Wow the thread has taken a turn. Elitist Dangerous now? Why are you giving people crap for how they play and calling them lazy etc. Is that the purview of Canonn group? Is that what this thread is for? Making yourselves feel better at the expense of your lessers? You've lost your way.
Personally I enjoy watching people's minds race to try to figure out the big mysteries, but I can definitely understand the people who want to do these things in game.
Have some Rep.
It never ceases to amaze me how many people think that because they play a game a certain way that everyone else has to follow suit or "they are doing it wrong".
As someone who played the game for 100 hours or so on release, and then left it up until about 4 weeks ago (during which time I've mostly been grinding the CG at Tutumu so that I can 1. Relearn the game again and 2. earn enough cash to get an Asp Explorer properly kitted out for some serious exploration) I have found this meta game - The Thargoids, The Formidine Rift, the alien ruins, the generation ships - utterly fascinating.
Now while I do not begrudge FD or anyone in Canonn (Which I'd like to join but seriously feel I could add nothing to) the fun they are clearly all having in solving the UA/UP transmissions and the hint to where the ruins were (for which xDeath clearly jumped the gun when they found it so quickly!) the methods required to solve those "mysteries" do feel a little excluding. Serious sound file analysis, binary numbers and having things in Octal are all beyond the ken of the vast majority of people on this planet, let alone people playing this game (and hey, for what it is worth, I have a Masters Degree in a scientific subject and really don't get the maths behind half of this stuff, even if I do understand the explanations) It's going to instantly alienate, deliberately or not, a lot of people.
Now the Formidine rift stuff, while complex with cyphers and decryption weren't that difficult to me, but I can totally understand why a lot of other people would complain about "outside of the game" to solve it. I actually think the approach taken for The Formidine Rift is probably the right way forward - It's complicated but understandable (you are decrypting coded messages in game to find locations, even if those locations are broken) followed up by CGs to support what is going on. That's a little more palatable to me, it's got some serious mystery behind it, there is a lot of in-game involvement, but at least you can grasp what the hell is going on and what you are supposed to be doing about it.
What I wouldn't personally like to see is grindy "go to point A, pick up the mcguffin, take it to point B, do some moving things about(tm) and hey presto, you've got your answer. While all the time acknowledging that for some people, that is exactly what they might be looking for. And that's
fine
I certainly don't envy FD sorting it all out - the need to balance the game and the in-game meta events while also having to sort out some of the mechanical changes ongoing and the fact they underestimated the ability of the community to work stuff out. Some of it could certainly have been handled better - locations causing CTDs for example - and like a lot of other players I wish some of this stuff was 1. happening faster and 2. possibly explained in game a little better, but again I'm patient enough to wait. Frustrated because I'd really like to get involved in helping to solve some of this stuff, but patient because making and running a game is clearly not an easy thing to do in any circumstances and some times maybe it would help a little if people remembered that. Not for forever certainly, but at least for a little while. Part of the attraction to me is the very slow drip feed of information and "finding the solution" timescales that Elite operates in - instant gratification isn't everything when you get older

It's a game that works on a Galactic scale and it's all the better for it. In my opinion.
I'm a casual player - I admit. I just don't have the time with a young family and full time job to play this game hour in and hour out - I seriously doubt I'll ever get to the point where I would own mulitple ships, let alone fully kitted out and engineered to the hilt Corvettes or Cutters. But that doesn't make my, or anyone else's preferred way of playing the game any less valid than another persons.
Sorry, that went on a little longer than expected. Back to work, that was a slightly extended coffee break........ [woah]