Alien archeology and other mysteries: Thread 9 - The Canonn

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Looks like the ringed brown dwarf lines up pretty nicely with groups G and A when it rises:

http://images.akamai.steamuserconte...845/62335E0EEEFDB14DBFB85F498E72A8E909E8BC8A/

Have you also noticed the ring pointing at a bright star? (when the planet is rotating it seems that this star is actually following the ring, like in your screenshot)

99ED2FD60657810CA3A5811BDDCDBCCC69423487
 
Ok, so I am stopping now. Happy?

But no one proved the "old clue" was decoded. Not a single screenshot or transcription of the code solved, just screenshots of the message itself.

by the way, you should read about real48, pascal format.

And I am not ignoring anyone, I am just not convinced.

Yes this is an old message, but what if in the process of finding Jaques we were supposed to discover something else as well? Perhaps learn more about the UAs or discover a new unknown object. I guess we should try to solve those, just so we know we are not missing anything.
 
I think the only time getting scan results from well outside the ruins would be relevant to us, would be if they were for entries that were unavailable to us from the known site. I highly doubt there'd be multiple ruins in close proximity that would give the same data...id just put it down to another instancing quirk myself.

Those other ruins are not nessesary to hold the SAME data. My point was, that if area that scan results get picked up is so big, then there might be a reason for it. Like you can pick up data from scans in one ruins while being in different ruins for example. Ofc it might be just FD programming, but since puzzle stuck anyway, it might be a good idea to start checking for alternatives. Personally I am still convinced that ruins itself are a map, we just need to figure out a key to use it. Partly the reason for that is that FD rearranged ruins in the patch, which clearly means that ruin geometry and position are important for some reason.

Anyhow, if there is a willing pair or two of eyes that have nothing better to do than to hover over ruin site, I strongly suggest you do some sweeps around in a respectable radius and see if we can find something.
 
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Have you also noticed the ring pointing at a bright star? (when the planet is rotating it seems that this star is actually following the ring, like in your screenshot)
Not sure if this is the same thing I noticed, but it turned out to be binary moons.
 
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Someone translated the picture into

Thoth 1A

A transport crashsite has been discovered there. Do not know if there is any relevance to the guardians, but I doubt it.
 
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Ok, so I am stopping now. Happy?

But no one proved the "old clue" was decoded. Not a single screenshot or transcription of the code solved, just screenshots of the message itself.

by the way, you should read about real48, pascal format.

And I am not ignoring anyone, I am just not convinced.

Too early to quit.
We got a possible clue from the Live stream as recent as yesterday. That lead us to Thoth 1A. It might be that that we jumped on the "page 419" thing too quickly, and that the old Jaques clue is a coincident. But I think the fact that Dav gave us a push yesterday is interesting and merits more research.
 
Too early to quit.
We got a possible clue from the Live stream as recent as yesterday. That lead us to Thoth 1A. It might be that that we jumped on the "page 419" thing too quickly, and that the old Jaques clue is a coincident. But I think the fact that Dav gave us a push yesterday is interesting and merits more research.

People were talking about needing a measure, an anchor point to be able to read a map that ruins might be, maybe a distance to Thoth can be that measure? Or line indicating a plane. Meriop style. Just speculations. Or maybe there are ruins on Thoth 1, but nobody bothered to check known coordinates because everyone went like "pfff, its just an easter egg"
 
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Alright, hex codes aren't any form of x86 machine op codes, at least not something windows can execute. I tried variations with the hex codes stuck together without spaces, padding with zeroes in cases of wrong alignment and substituting spaces with a single zero and substituting them with double zeroes. They will produce code and it can be disassembled, but it isn't something that makes sense, or can be executed by windows.

Also tried dos box, sticking hex codes together hangs it, and substituting spaces with double zeroes crashes it.
 
People were talking about needing a measure, an anchor point to be able to read a map that ruins might be, maybe a distance to Thoth can be that measure? Or line indicating a plane. Meriop style. Just speculations. Or maybe there are ruins on Thoth 1, but nobody bothered to check known coordinates because everyone went like "pfff, its just an easter egg"

How about 10.419 latitude, 7.110 longitude. No idea what planet and it would be overly crude if this is in any way correct.
 
Yeah, I agree, Gimi. Maybe the trail goes further but there were several numbers in the message and someone just picked one and got the Wendigo message. What if page 10 mentioned Sol and there's a similar message from last year as well?

I'm not familiar with Dav's clues so maybe he regularly makes a reference to a book not all players will have handy...
 
Uh why? Floats are 4 byte, doubles 8 byte. If you're still on that message from last June you may want to consider all those times you've complained that noone reads what you write, and apply it to you ignoring the many people demonstrating that your 'clue' is from the Jaques storyline last year.

