Alien archeology and other mysteries: Thread 9 - The Canonn

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According to reddit, they're up to 36 now.

What's the highest anyone has got in Solo? I've been in Solo and alone in PG, and amn't seeing any new obelisks light up, nor reactivate after a period of time, and I'm stuck on 12.

Took me days to get 6 and then another couple of days for the next 2.
Popped into OPen - just flying about watching folk and 2 data points for free in 2 minutes!
 
There are other threads for that. Let's keep this one at least vaugely on topic. And nope, i won't complain if open becomes empty, because i don't play in it. Haven't done since around 1.3-1.4 after some pretty annoying experiences with other players.
You're the one who dragged this discussion into the topic you know... First, if you don't use it, you certainly don't have the right to declare what is or is not right for it. (And the fact that you don't use it proves that you don't actually feel it is right regardless of what you might say.) Second, as has been discussed over and over in this very thread, this is requiring that people use open to actually get the greater majority of the data (you get less than half in solo of what you can probably get in open.) More importantly, if you want to ever see anyone figure out how to reproduce whatever is reactivating the rest of the obelisks for use in solo, people have to analyze what is going on in open.

If we're ever going to figure this out, it will require that we operate in open and that we not constantly die while trying to figure it out.
 
Ufff... finally found the 13th data piece.

For anyone who's interested (spoilered, just in case?) :

Obelisk 1 - Casket & Urn (10/21) Historical(2 Epsilon)
Obelisk 3 - Casket (8/21) Historical (1 Epsilon data)
Obelisk 4 - Casket & Orb (12/21) Historical (Gamma)
Obelisk 5 - Casket & Relic (14/21) Historical
Obelisk 6 - Tablet & Orb (12/21) Language
Obelisk 8 - Relic & Urn (7/19) Biological
Obelisk 9 - Casket & Urn (9/19) Biological
Obelisk 10- Tablet & Relic (14/21) Language
Obelisk 10 - Tablet Language (8/21) Delta
Obelisk 12- Casket & Tablet (11/21) Historical
Obelisk 13- Casket & Totem (15/21)Historical Beta & Epsilon
Obelisk 14 - Orb (7/20) Technological
Obelisk 15- Orb (10/20) Technological

I managed to get a 14th data packet tonight, Language 10, by using Casket & Tablet on one of the Obelisks near 11 on the map you used. The Obelisk wasn't one of the usually active ones and I'm not exactly sure which Obelisk it was but group C on the more detailed map in the op. There was another commander in the instance and some new Obelisks were lit up in groups A, B ,C, F and G but that was the only combination I was able to find.

Pardon my question, but when was the layout of the obelisks changed?

My last visit there was in late october. Returning yesterday, I was rather surprised to see the layout was changed. Was there an official statement about this?

Very disconcerting isn't it. We spent months researching the ruins in their original layout only to have them change suddenly and for no apparent reason. While driving round the site last night I spent a lot of time wondering why, assuming there is an in-game reason. "It was merged with the beta site" is not a satisfying explanation.
 
T1MP9vh.jpg


I found this guy parked up on the other side of the planet, well away from the ruins and gankers, about 100m from a crashed ship full of narcotics, so I wonder what he's up to and why we haven't seen our local Bobby at the ruins.
 
I think I have theory that seems to fit the ruins especially around cluster G.

If you look from Cluster A, the top central turret, you will be able to see three notable features. California Nebula, Andromeda Galaxy and Pleiades Nebula.

g6K6xJv.jpg
source by CMDR Nachoman

I hypothesize that the weird angular feature around where cluster G is represents distance and angle between the Synuefe ruins and the two nebulae.

I have calculated the angle using vector math here: sheet which gave me an angle of, 19.45º degrees between Pleiades and California Nebula from Synuefe Ruins.

And have looks at the physical angle of the feature in game here and found an angle within a margin or error of 19.5º:
Y5B8RBd.png


Please check my work, but if nothing else, ladies and gentlemen, I believe this may be an anchor that could tell us what the other line means.

It may point to their home system. I am not confident that this is the solution but I am interested in hearing thoughts.


I would also like to point out that these ruins are very likely to always see the same sky because it has an axial tilt of -94.91º

This coupled with the ruins latitude of 128.9, tells us that the ruins are within 24.89º from the poles.

