Alien archeology and other mysteries: Thread 9 - The Canonn

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Like my group im in atm we have changed the tides of many systems, cgs, etc have submitted many galnet articles without replys we have a body count of over 600cmdrs just signed up to inara plus more yet we are ignored. Even though we have contributed tons of work to keep alot of the alliance and empire the way they are right now, if not the feds would have probably owned half the bubble (im not saying just us we also have alliances with other non famed groups who we also get in touch with constantly. We have wars training skirmishes and very good storys which have been submitted to galnet with no reply because of what, nothing but goose chases and storys that repat themselfs
 
Well, hello Sir!

Actually, I think people should GET what they deserve based on their very own EFFORTS.

These EFFORTS > DO NOT < have to be grinding 24/7 to get something, but in THIS CASE, it requires you to use your BRAIN in order to achieve further steps into the right direction. Plus: NO ONE is excluding ANYONE from participating. To be honest, everyone is always able to participate by getting in touch with others when he isn't able to move on with a puzzle. That's the social aspect about this game.

So, no, don't try to turn around my words just to put yourself into a better position, because it's just nothing tolerable.

I think you guys even MISS what's the point of doing this puzzles, right? You don't get a reward. Contrary, you pretty much have to invest to get nothing back, than the knowledge, that you managed to solve it. That's it! No credits, no rank - nothing.

And yet, totally conform with a sandbox experience.

Hell, stop trying to turn this kind of games into themeparks.


From my understanding, the issue is not so much with the puzzle to solve but to have the proper tools, in game, to solve the puzzle, decipher a code, etc.
And I mean proper tools, not quick time event or "press X" type of things. And that doesn't mean it will automatically make the problem to solve any easier.
Perhaps, some of us will probably have to learn how to use the available in game tools.
And maybe, just maybe we may have to ask for help or search for more informations outside of the game in order to learn something new about that kind of tools (or problem to solve).
Granted, it probably require time and effort from Frontier to develop the said tools but that is hardly the customer's fault.

Asking for having the proper tools or to be able to create our own tools in a sandbox game is the opposite of asking Frontier to turn ED into a theme park to my opinion.






Of course if you need to learn something new that require time to study, you'll probably stop playing and star studying.
 
if I can decrypt a mysterious transmission by asking the ship's computer to do it for me, where's the puzzle?

So - much - this.

From my understanding, the issue is not so much with the puzzle to solve but to have the proper tools, in game, to solve the puzzle, decipher a code, etc.
And I mean proper tools, not quick time event or "press X" type of things. And that doesn't mean it will automatically make the problem to solve any easier.
Perhaps, some of us will probably have to learn how to use the available in game tools.
And maybe, just maybe we may have to ask for help or search for more informations outside of the game in order to learn something new about that kind of tools (or problem to solve).
Granted, it probably require time and effort from Frontier to develop the said tools but that is hardly the customer's fault.

Asking for having the proper tools or to be able to create our own tools in a sandbox game is the opposite of asking Frontier to turn ED into a theme park to my opinion.

Of course if you need to learn something new that require time to study, you'll probably stop playing and star studying.

How to decipher a code? Well, there are different ways, starting off with the pretty standard caesar-cipher up to more complicated ones. What do you need for it? Usually a pen and a paper. You need a notepad for it ingame? Really? Well, you also might need the KNOWLEDGE on HOW TO DECIPHER codes. That requires learning.

No. What these folks are asking for, is for modules that actually do the job FOR them. And that's just a no-go.
But they're also asking for a typical themepark-styled A - B - C - A quest system. World of Warcraft... hello?
 
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As for the puzzles - I can see why people want to be able to solve them in game using in game tools, and I absolutely agree that should be a thing - but I also really enjoy the noodle-scratchers that require pen and paper and a little bit more.

(Tomtom this post is more a general post building from your comment, not a direct reply to your comments or opinions)

The trouble with the noodle scratchers and the more complex puzzles that require out of game tools and software to solve is that it caters to a very select few of the games player base. The vast majority of ED players do not engage in this kind of game play and take no part, Largely because they do not know about the puzzles (they do not consume 3rd party media (this forum, youtube, etc)) or they are not the kind of player to sort through sound wav files looking for patterns, or figure out binary code.

Now we look at this from a design point of view. Fdev are spending time and resources creating puzzles and content for a small persentage of ED players and ignoring the vast majority of their customers... and that makes no sense.

This game is a business and part of what makes this game (going forward) interesting to current and potential new players is accessable content, that is not locked behind a special mind set or religiously reading through thousand page forum threads.

It is a matter of good game design and accessability to all paying and invested customers.