Why are we dismissing the clue at all because it is related to Jacque's? After all Frontier has said that they will re-use the clues that would have lead us to the ruins as well. Why could that not be the same? It is d clue without an unsolved mystery after all right now. Until it is proven to mean nothing, I feel like it is a valid clue to consider, especially since we are currently running in circles anyways.
 
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If anyone is able to decode the hex string then I would be incedibly interested in seeing what it means (even if it does end up pointing to Jaques), but other than that, I was unable to decode it myself and others have given me some evidence to suggest that it probably doesn't lead us to anywhere... but yeah, whoever wants to decode it, only for academic purposes, even... that'd actually be pretty awesome.
 
ANother observation regarding Ruin "instance" area is that it seems span far to the south, yet breaks relatively quickly to the north. What I mean is, that I was able to pick up data scan messages when I was very far to the south from ruins, yet when I was north of it, I would stop getting anything merely few clicks away from it. Coincidentally, Triangle shaped B formation also points to the south (well, at least with one of its angles anyway). Some food for thought into "there are more ruins nearby" tank.
 
makes a reference to a book not all players will have handy...

This sort of thing is one of my frustrations with the puzzles/mysteries - they rely on:
Hints from Devs, external programmes and "other" external knowledge - it limits the number players who can participate and lacks imagination (by FD). I sometimes think the FD forget how big the galaxy is they have created and how small some of these things are. If we aren't "getting" the hints in game isn't that a game design problem? So far the mysteries are complex coding or drive around a ruin until your dizzy. Sounds like a rant - but isn't - just a comment.
 
This sort of thing is one of my frustrations with the puzzles/mysteries - they rely on:
Hints from Devs, external programmes and "other" external knowledge - it limits the number players who can participate and lacks imagination (by FD). I sometimes think the FD forget how big the galaxy is they have created and how small some of these things are. If we aren't "getting" the hints in game isn't that a game design problem? So far the mysteries are complex coding or drive around a ruin until your dizzy. Sounds like a rant - but isn't - just a comment.

Have to agree with that. Its just a bad game design in my opinion, and an indication to that would be how most puzzles were not solved step by step as they were supposed to, but either by accident, luck or by someone managing to decode an extremely vague hint, which I think also was more by luck and trial and error, instead of logic. Not to mention that some hints require some sort of expertise which is not necessary widely available in a gaming community, and by being so specializied, it pretty much excludes majority of players in a meaningful participation, leaving them only with hope that somebody else will figure things out. While relying on external sources, like string converters is ok, as long as there is a hint for that, I think giving a clue that leads to a clue in a book that one has to buy and majority of ppl simply don't have, is somewhat outrageous. WHy not start selling clues for 9.99 in the store then? Technically would be the same thing...

I think Secret World did very well with its puzzles, they were both interesting and challenging, yet solvable and enjoyable, and not relied on someone accidentally stumbling on a single clue on an unknown moon in a 400 billion systems galaxy, or having Steve Hawkings playing with us.
 
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Guardians Like Geometry, but all diagrams I've seen so far are in 2D. This is a Metatron Cube overlaid over the top of the site - I don't quite have the scale exactly on, and I think by virtue of how we take screenshots and planetary curvature that it warps slightly, but this seems to fit the site:

uIKSJvs.jpg

Interesting how many default artefacts and obelisks groups sit on lines or intersections. I suspect that the "archways" are meant to indicate intersections, which doesn't quite line up on my screenshot (unless I draw it by hand obviously) but using some of the maths calculations previously and recognising that the shape we're effectively looking for is this one - A Star Tetrahedron:

OwCwCD7.jpg


If the centre of the site is Sol (as previously suggested) and Section A is the current ruins site, we should be able work out two (or four?) locations for Section F if it represents a galactic map. Section F I believe should sit on an intersection, thus relatively calculable.

Tin Foil hats ahoy!

Z
 
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Guardians Like Geometry, but all diagrams I've seen so far are in 2D. This is a Metatron Cube overlaid over the top of the site - I don't quite have the scale exactly on, and I think by virtue of how we take screenshots and planetary curvature that it warps slightly, but this seems to fit the site:


Interesting how many default artefacts and obelisks groups sit on lines or intersections. I suspect that the "archways" are meant to indicate intersections, which doesn't quite line up on my screenshot (unless I draw it by hand obviously) but using some of the maths calculations previously and recognising that the shape we're effectively looking for is this one: http://i.imgur.com/OwCwCD7.jpg, if the centre of the site is Sol (as previously suggested) and Section A is the current ruins site, we should be able work out two (or four?) locations for Section F if it represents a galactic map.

Tin Foil hats ahoy!

Z

I Dont quite get, why the Center of an Alien Structure that is Ancient would represent a far of Planet like Sol.
Did they have had anything to do with Sol?

Id use my Own Home System or something like that if i where the Aliens.
 
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