In order to add weight to this , i'd like to hypothesis that the line length between the two should be proportional to the distances from both the nebula to the Synuefe Ruins.
 
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Also got 13 in Solo. Got 3 more in Mobius.

Some combinations that don't work in Solo do work in the PG. For example in Solo I got History-15 using a casket-totem at F4. In Mobius, same combination at F4 got me History-13.

F4 is a standard obelisk. (number 8 in old maps) It's standard unlock is casket-totem for History-15 (see: http://i.imgur.com/B38mkGj.png)

casket-totem is also the special unlock for History-13. So every history group obelisk (in open/PG) has a chance to return History 13. For example I got History-13 with G33. But everybody got History-13 with casket-totem. So if you don't have History-13 yet, get casket+totem and scan all history obelisks you can find in open/PG.

History obelisk zone: http://i.imgur.com/BPNuFwq.png

Full numbering: http://i.imgur.com/U7BJGHq.jpg (high-res, zoom in!)
 
I think I have theory that seems to fit the ruins especially around cluster G.

If you look from Cluster A, the top central turret, you will be able to see three notable features. California Nebula, Andromeda Galaxy and Pleiades Nebula.

I hypothesize that the weird angular feature around where cluster G is represents distance and angle between the Synuefe ruins and the two nebulae.

I have calculated the angle using vector math here: sheet

And have looks at the physical angle of the feature in game here:
http://i.imgur.com/pql5IC6.png

Please check my work, but if nothing else, ladies and gentlement, I believe this may be an anchor. I am hopeful that this isn't wrong but please, I'd like a second, third and fourth opinion.

I have been thinking of this for a while. Not sure if the destinations are nebulae but otherwise, I do think it is an angle of some sort.
 
I have been thinking of this for a while. Not sure if the destinations are nebulae but otherwise, I do think it is an angle of some sort.
if you're willing to help me disprove it. I've added a second hypothesis.

I am not a smart man so I cannot comment on your hard work (+Rep). What do you mean by anchor though? :)

Added a bit to it. I mean with the distances understood and what the angle means. It may allow us to figure out how far the long vertical wall is pointing at. I reckon It's pointing at another ruin somewhere.
 
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After watching Nova Force's outstanding video (thank you again), I wombled over to the ruins.

Glossing over the incredibly painful exercise in finding them (the coordinates are a pain and if their existance is known, there is zero reason not to have a nav beacon or other planetary marker for them), reading this thread has made me wish I hadn't bothered.

I play solo. I always have and always will; frankly I put off buying ED because of the nonsensical requirement for online play. If part of this isn't available to players like myself who have paid the same amount as those who play in Open or Groups, then I genuinely believe Frontier need make that abundently clear that we are getting a sub-standard product.

A clear statement needs to be made by a Moderator or part of the Dev team that "This content and the rewards associated with it ARE/ARE NOT equal across all game modes. Until that statement is made, I'm off out of it because I have zero inclination to waste my time on a bady explained mission which may or may not actually be completably in solo.

It's a puzzle and I get that, but confirmation needs to be made that those of us who don't have the luxury of teaming, or who don't want to deal with griefers or kiddies on the net, are actually able to get the mission reward as stated.
 
Confirmed special unlocks (beyond standard 13):

casket+relic gives History16 on random special history obelisk (I got it with G30)

casket+totem gives History13 on random special history obelisk (I got it with G33)

tablet+casket gives Language10 on random special language obelisk (I got it with C48)

Map: http://i.imgur.com/U7BJGHq.jpg

Any other know? Please collect, they really help, since you just have to equip the items for an entry you are missing and scan all obelisks of that group.
 
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Don't forget the moon is rotating and moving though...

Anyway, I keep trying to think: what things are done in open that aren't done in solo? Of course we probably have a lot more people running around doing seeming random things including some screwing up and blowing themselves up or whatever. But we also have things like a bunch of people landing in a bunch of places in the ruins (whereas in solo you land in one spot -- probably the big open area -- and don't move, in open people have to park in different places.) Also, what about people jumping out? This one sucks since it requires two people (one to hold the instance, another to jump) but what if a jump from the minimum height (conventional thrusters require much less height than supercruise does to jump) could affect something? This technology is pretty advanced and may use some sort of hyperspace microtunneling for communications or something. *shrugs* This could be done in private instead of open at least, but does require multiple people. I do feel like the recent hyperdictions and discussion of an alien species that has significant knowledge and control of hyperspace means the devs want us to start thinking more about hyperspace in general.

