Alien archeology and other mysteries: Thread 9 - The Canonn

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To be fair...multiple barnicles on multiple water worlds, though we don't know how many, or on what worlds...

Upon further thought...we are assuming a one to one with regards to only one ruins on one planet, so even if we had any idea how many more ruins we are looking for, who is to say that there might not be more than one set on any particular planet...
 
With the ruins, I feel like there's clues but (and here's a blast from the past) Ted Rogers is going to end up explaining a convoluted, impossible puzzle to us to reveal we've ended up with Dusty Bin...


o7
 
Synuefe XO-P D11-102, D1

I'd recommend searching in the (35)x(-12) area.
This area has all 3 systems in the sky, they follow a straight line across the sky, from east(90) to west(270).
 
Can we fail his mission? I accidentally turned in my original scans, left the system and then returned to Felice Dock. The mission was returned to my Inbox and the timer had reset to 4 weeks... unless this is a bug it would seem I could keep extending my time limit by turning in what I have and starting again.

This is a good question. Many people including myself have cashed in and restarted the mission. But once another site is found, unless it's really small and quick to do, I wont be cashing in the mission because it takes too long to get every single obelisk to work. But yeah, the problem is, what happens after 4 weeks?
 
Unfortunately the most likely way these ruins will be found is when some drops in to an area, and the sequence freezes for far longer than normal because the ruin site is near them.
The fact that we have no proper tools means we have to use what little we have... and basically that is all we have... the speed at which the game loads the terrain, that's pretty crazy really.
 
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After spending 9 hours (seriously) flying over Synuefe XO-P c22-17 D1, i realized that there is no way we solve this with the actual hints given by FD, other than pure luck.

Unfortunaly i (and a lot of players) can't spend 9 hours a day brute forcing planets to find something on its surface, we seriously need new scanner for explorers.

If the game is sucking the fun out of it, don't just keep doing it "just because". It's a game, meant to entertain you, not meant to suck the life out of you!
Go have fun!
 
I am having difficulty in accepting this is just a straight up brute force search, for all my quips to FD, this does not make sense, it doesn't make sense to customer satisfaction for a start, sure there might be some people who are content to wander aimlessly staring at brown textures all day, I'm sure there are people who like watching paint dry as well, if there are clues to narrow down the search, then they're bloody obscure considering how many commanders have been looking for them, someone at FDev might be saying "But it's obvious!"; yes things are obvious when you're the one who set out the path and clues.

As I said, this brute force search is not making sense from a customer satisfaction point of view.
 
I came across a POI on one of the moons in ZE-A, C 3 A I think. It was a crashed ship. Not much left but 6 escape pods and the black box.
The Captain's Log stated they had been searching for ancient ruins for 2 days. I listened to the cockpit voice recorder for the last few seconds before the crash, and the horrifying truth was revealed. I heard snoring.

I only closed my eyes a bit... I would swear that i see a ruin just before i fell asle... I MEAN rest my eyes a bit...So LET ME OUT OF THE ESCAPE POD PLEASE!!! I NEED SOME BISCUITS!!![cry]
 
I am having difficulty in accepting this is just a straight up brute force search, for all my quips to FD, this does not make sense, it doesn't make sense to customer satisfaction for a start, sure there might be some people who are content to wander aimlessly staring at brown textures all day, I'm sure there are people who like watching paint dry as well, if there are clues to narrow down the search, then they're bloody obscure considering how many commanders have been looking for them, someone at FDev might be saying "But it's obvious!"; yes things are obvious when you're the one who set out the path and clues.

As I said, this brute force search is not making sense from a customer satisfaction point of view.


This... I keep looking at the ruins and the screenshots of the four systems to see if there is any way the geography or the monoliths can be explained to match two of the given systems. There must be a smarter way around this.
I sincerely hope FDev will show us what we missed after all this is over, that is, if there is a hint in the ruins layout.
 
That's weird then. I have never seen planets rotate in the system map up until recently when I saw it happen in 2 different systems with 2 planets each. I also have never heard of this before. Guess my game is glitched then? Sure would be great if planets would rotate in the system map.

