Alien archeology and other mysteries: Thread 9 - The Canonn

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Was reading the technology downloads and saw this:

"The monolith network was augmented by vehicle-based communication systems, personal devices and even implants. These were designed to operate seamlessly with the network to provide ad-hoc coverage."

Made me wonder whether the puzzle involved us using vehicles. Perhaps the site is a "machine" and if we complete the circuit by positioning vehicles in certain locations - it would work properly.... Just thoughts.

This is interesting. Could this be an explanation for why Open/PG reveals more than it should? The devs have said that Solo is working properly.
 
Interesting. Has anyone tried looking for monoliths near Sagittarius A* or Colonia?

there are explorers randomly sampling both areas, but the numbers are low, there is fungoid formations at colonia but no alien monoliths reported yet

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This is interesting. Could this be an explanation for why Open/PG reveals more than it should? The devs have said that Solo is working properly.


longshot but hasnt recieved as much attention as the sounds / mapping angle
 
I gave you the courses to follow. Please do so and then reply. I provided proof provided by 2 different well know educational institutions and NASA.
Show me where I am wrong. I provided proof for. You provide proof against.

I will go so far as to say that any light that is reflected or refracted off of or through any material/atom/particle/space or otherwise is indeed moving slower than 299792458 metres per second.

I believe that you are correct - as light passes through a transparent medium other than a vacuum it does indeed change its velocity.
 
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This is interesting. Could this be an explanation for why Open/PG reveals more than it should? The devs have said that Solo is working properly.

Perhaps when inadvertently someone is completing a circuit somewhere making the unavailable monolith activate.... Just looking at that quote makes me think

"The monolith network was augmented by vehicle-based communication systems, personal devices and even implants. These were designed to operate seamlessly with the network to provide ad-hoc coverage."

THe monoliths respond by proximity to our vehicles - so given that quote above - could our vehicles bridge the gaps in the structure?
Whats been a bit lacking is some sense to the puzzle - looking from above some pieces are missing - perhaps all we need is vehicles to replace the missing pieces...
 
Perhaps when inadvertently someone is completing a circuit somewhere making the unavailable monolith activate.... Just looking at that quote makes me think

"The monolith network was augmented by vehicle-based communication systems, personal devices and even implants. These were designed to operate seamlessly with the network to provide ad-hoc coverage."

THe monoliths respond by proximity to our vehicles - so given that quote above - could our vehicles bridge the gaps in the structure?
Whats been a bit lacking is some sense to the puzzle - looking from above some pieces are missing - perhaps all we need is vehicles to replace the missing pieces...

From FD the puzzle is supposed to be able to be solved in solo, so 1 vehicle should be all it takes.
 
Perhaps when inadvertently someone is completing a circuit somewhere making the unavailable monolith activate.... Just looking at that quote makes me think

"The monolith network was augmented by vehicle-based communication systems, personal devices and even implants. These were designed to operate seamlessly with the network to provide ad-hoc coverage."

THe monoliths respond by proximity to our vehicles - so given that quote above - could our vehicles bridge the gaps in the structure?
Whats been a bit lacking is some sense to the puzzle - looking from above some pieces are missing - perhaps all we need is vehicles to replace the missing pieces...

From FD the puzzle is supposed to be able to be solved in solo, so 1 vehicle should be all it takes.

While that sounds great, it's not like you can get out of your SRV and go and scan an obelisk (in solo). However (just to add my 2 cents worth), a "vehicle" could include your ship.. so perhaps if you parked it in the right place it changes something and you can then go scan the other obelisks.
 
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Based on what I have read in this thread, this is a puzzle that we will be unable to solve, should there actually be a puzzle in here in the first place.

There are no patterns that can be identified from this site that lead to any possibility of drawing out the location of the other sites without dumb luck of someone explorer happening to trip across it. The only clue that was provided for this site was an image from the trailer, which would not really be ideal for creating a puzzle to be solved within the game.

I've been pondering why this planet in this system was chosen for the site, however there does not appear to be anything that would indicate this system is indeed special that would single it out for selection to place the site on.

The artifacts and monolith combinations have been brute forced by thousands of players now, no clear pattern emerging from any attempt that would provide a clue to the other sites.

The analysis performed on the sounds from the monoliths, up to 4 hours of audio, show no repeating patterns within the audio. Unless this is an enigma style code there is no way useful information can be obtained from it.

The only information that we have that states there are more sites comes from the mission to access the data itself, with each fragment of information gathered from the monoliths numbered.

Now we have a CG which we completed really fast however has not yet provided any further clues.