The only other thing I can come up with so far is light. We're all going around with our lights on, but mostly focused on the obelisks. Maybe shining light on the right things, perhaps in some sort of order even (god I hope no order...) Or perhaps lighting two things at the same time. Maybe more. (Perhaps shine lights on all the beacons while they're still unbroken? The way open handles the beacons is kind of weird...)

To me the most suspicious points are, of course, the circular plateaus and the beacons. I think we should definitely focus at least some attention specifically on those and interactions with them.

I do feel like the seeming symbolism in the shape of the place may still have some meaning, but who knows if anyone can actually figure it out... The "key" may be an antenna with broadcast lines for instance, lol. It seems silly for it to be so simplistic, but who knows?
 
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After watching Nova Force's outstanding video (thank you again), I wombled over to the ruins.

Glossing over the incredibly painful exercise in finding them (the coordinates are a pain and if their existance is known, there is zero reason not to have a nav beacon or other planetary marker for them), reading this thread has made me wish I hadn't bothered.

I play solo. I always have and always will; frankly I put off buying ED because of the nonsensical requirement for online play. If part of this isn't available to players like myself who have paid the same amount as those who play in Open or Groups, then I genuinely believe Frontier need make that abundently clear that we are getting a sub-standard product.

A clear statement needs to be made by a Moderator or part of the Dev team that "This content and the rewards associated with it ARE/ARE NOT equal across all game modes. Until that statement is made, I'm off out of it because I have zero inclination to waste my time on a bady explained mission which may or may not actually be completably in solo.

It's a puzzle and I get that, but confirmation needs to be made that those of us who don't have the luxury of teaming, or who don't want to deal with griefers or kiddies on the net, are actually able to get the mission reward as stated.

Sorry you're feeling this way. there kinda is a sense to it though. Without online play, there would be no BGS updates. without online play your game wouldn't load the data for the systems.
without online play you won't receive galnet and powerplay information. This game whether you're in solo or open, is inexplicably linked to online play.

As to the content reward, that passive scanning is a bug. It's not suppose to happen.

Towards getting to the ruins via latitude and longitude. that's just a skill one has to learn and gets easier with time much like docking or dropping out at a station in time.

I know things are difficult right now and confusing, but you know a secret? None of us know what we're doing. We're as lost and confused as you are. We're all trying to figure this mystery out.

So don't worry about getting a "lesser" experience. To be honest you're probably getting a better experience in solo with these particular ruins than the rest of us in open play.
 
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I've collected 8 of the known data samples, and I headed back to Meene, and just by a reflex handed in the mission, without completing most of the mission...
So is there a known way to continue the mission, after a partial hand-in? Can I somehow get it again?
 
I've collected 8 of the known data samples, and I headed back to Meene, and just by a reflex handed in the mission, without completing most of the mission...
So is there a known way to continue the mission, after a partial hand-in? Can I somehow get it again?

Unfortunately not, this should have been handled as a CG with maybe 3 to 4 weeks on it, I made the same mistake thinking it was ongoing, got to the station, and oops, game over.
 
Unfortunately not, this should have been handled as a CG with maybe 3 to 4 weeks on it, I made the same mistake thinking it was ongoing, got to the station, and oops, game over.
Still well over three weeks left. It should have been a community goal though. It's very strange that it's not actually... I keep wondering if there's some significance in the way they're handling this differently.


Uhm... Is there any way there could be a Star Wars clue in this? Should we look for stars referenced in it or something?
 
Unfortunately not, this should have been handled as a CG with maybe 3 to 4 weeks on it, I made the same mistake thinking it was ongoing, got to the station, and oops, game over.

it has been handled as a CG just implemented as a mission template instead, Fdev are always experimenting with slightly new evolving systems so this is just one example of a cross over between CG and complex mission systems is my guess
 