Elite Dangerous still feels like a shell of a game and that is largely due to poor community tools in game and story driven content....in game. All of which are for the most part haphazardly handled through a Cluster F of a forum.


Those here who argue for things to carry on the way they are now, are obviously anti-development/evolution for this game and are happy serving the status quo.

Other space games are coming and ED really needs to step up its game in player engagement or it will lose the race.
 
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Wow the thread has taken a turn. Elitist Dangerous now? Why are you giving people crap for how they play and calling them lazy etc. Is that the purview of Canonn group? Is that what this thread is for? Making yourselves feel better at the expense of your lessers? You've lost your way.

Personally I enjoy watching people's minds race to try to figure out the big mysteries, but I can definitely understand the people who want to do these things in game.

Have some Rep.

It never ceases to amaze me how many people think that because they play a game a certain way that everyone else has to follow suit or "they are doing it wrong".

As someone who played the game for 100 hours or so on release, and then left it up until about 4 weeks ago (during which time I've mostly been grinding the CG at Tutumu so that I can 1. Relearn the game again and 2. earn enough cash to get an Asp Explorer properly kitted out for some serious exploration) I have found this meta game - The Thargoids, The Formidine Rift, the alien ruins, the generation ships - utterly fascinating.

Now while I do not begrudge FD or anyone in Canonn (Which I'd like to join but seriously feel I could add nothing to) the fun they are clearly all having in solving the UA/UP transmissions and the hint to where the ruins were (for which xDeath clearly jumped the gun when they found it so quickly!) the methods required to solve those "mysteries" do feel a little excluding. Serious sound file analysis, binary numbers and having things in Octal are all beyond the ken of the vast majority of people on this planet, let alone people playing this game (and hey, for what it is worth, I have a Masters Degree in a scientific subject and really don't get the maths behind half of this stuff, even if I do understand the explanations) It's going to instantly alienate, deliberately or not, a lot of people.

Now the Formidine rift stuff, while complex with cyphers and decryption weren't that difficult to me, but I can totally understand why a lot of other people would complain about "outside of the game" to solve it. I actually think the approach taken for The Formidine Rift is probably the right way forward - It's complicated but understandable (you are decrypting coded messages in game to find locations, even if those locations are broken) followed up by CGs to support what is going on. That's a little more palatable to me, it's got some serious mystery behind it, there is a lot of in-game involvement, but at least you can grasp what the hell is going on and what you are supposed to be doing about it.

What I wouldn't personally like to see is grindy "go to point A, pick up the mcguffin, take it to point B, do some moving things about(tm) and hey presto, you've got your answer. While all the time acknowledging that for some people, that is exactly what they might be looking for. And that's fine

I certainly don't envy FD sorting it all out - the need to balance the game and the in-game meta events while also having to sort out some of the mechanical changes ongoing and the fact they underestimated the ability of the community to work stuff out. Some of it could certainly have been handled better - locations causing CTDs for example - and like a lot of other players I wish some of this stuff was 1. happening faster and 2. possibly explained in game a little better, but again I'm patient enough to wait. Frustrated because I'd really like to get involved in helping to solve some of this stuff, but patient because making and running a game is clearly not an easy thing to do in any circumstances and some times maybe it would help a little if people remembered that. Not for forever certainly, but at least for a little while. Part of the attraction to me is the very slow drip feed of information and "finding the solution" timescales that Elite operates in - instant gratification isn't everything when you get older ;) It's a game that works on a Galactic scale and it's all the better for it. In my opinion.

I'm a casual player - I admit. I just don't have the time with a young family and full time job to play this game hour in and hour out - I seriously doubt I'll ever get to the point where I would own mulitple ships, let alone fully kitted out and engineered to the hilt Corvettes or Cutters. But that doesn't make my, or anyone else's preferred way of playing the game any less valid than another persons.

Sorry, that went on a little longer than expected. Back to work, that was a slightly extended coffee break........ [woah]
 
(Tomtom this post is more a general post building from your comment, not a direct reply to your comments or opinions)

The trouble with the noodle scratchers and the more complex puzzles that require out of game tools and software to solve is that it caters to a very select few of the games player base. The vast majority of ED players do not engage in this kind of game play and take no part, Largely because they do not know about the puzzles (they do not consume 3rd party media (this forum, youtube, etc)) or they are not the kind of player to sort through sound wav files looking for patterns, or figure out binary code.

Now we look at this from a design point of view. Fdev are spending time and resources creating puzzles and content for a small persentage of ED players and ignoring the vast majority of their customers... and that makes no sense.

This game is a business and part of what makes this game (going forward) interesting to current and potential new players is accessable content, that is not locked behind a special mind set or religiously reading through thousand page forum threads.

It is a matter of good game design and accessability to all paying and invested customers.

