Alien archeology and other mysteries: Thread 9 - The Canonn

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I fly with Beasts of Bestia and we strongly believe there are enough clues to locate the other sites. In fact, we have one hot hypothesis and if it shows correct, we might have at least one other site by the end of the week. We will share if we succeed.
Also, I wondered how far the scanning progress has gotten. We have discovered certain pattern thanks to which we all have around 26 positive scans already and expect to have all 36 each person by tomorrow. Is anyone actually this far?

34 is "high" as far as i am aware
 

Arguendo

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I have had an NPC sighting near the ruins today. I was in Mobious PVE. I'm not able to insert the imageur link. Will try to upload it later. BTW the ship (Anaconda) scan me and then told that I was free to go, since I was clean.
They do show up from time to time. Often there is a POI nearby, like a shipwreck or similar.
 
I interpreted these as just support for the walls yet, but who knows?
I believe that those triangle patterns on the obelisks do have a meaning, too. They can't be there just for beautiness! Too complex they are..

I checked a few "walls" and it seems to be that they align with all, you could fire a laser trough every part of the wall pieces they would go around the site. I think the "wall" pieces are some sort of transmitter to connect some parts of the ruin.
 
I fly with Beasts of Bestia and we strongly believe there are enough clues to locate the other sites. In fact, we have one hot hypothesis and if it shows correct, we might have at least one other site by the end of the week. We will share if we succeed.
Also, I wondered how far the scanning progress has gotten. We have discovered certain pattern thanks to which we all have around 26 positive scans already and expect to have all 36 each person by tomorrow. Is anyone actually this far?

If these amounts are obtainable, and reproducible in solo, then this is something, otherwise, nothing new.
 
One thing I've noticed. When you try to scan an obelisk that you've already scanned, the system shows an icon below the scanning bar, so you don't actually need to re-scan to know you've already got it in this session...

oq3d5VO.jpg
 
Just jumping in the thread, read a few pages.

Question:
At this stage, do we have a predictive pattern? (like this one: http://i.imgur.com/O1QCVQs.png)

My strategy so far is to pick the artifact I know is good, and try each combination of second item for a few minutes, scanning every obelisk becoming active. Probably not the best but I'm loosing too much time identifying which obelisk I'm about to scan.

Suggestion:
Are the active obelisks the same in Solo play and Open ? Could it be possible that each mode offers different data?

Suggestion 2:
A day on this planet is a week for us, and we have 3 weeks left. We have 1/3 of the data. Could the next days (Or week from our point of view) unlock the 2 remaining thirds?
 
I might need some else to confirm this but will re logging in just Elite Dangerous (not Elite Dangerous: Horizons) address this?
Loop back on this. Sooo looks like they do have a bug, long and short of it is if your ship is destroyed (but you happen to be in your SRV) that's curtains for you for non-ship-based activities. A very helpful support staffer CMDR restored my Python; which as far as they could see was 'Destroyed'. Bug being I could 'restore' it in ED. Second you leave that ship though you have to 'restore' it again in ED, and as I say, they think it's gone. Dunno what would have happened if I'd sold it but I wasn't going to take the punt on 110Mcr ;)
 
Since the whole scanning puzzle may be broken, which is confirmed by this thread: https://forums.frontier.co.uk/showt...of-the-15-Obelisks-after-scanning-(Solo-Mode) , I think we should stop grinding our wheels and focus our efforts onto something else while awaiting FD to fix their mess.
I still strongly suspect that all the data we get from obelisks might be just a "bonus" lore and hints, and does not directly contain the information for further search, and that the ruin site itself might be a map and a pointer to more ruins and whatnot.
Here are some quotes from decoded obelisks to reinforce my point:
the formal basis of their communication was visual rather than verbal. This seems logical, as the written word has more portability and permanence than speech. I plan to dig deeper into the information collected by you and other explorers to learn the visual form, which I believe originated much earlier in the Guardians' development (Language 12)
The glyphs seem to be able to be combines to describe complex concepts, but also communicate additional layyers of meaning through the inclusion of movement. each glyph is a symbol. They are more abstract than pictoral hieroglyphics, but it's possible to identify a simplistic reference to the shape of the thing being described - for example, the glyph for 'moon' incorporates the waxing and waning (Language 13)
a form of sign language that the Guardians developed (Language 14)
 
The only idea I have left but it bugs me for a few days now. Let's assume the Ruins are actually a map:

http://imgur.com/pN7WPS9

I mean especially the areas marked in white. Could the indicate a movement in a certain direction? I remembered that on drawings and comics a motion is always indicated by special "doodles"

So the planet would go clockwise, while the rotation of the planet itself is counterclockwise - if you take the marked area as "tail". Coincidentally 1 B rotates counterclockwise, since it says "-6.9" days in the System Map. Am I wrong about this one? If not, I find it interesting.

Why is it not working to put that picture itself in...

I think we're on to something here. Or at least it has merit.

Let's use what we know.
1. The moon orbits directly above the Large and Small circular areas. Rising from the bottom of the map we all use and setting from the top.

I'm going to make some assertions that are guesses.

1. The bottom is the "start" point and represents where we are. Specifically the sun1. With a single ring and 5 planets.

2. Using the outer raised section as Planet 1 because it's the first to be crossed by the moon and going counter clockwise we have a single lined jut with another line from it. That is 1 B with its moon. Continuing counter clockwise we get the other planets for stellar body 1

3. The "end" circle where the moon sets is the destination. Maybe it's in this system. Maybe another. But it's a dual ring sun with 5 planets due to the breaks in the rise and counting the one outjutting line as a planet that's the destination.