CAIN'S THEORY
The Ancient ruins
1: These ancient ruins are just a monument, just like the pyramids in Egypt. A monument with glyphs giving us info about their civilization and nothing more. You see..
That is not a city, there are no daily items around the area. Living there is not possible for them they need an atmosphere as far as we know and there are none hydraulics nor buildings at the area. THAT is a monument with history facts in it and nothing more. What makes you think something magical gonna happen? Every civilization in the history made monuments for the same reasons. Write down their history and possible communication with other civilizations too.
2: These are ancient and probably more ancient than us humans, we are not the center of the universe for them, so they are not placed there for us but for every other civilization in their time they hoped to come in contact with.
3: There is nothing more to find out there, 3 arcs have been sent out from their home world we know. One of there may have created this or maybe one to each galaxy system or maybe more so start looking other systems too with similarities to this one.
4: There is something geometric about it, i agree. Imagine the ruins just like the voyager golden record we've sent years ago. There are numerous staff in it describing our breakthroughs as society. The photographs and diagrams both in black and white, and color. The first images are of scientific interest, showing mathematical and physical quantities, the Solar System and its planets, DNA, and human anatomy and reproduction. Care was taken to include not only pictures of humanity, but also some of animals, insects, plants and landscapes. Images of humanity depict a broad range of cultures. These images show food, architecture, and humans in portraits as well as going about their day-to-day lives. Many pictures are annotated with one or more indications of scales of time, size, or mass. Some images contain indications of chemical composition. All measures used on the pictures are defined in the first few images using physical references that are likely to be consistent anywhere in the universe. The pulsar map and hydrogen molecule diagram and a music selection. So..
This is a voyager golden record for them and for us because it is far away from they civilization.
We have done our work, we analyzed it and we got the info we wanted.
Move on now because i have a BIG question for you. We have ACTIVE and REAL encounters with aliens around our systems, they are here already and we keep analyzing stones???? Why there is not an expedition to analyze those? There are numerous sites, probes, artifacts, we bring back the artifacts to the engineers just to unlock them but just that. There is a community goal for the stones but nothing for them? Nothing serious progression work about that? So that concludes me on the 2nd part:

THE ACTIVE ENCOUNTERS we have already, but a quick dilemma before it. Either the Devs haven't thought about it too much and they just throw around sites, ancient ruins and real encounters or all this has a meaning. Because there is highly important the ancient ruins and they place a community goal for it i WANT to believe it matters, can we get more info from it? Only Historical at this moment. When we are gonna get more? when the time is up, after 4 weeks. When phase 2 comes up and our engineers start to suggest things gathering their technology and assimilate it. so let's go to part 2

THE ACTIVE ENCOUNTERS
Some say they are the Thargoids. Whoever that is don't u think they are technological advanced enough not to lose a ship just like that, the crushed site we have already? Whoever is behind it (were i believe are the Thargoids) that is not a crushed site, it is there for a purpose. When you come near it they scan you, its active, its not dead even organic. It's like these small entities we call artifacts, are alive scouts and they scan our ships, we brought them back to our bases so they scanned them too.
we have the interdictions..They shut down our systems just like that and they are immune to our weapons. That is another proof the crushed site near our door is deliberate. We know they Thargoids work like a hive with a hive mined behind it. They gather information by any means, probes, UA, interdictions. Do we have the technology to win a war against them knowing already they are aggressive? No we do not. Where are we gonna find that technology? I believe the ancient sites are step number 1 for it. Our Devs gonna give us i think in the near future another community goal or a special quest after the first quest ends to gather technology or materials we need to advance. I think we need to assimilate their technology as soon as possible because i believe if there is gonna be a war in the future with alien entities we are gonna need the help of the fathers of these aliens..
Yes, in the ancient site says they created a race for weapons,
i believe the Thargoids are their weapons the race they made, and we need to find the technology they use. Are Thargoids went against their masters and devour them? If it is a hive mind behind it possibly, like "Skynet" Or they are these alien and their weapons are the Thargoids. Either way we need to assimilate their technology fast and that we can't do alone, Devs gonna give it to us in the near future. Are we gonna have eventually a war with them? i don't know, time will tell.
Thank you for you time, fly safe it's dangerous out there. o7
 
To those complaining about getting shot at in Open, either accept it or switch modes. Don't complain. Even with a crime and punishment system in place this region is well outside any protected region. Are the guys shooting players jerks? Yes. Will complaining change anything? No. So deal with it, one way or another.

That's not necessarily true - it's good that FDev get to see just how much allowing this jerk behaviour can put people off getting involved with open play in the game. If Xbox players are being banned from chat for mild swears but people can be utter jerks and get away with it they need to reassess things.

If it's annoying enough that it spoils these mysteries and threads and gets seen by everyone coming to see what the fuss is then maybe they'll listen.
 
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