Agent / Token system for ride queues

One thing I've noticed about most theme park simulation games is that the queue has to whittle down before people start joining it again.. It's not so major in PC, but in RCT3 it was quite frutrating.. So, The system that's used in Cities Skylines and Sim City got me thinking; is it possible to have an agent / token system for rides in PC?

In real parks, rides are busy throughout the day, with varying queue lengths: Each ride has a number of tokens assigned to it (based on the amount of effort you put in to theme it, throughput of the ride, queue path length, popularity / satisfaction / intensity etc). Each time a person leaves the ride, the token becomes free, allowing for some-one new to join the queue. The number of available tokens can be increased or decreased by the simulation depending on things like weather, cleanliness, reliability, crash history etc and the total is based upon the ratings of the ride compared to other rides in your park (the more effort you put in, the bigger the draw will be... with an increase when the ride is new) as other things happen. This system means that you can have rides that were built many years ago still popular because you put love and care in to them.

If all of the tokens are taken up, any-one wanting to join the queue will display a thought of "I'm not waiting that long for [ride]"
 
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