4. Since the imaginary line of the moons orbit crosses the lower raised section that's planet 1 of whatever system/sun this is. Making our destination planet 2. Since this line doesn't have a sharp line shooting off from it this could mean it doesn't have a moon. Or the wider rhombus could mean something relating to the orbital plane of the body that is related to it.

We need to break these sections down into angles and see if that ties in with the orbits of the moon of the planet were on as confirming existing elements we know gives us greater confidence in our theoretical destination.

I also think Mengys idea about the raised section referring to the galactic plane is right on. Not sure if this would refer to Sol though as I can't imagine why aliens would. But a species from Earth who made the game may well have done that too.
 
I may try this without cashing in. Might give me a chance to verify some of my results.

I accidentally deleted Tech 7 and have not been able to regenerate it. Not sure it works quite as expected. I have 36mil in payout, and that's the only missing data entry I have in the mission log.

Z
 
Since the whole scanning puzzle may be broken, which is confirmed by this thread: https://forums.frontier.co.uk/showt...of-the-15-Obelisks-after-scanning-(Solo-Mode) , I think we should stop grinding our wheels and focus our efforts onto something else while awaiting FD to fix their mess.
I still strongly suspect that all the data we get from obelisks might be just a "bonus" lore and hints, and does not directly contain the information for further search, and that the ruin site itself might be a map and a pointer to more ruins and whatnot.
Here are some quotes from decoded obelisks to reinforce my point:

I completely agree with you about having a search for the other ruins. However, here be dragoons.

They say assumption is the mother (or father) of all evil. So let's amass a huge amount of evil now - N/E/S/W compass points refer to the map as taken as an image off the front page for clarification:

  • Let's assume that this space-faring race used the ruins to denote a site in the stars - more specifically a site in another system in relation to the site the ruins have been found in;
  • Next, let's assume that the two mounds/towers represent two systems - because even over massive geological time periods, stars move little in relation to each other (except when fairly close);
  • The ruins when viewed from above are a 2D map - here's our first puzzle because our world (and the galaxy) are 3D;
  • Now we need a reference point. For a space-faring species, aware of the galaxy, the centre (Sag A*) would be a good bet;
  • Now, do the bisected triangular pads (running east to west, increasing in size as they progress west, one projecting out of the main site, one projecting out of the clock-hand that points down to the centre of the site, both pointing in the same direction) point to the centre of the galaxy - and if so which way (small to large width of pads, or vice-versa); or
  • Does the (south-pointing) clock-hand that points to the centre of the ruins represent the direction to the centre of the galaxy;
  • At some point we'll need a distance calculator. Again for a space-faring species, the light year would be an apt choice;
  • So what distance to use to determine the difference between the large and small towers/fortifications/landing pads? Perhaps use the distance of the evenly space outer wall sections that appear to be equidistant - or - what else to make this calculation?
  • OK, so you finally arrive at a conclusion. As you can see from the previous steps, the number of leaps of faith to arrive at this point, and the number of systems to visit explode into many possibilities.

The site itself is buggy WRT missions ATM so I'll just carry on looting the place. I am no genius and my limit of problem solving is limited to do-to-dot drawings. There is SO MUCH noise in this site (not audio) regarding possibilities, solutions, angles of viewing how to solve this that my head goes into suspend whenever I try to think about it. Then I look up into the stars and realise there's 400'000'000 glowing hot things out there (or however many there are) that it just seems impossible - to me.

On top of that, any time I want some action in the game I have to come to this forum to even find out what the heck is going in. It's like the forums are an alternate reality to the game that are required to even be able to find things out - otherwise you'd just be trucking about oblivious. So I'll keep lurking here and hope that some bright spark comes up with a plan - because this 'aint no dot-to-dot!
 
I am! I am trying to understand patterns and relations, occurrences, facts. Most people ar focusing on wich combination gives what on wich obelisk.

Our understanding of quantum physics resulted from identifying that some things didn't work and that others would make no sense without quantifying light.

We still don't have a 100% absolute understanding of quantum physics but lots of repeatable confirmable data on how it behaves in some situations and how it doesn't in others.

There's merit to the systematic identification of a procedure to test AND the throw it at the wall to see what sticks.

Most importantly the latter method informs the first. We know that the scan data doesn't persist in a closed controlled environment on an obelisk by obelisks basis. We know that pairs of items unlock specific data from a set of possible obelisk in a grouping.

So science on. Both methods can coexist to inform the bounds and Merits of each other's findings.
 
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Found this at -31.5056, -129.0438 in a huge crater.

UaQas


Got a message about not having the right combination but as it's in PG could be triggered by another player...

EDIT - False alarm, it's a crashed fighter...
 
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Thanks for all the replies. First, we said we would share, not we wouldn't.
Now our results can be most probably reproduced in solo but it would take enormous amount of time. Instead, we very confidently reproduce it in Private with 2 people involved using the ship cargo trick.
 
The comboXpattern sheet I made indicates that there is only 36 possible combinations with the current facts we have.

We are missing the first and last thirds of every research.

Ram Tah says "sites".

Those are all the evidences I need to believe in multiple ancient sites. Unless someone prove me wrong.

And the patch notes says fixed at all "sites" too
 
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Well so far I have 13 data packets, am I correct in thinking that certain combinations only work with certain "Beacons" active?

Nope, at least not as far as a hundred or so cmdrs that have tried so far.

13 is the max in Solo(because it's broken), 36 is the max in Open/Private Group ( partly because it's broken ).

If you feel suicidal, try open mode, but I'd recommend joining a Private Group like Mobuis.

There is an FAQ on the frontpage ( somewhere - there is a lot on the front page! )
If you look back at page 959 you'll see my list of 9 bugs with the ruins so far - short versions is FDev are investigating them and have admitted most of them are real bugs.
 
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