From a design standpoint this puzzle appears to be one that can only be solved by the creators providing more information as they see fit. Rather g frustrating when I see how much effort that everyone who contributes to this thread and the previous ones go to.
 
While that sounds great, it's not like you can get out of your SRV and go and scan an obelisk (in solo). However (just to add my 2 cents worth), a "vehicle" could include your ship.. so perhaps if you parked it in the right place it changes something and you can then go scan the other obelisks.

Thats quite a clever idea.... Maybe in open mode people are parking all over the place and inadevertantly activating things
 
While that sounds great, it's not like you can get out of your SRV and go and scan an obelisk (in solo). However (just to add my 2 cents worth), a "vehicle" could include your ship.. so perhaps if you parked it in the right place it changes something and you can then go scan the other obelisks.


Ever notice that if you are on a planet in your srv near your ship - if you log out - your ship is gone and has to be recalled - yet near ruins - your ship is where you left it....

Also ever notice some strange behaviour when you dismisss and recall your ship - it seems to land in quite specific place in ruins......
 
Ever notice that if you are on a planet in your srv near your ship - if you log out - your ship is gone and has to be recalled - yet near ruins - your ship is where you left it....

Also ever notice some strange behaviour when you dismisss and recall your ship - it seems to land in quite specific place in ruins......

No, I haven't seen that happen. For me the ship has always stayed where I landed it (unless I'm too far away or I dismissed it). It stayed in the one spot while I was scanning obelisks in solo, with much logging out and back in again. Mind you I parked it right in the middle.

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It helps if I read your post properly. No, I haven't noticed it but then I normally dismiss my ship straight away after landing on a planet.
 
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Based on what I have read in this thread, this is a puzzle that we will be unable to solve, should there actually be a puzzle in here in the first place.

There are no patterns that can be identified from this site that lead to any possibility of drawing out the location of the other sites without dumb luck of someone explorer happening to trip across it. The only clue that was provided for this site was an image from the trailer, which would not really be ideal for creating a puzzle to be solved within the game.

I've been pondering why this planet in this system was chosen for the site, however there does not appear to be anything that would indicate this system is indeed special that would single it out for selection to place the site on.

The artifacts and monolith combinations have been brute forced by thousands of players now, no clear pattern emerging from any attempt that would provide a clue to the other sites.

The analysis performed on the sounds from the monoliths, up to 4 hours of audio, show no repeating patterns within the audio. Unless this is an enigma style code there is no way useful information can be obtained from it.

The only information that we have that states there are more sites comes from the mission to access the data itself, with each fragment of information gathered from the monoliths numbered.

Now we have a CG which we completed really fast however has not yet provided any further clues.

From a design standpoint this puzzle appears to be one that can only be solved by the creators providing more information as they see fit. Rather g frustrating when I see how much effort that everyone who contributes to this thread and the previous ones go to.

Basically this

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No, I haven't seen that happen. For me the ship has always stayed where I landed it (unless I'm too far away or I dismissed it). It stayed in the one spot while I was scanning obelisks in solo, with much logging out and back in again. Mind you I parked it right in the middle.

can confirm this nothing out of the ordinary on the specific shp movements
 
Yes - but for the purposes of the argument the velocity of the propagation does change. Semantics aside, he was correct.

Your man that you linked to, whilst full of info is not a particularly pleasant chap is he. I've rarely seen someone so impressed with themselves.
 
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I gave you the courses to follow. Please do so and then reply. I provided proof provided by 2 different well know educational institutions and NASA.
Show me where I am wrong. I provided proof for. You provide proof against.

I will go so far as to say that any light that is reflected or refracted off of or through any material/atom/particle/space or otherwise is indeed moving slower than 299792458 metres per second.

Light traveling through a medium travels at a velocity that depends on that medium's refractive index. The refractive index of a medium varies with the wavelength of light traveling through it. Therefore different wavelengths of light travel at different velocities in a given medium. This is why prisms work. I think this is what you've been trying to say all along?
 
Yeah, to be honest I agree that the puzzle is not meant to be solvable right now. Ram Tah will release something that will allow us to move further. I was just hoping this archaeology thread moves past photosynthesis/light/skin/QM!
 
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Yeah, to be honest I agree that the puzzle is not meant to be solvable right now. Ram Tah will release something that will allow us to move further. I was just hoping this archaeology thread moves past photosynthesis/light/skin/QM!

remains doutbful the science gurus will see the light of day just yet, that said it is intelliectual and effective. Will be interesting on galnet in next few days as well as next CG or two.

The formidine rift needs some eyeballs to find the last couple of bases out there, i hear some peeps are on the way to wrap that mystery up
 
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