Elite Dangerous still feels like a shell of a game and that is largely due to poor community tools in game and story driven content....in game. All of which are for the most part haphazardly handled through a Cluster F of a forum.


Those here who argue for things to carry on the way they are now, are obviously anti-development/evolution for this game and are happy serving the status quo.

Other space games are coming and ED really needs to step up its game in player engagement or it will lose the race.

You clearly know what you're talking about. You should hire for FDev. It'd be a waste to ignore your application, honestly.

But let's get back to the point: It has nothing to do with anti-development or evolution. It's a branch that is getting served. This game doesn't really needs any background story, because YOU are the one making history - together with others. Easy as that. So, does this game need any kind of linear content? No. What does this game need? A Database on stuff that has been found throughout so far, filtered by the most fresh stuff. That's it - nothing else. How you move on should be your very own effort and try. If you need help, organize with others. I really don't see the problem.

I mean, The Secret World is an MMO out now for.. how long? It's mostly appreciated because of it's puzzles and has a stable player base. You're encouraged to use third party / oog tools in order to solve puzzles. You even have to do profound researches to move on! Go figure!
 
Posting this here hoping the catch the eye of Michael Brookes or someone with Frontier who can give an answer ... because I'm convinced it is important to some of the galactic mysteries.

I've postulated a theory that Cassiopeia A is relevant in some way to the Formidine Rift mystery. It fits too many of the hints and clues that have been given to be ruled out.

The central source for the Cas A supernova remnant is CXOU J232327.8+584842. Other CXOU objects exist in the Elite galaxy (CXOU J061705.3+222127 for example) so we know that the developers did consult the Chandra X-Ray Observatory catalog when inserting non-procedurally generated stars into the galaxy.

Cas A, or at least the central source CXOU J232327.8+584842, should exist in the game as a neutron star. Galnet news ran my Freelance Report regarding our expedition to locate Cassiopeia A and a followup article was posted to the local news in Sol just prior to the expedition setting out. I've submitted a few different articles reporting the results of our expedition but none of those were picked up for publication in Galnet or any local system news feed.

I've bug reported Cassiopeia A status as a missing star but haven't heard anything (the bug report predates the expedition to locate it). My question about it got asked on Frontier live stream but Sandro didn't have an answer (not his area of expertise).

The question remains: Do I trust my own eyes and continue down this path of trying to figure out what happened to Cassiopeia A and some other well know astronomical objects that should be out there but aren't? Can someone at Frontier tell me if what I'm seeing (or not seeing in this case) is what I'm supposed to see or it this is just a case of something being missing because it got accidentally skipped or otherwise was deemed not important enough to be placed into the game galaxy?

Should I continue to sound the alarm that something in the Elite galaxy has the power to either destroy, erase or hide objects on an astronomical scale or simply accept their absence as a necessary limitation of the game? I don't mind either way I just don't want to be pointing people in the wrong direction if I don't have to.

A complete thread with everything our team did to locate both Cassiopeia A and Tycho's supernova remnant can be found here along with some videos we did for the project: https://forums.frontier.co.uk/showthread.php/297941-The-Cassiopeia-Project
 
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How to decipher a code? Well, there are different ways, starting off with the pretty standard caesar-cipher up to more complicated ones. What do you need for it? Usually a pen and a paper. You need a notepad for it ingame? Really?

No. What these folks are asking for, is for modules that actually do the job FOR them. And that's just a no-go.
But they're also asking for a typical themepark-styled A - B - C - A quest system. World of Warcraft... hello?


To be honest I would love to have a "notepad" in game or something more elaborated.
I could create any entry I want and sort them according to my personal preferences in my ship onboard computer memory.
And I don't need to have that kind of "informations" stored outside of the game but that is just my opinion.
However, I would love to be able to either asynchronously or directly transmit that kind of informations to another player's computer ship but I digress.

Nothing wrong with having a more elaborated quest system in ED from time to time, again, it doesn't necessarily means the task will be any easier to complete.
 
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Michael Brookes

Game Director
Posting this here hoping the catch the eye of Michael Brookes or someone with Frontier who can give an answer ... because I'm convinced it is important to some of the galactic mysteries.

I've postulated a theory that Cassiopeia A is relevant in some way to the Formidine Rift mystery. It fits too many of the hints and clues that have been given to be ruled out.

The central source for the Cas A supernova remnant is CXOU J232327.8+584842. Other CXOU objects exist in the Elite galaxy (CXOU J061705.3+222127 for example) so we know that the developers did consult the Chandra X-Ray Observatory catalog when inserting non-procedurally generated stars into the galaxy.

