anyone balance this.
PS: not my thoughts, I think both are great additions.
 
OP, do it like other bored players and just blow up CMDRs instead of asteroids :D

I fear the update will become a bit like that...
eyecatching interesting new stuff for "ooh" and "aaah" and then "hrmpf, do I have to explode the big rock again?"
I deliberately did not spent much time in the beta with the new FSS and won't spent all too much time with mining either
cause I'm afraid the gameplay will become repetitive soon (but this is far from a "doom" comment, at least it's not intended as one).
One big pro for the exploration update is that it will make finding USS more connected to the game imho.
I hope mining adds some similar effect to raw materials gathering, then I will be pleased I guess.
 

Deleted member 182079

D
Mining is a bit of a marmite activity. I enjoy it in small doses, it's a zen activity with a ship fitted for it (it's the opposite of fun if you only have a small refinery and one collector limpet), and can even be exciting if done in a RES (letting the SLF and turrets man-handle pirates while the ship stoically keeps on mining never gets old for me).

I look forward to the changes a LOT and don't really understand the pessimism (especially before trying it out). I also think it makes sense to deepen existing activities before adding new (possibly shallow) ones, although they don't have to be mutually exclusive (but given limited dev time probably are at times). E: D is a sandbox game, if you struggle to find motivation for doing stuff, other than just doing them, then you may be better off playing more linear and/or story driven games. I mean, I don't play racing games because I need an in-game reason for it; I play them because it's fun to drive cars around a track. Same principle applies to E: D.

I for one am very optimistic about 3.3 and find it difficult to log into the live servers as I wish the new content was already out (without the many bugs in Beta ofc).
 
No probs, if you don't like mining then go back to your boring and tedious combat.

Some of us love mining and have been doing it for years and are desperately waiting for this update because miners and explorers have to beg to get table scraps whilst 99% of updates/new stuff are for the pew pew gang.

Personally I'm really excited by the new mining update and cannot wait to get stuck in.

You are kidding right? Ever since Horizons exploration have gotten the lions share of story content and just as many additions as combat has. And now it will have more so after the improvements are done.

I hate when people are intellectually disingenuous about that.
 
The new mining system is welcomed, though I'm not so excited.

After we have blown up a few rocks and they go kaboom, what reason is there still to mine lesser value resources?

Is there a link into the missions system, why bother filling up a hold with Rutile?

Where is the real depth here, can anyone see?

As nobody has blown one up yet I'm surprised this thread got this far!

Looking forward to testing later today though. I guess the answer would be the same as what happens after you drop off a few passengers?
 
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