AI Debacle

Ok.
So it seems with last Patch the Sick NPCs got less Frequent.
But they are still around and not in the Slightest bit Nerfed.


Just had an Gunship which basicly Flew like it was an Satellite.
That thing Sticked onto my Rear Like it was a Ball stuck to an Bar on my Rear while Unloading its Guns.
I.ve also watched an Security Anaconda which stick onto another NPC in Sidestrafing.
That looked pretty Disturbing. I am glad I am not someone with a Bounty. That other Guy was going Full Speed Forward. And the Anaconda was just Sticking to his Left Side like it was a Goddamn Planet Circling his Sun lol.



So nope. AI is clearly still completely Cheating.
There is no way any Human would ever Manage to Maintain such Positions like that. Its just not Possible for a Human because he has to wait for how the enemy Moves. (Needless to say that the Maneuver itself is already Fairly Impossible for a Human because he has no way to actually use such a perfect Control on his Thrusters that he could even pull such an Alignment Off.

In before members of the Elite Defense Force swoop in and tell you in different passive aggressive ways to "git gud".
 
In before members of the Elite Defense Force swoop in and tell you in different passive aggressive ways to "git gud".

Let them.
From the Start I still Won out that Fight. Cause I reverse Boosted and took him Headon. Albeit I took pretty bad Damage.

I was underway in a Heavy and Well Outfitted Combat Ship after all. Having Shield Cells and Additional Armor as well as Class 3 Turrets.


Problem is People sometimes Forget that they aint alone in this Game.
My Fully Combat Equipped Python being Able to Compete with these NPCs. Does not mean that Newer Players or Players Equipped for Trade can Scratch them.


The small Git Gud Fanatics need to get it into their Head that not everyone in this Game is Flying A Graded Combat Ships like them.
 
I dont know the OP Anaconda build but the times of 400+ cargo trading conda's are over or not but then you need to accept huge risks

My new multipurpose Anaconda, heavily armed. I use it for long range trade runs, exploring, planetary material grinding and other engineer material grinding. I can take down any single ELITE NPC that interdicts me, except ELITE Anaconda. I just run away from that fight when in anarchy system. (strange, the NPC's interdicting me are allways ELITE I am DEADLY)
I am using lvl 3 FSD upgrade so the jump range is nice now. Will upgrade it later after unlocking eng. lvl 5

http://coriolis.io/outfit/anaconda/...050404045dv62i2f.Iw18ZlA=.Aw18ZlA=?bn=M conda
that multicanon is huge ofc.
 
I dont know the OP Anaconda build but the times of 400+ cargo trading conda's are over or not but then you need to accept huge risks

My new multipurpose Anaconda, heavily armed. I use it for long range trade runs, exploring, planetary material grinding and other engineer material grinding. I can take down any single ELITE NPC that interdicts me, except ELITE Anaconda. I just run away from that fight when in anarchy system. (strange, the NPC's interdicting me are allways ELITE I am DEADLY)
I am using lvl 3 FSD upgrade so the jump range is nice now. Will upgrade it later after unlocking eng. lvl 5

http://coriolis.io/outfit/anaconda/...050404045dv62i2f.Iw18ZlA=.Aw18ZlA=?bn=M conda
that multicanon is huge ofc.

I trade in a 436T cargo conda with 5A shields. I found that unless I lose time in the beginning, if I put 4 pips to shields and start boosting immediately after submitting, I can get out of dodge before the last ring of my shields drop. I run two A0 shield boosters on top of the 5A. An A rated distributor of course.

The rebuy on the ship is 9mil something but I'm confident I can make at least that much before something comes close to killing me, let alone destroy me in seconds.

Anything less then a 5A though, I don't know if it would be feasible.
 
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