I have never seen a planet rotate in the system map either. Unless he was using VR? The system map is fully 3d when I use the Vive
 
I am having difficulty in accepting this is just a straight up brute force search, for all my quips to FD, this does not make sense, it doesn't make sense to customer satisfaction for a start, sure there might be some people who are content to wander aimlessly staring at brown textures all day, I'm sure there are people who like watching paint dry as well, if there are clues to narrow down the search, then they're bloody obscure considering how many commanders have been looking for them, someone at FDev might be saying "But it's obvious!"; yes things are obvious when you're the one who set out the path and clues.

As I said, this brute force search is not making sense from a customer satisfaction point of view.

That could be the case, there might be an answer that is obvious when known.
but I how can we possibly know the obvious answer, when we don't have a clear question?

for a long time the thread was about the original ruins, was there a clue there?
was it something to do with triangles, and the way the ruin were built? or was it something to do with being aligned to another system?
Or was the answer in the monolith sounds? or does the orbiting moon have some significance?
Now the questions continue, is another ruin site on the same type of planet as the original?
Is the axis tilt the same? Is something else the same?

We can't find the answer to where another ruin site will be, because we haven't been directed towards a clear question.
 
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I am having difficulty in accepting this is just a straight up brute force search, for all my quips to FD, this does not make sense, it doesn't make sense to customer satisfaction for a start, sure there might be some people who are content to wander aimlessly staring at brown textures all day, I'm sure there are people who like watching paint dry as well, if there are clues to narrow down the search, then they're bloody obscure considering how many commanders have been looking for them, someone at FDev might be saying "But it's obvious!"; yes things are obvious when you're the one who set out the path and clues.

As I said, this brute force search is not making sense from a customer satisfaction point of view.

My first thoughts were also along these lines as well, but given the number of people looking at this from all sorts of different angles, some very intelligent people who apply their real life highly honed skills, real life scientists, and we've come up with exactly...nothing. The problem the devs are facing as I see it...they can go one of two directions...insert a puzzle and make it solvable and accept the fact that given this particular subset of the player base, anything they put forward, with the slightest actual clue, and the puzzle will be solved very quickly, often before the larger player base even knew there was a puzzle in the first place...that is what has happened with everything they have done that with so far. The other direction they could go, and I fear that this is the direction they actually did go...present the illusion of a puzzle get it buzzing, but make it unsolvable to stretch out the story narrative to at least have the broader playerbase aware, and with the lure of millions of credits, it has gotten many more players than usual at least coming out to the site, and looking forward to the next ones...sure, all they are after is the money without really giving any care to the broader mystery or story, but hey...butts in the seat right?
 
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Ok...so this is possibly (probably!) a stupid question, but which way is the d11-102 site orientated with respect to the planet's rotation? Specifically, that huge slope in the middle because I'm wondering if we're looking at the remains of one of the Guardians' uber-railgun launch sites and I've got a couple of vague theories in my head based on that.
 
arg........im taking all these meatpacks I found instead back to their 357 year old lost ones........maybe one of them had the time to invent a decent scanner system while their ship "rusted" on an airless world
 
Well, I went back to the known ruins to try to find some correlation to the new systems, found nothing.

I doubt we'll get any pointers from the ruins, since the planet moves. I did note that the pixel-twinkling from the metallic parts of the ruins is visible from an altitude of 6 km, but the terrain portions fade out completely. Horizontal distance is about the same, but you have to squint REALLY hard or be looking in exactly the right spot at the right time to notice.

Has anyone tried landing and using the debug camera to look under the surface to look for signs of the ruins in the distance?
 
Any thing come of the glitch I posted?

I wish my girlfriend would let me play ED, but it's hard to justify it half the time, even more so when she's like "What would you rather do? Spend time with me when I've been at work all day, or slowly fly over a seemingly endless beige planet looking for an alien ruins that may or may not be there?"

Lol

I lie. She doesn't even know I play ED at all. :D

Was just there - found a POI with 2 destoyed SRV's, data point and some skimmer remains .... no ruins :(
 
someone complained that on anaconda is difficult to explore?
MZTPnOu.jpg
 
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