Cas A, or at least the central source CXOU J232327.8+584842, should exist in the game as a neutron star. Galnet news ran my Freelance Report regarding our expedition to locate Cassiopeia A and a followup article was posted to the local news in Sol just prior to the expedition setting out. I've submitted a few different articles reporting the results of our expedition but none of those were picked up for publication in Galnet or any local system news feed.

I've bug reported Cassiopeia A status as a missing star but haven't heard anything (the bug report predates the expedition to locate it). My question about it got asked on Frontier live stream but Sandro didn't have an answer (not his area of expertise).

The question remains: Do I trust my own eyes and continue down this path of trying to figure out what happened to Cassiopeia A and some other well know astronomical objects that should be out there but aren't? Can someone at Frontier tell me if what I'm seeing (or not seeing in this case) is what I'm supposed to see or it this is just a case of something being missing because it got accidentally skipped or otherwise was deemed not important enough to be placed into the game galaxy?

Should I continue to sound the alarm that something in the Elite galaxy has the power to either destroy, erase or hide objects on an astronomical scale or simply accept their absence as a necessary limitation of the game? I don't mind either way I just don't want to be pointing people in the wrong direction if I don't have to.

A complete thread with everything our team did to locate both Cassiopeia A and Tycho's supernova remnant can be found here along with some videos we did for the project: https://forums.frontier.co.uk/showthread.php/297941-The-Cassiopeia-Project

It's not listed in the catalogues we used, so wouldn't have been included.

Michael
 
And I don't need to have that kind of "informations" stored outside of the game but that is just my opinion.

Well, you gonna have to learn about decoding methods... I mean, it's not that difficult. It just requires a logical sense, nothing else. And maybe math basics, that everyone had in school 'til 7th grade.
I doubt E|D is going to teach you exactly THAT.
 
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So what do we do for the time being? i mean... were a puzzle group. we have to wait for 2.3 to solve the ancients. so...

Maybe we could start a list of objects that we, the players, would love to see in the galaxy but aren't there? Give our reasons for what makes those objects noteworthy and maybe Frontier can add them in a future season?
 
Thank you! Thank you! Thank you!

The expedition to find it was, however, one of the best times I've had in the game so not a loss at all.

Considering it's an odd omission and the efforts put into it I hope they do take your Galnet submission and run with it and name one of those stars appropriately.

The more of our galaxy that's in there the better I reckon
 
You clearly know what you're talking about. You should hire for FDev. It'd be a waste to ignore your application, honestly.

But let's get back to the point: It has nothing to do with anti-development or evolution. It's a branch that is getting served. This game doesn't really needs any background story, because YOU are the one making history - together with others. Easy as that. So, does this game need any kind of linear content? No. What does this game need? A Database on stuff that has been found throughout so far, filtered by the most fresh stuff. That's it - nothing else. How you move on should be your very own effort and try. If you need help, organize with others. I really don't see the problem.

I mean, The Secret World is an MMO out now for.. how long? It's mostly appreciated because of it's puzzles and has a stable player base. You're encouraged to use third party / oog tools in order to solve puzzles. You even have to do profound researches to move on! Go figure!


Im sorry, but i thought this was a discussion forum where people share their opinions and chat amongst them selves, finding agreement and consensus. Your sarcasm is a sign of emotion getting in the way of your contribution.

Its actually one example of why i think this Forum and others like it being the main outlet of information for in game content is a bad idea. Ive seen so many people come to this forum wanting to take part and offer their help and or opinion only to be attacked by sarcasm and insult, it ultimately leaves people with a sour taste in their mouths for this games community and that only hurts the game.

Elite dangerous is a product and a business. It's business model is based upon player engagement and that leading to further investment into it. Buying the Seasons going forward, buying into the sideways revenue streams of skins and kits and maybe more in the future.

The more engaged people are, the more satisfied they are, the longer they play and the more they invest.

And Fdev need to look at how the majority of people play this game and others like it in order to satisfy their audience. Right now its woefully lacking and what you just suggested in my opinion is not enough, it is at best a compromise on the status quo.

As for 'The game doesn't need a background story'..... Then what is this thread all about? There is a background story in this game and it needs to be brought further to the foreground with intuitive in game mechanics, not locked inside a forum full of sarcastic posters.
 
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We are putting more of the story in game, but I wouldn't want to lose the nmeta game aspect as well.
On this topic. I had the thought today that there is no way to really easily experience/read/understand the back story of the story/universe in the game itself. We have GalNet and we can scroll back a fair way IIRC, but that lists EVERYTHING that has ever happened no matter how large or small. What would be amazing is to have an index into GalNet for specific story arcs, so we could read a previous or current story one article at a time, from the start if desired, to "catch up" with where the story is currently and what came before.
 
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