Alien archeology and other mysteries: Thread 9 - The Canonn

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Definitely doesn't sound alien.. that's an eagle screech if I'm not mistaken... Are you sure you didn't launch another game in the background, or have somthing else running?

The only things I had running in the background was Discord (no connected voice channels), EDFX, the software for my headtracking stuff, one browser tab with this thread open and pop-out twitch chat box. Nothing that I'm aware of that could trigger something like that.
 
I've found some vents! Not ruins though...

IC 2391 Sector ZE-A D101C3 A
19.4989
61.8989

There are smokingvents with shootable "Spike Crystals" containing materials here.


Sounds like silicate erm volcanic vents, check the dss scan of the body for silicate volcanism. If so , grab some screenshots and theres another thread on the exploration forum where u can report them and their location, plus add it as a tourism proposed destination on the 2.2 destination suggestion thread ( its still being used for additional 2.3 passanger missions)
 
Agreed. It sounds like a commercial started running. Can't quite place the music but that's definitely not from ED.

After I'd calmed down from the jumpscare and listened back my first thoughts were that it was a commercial of some kind, but I have no idea at all where it came from. Nothing like this has ever happened before either.
 
I'm working on the idea that the communication arrays Work via line of site so I'm not bothered by anything apart from the planet been tidally locked.
I had the same idea.. some pages back. :)

The issue is that tidally locked just means it does not rotate relative to it's parent body (star). It still goes around that parent body, so if you're looking in from the outside it will be rotating relative to you as it orbits. The one exception is if the planet has no inclination and you're 90 degrees to the orbital plane (above or below). Then the north or south pole will always face you.

So, I gave up on this idea. Instead, I think if we're looking for a couple of sites, and we assume line of sight is important, then perhaps at least one of the new sites/systems has to be visible from the alpha site at all times. Perhaps by examining the orbital information we can determine that 2 of the systems will provide this cover, or 3, or something like that.
 
I've been staring at the first ancient ruins map for the past couple hours and I think I have something.

The first thought is that the ruins themselves are perhaps intended to be a failsafe map of the network. The obelisks would tell you everything if they were functional.

But if they fail, they probably fail due to passage of time, a long one. In that time stars would probably shift so you can't just point to the direction of the next site. Instead you have to describe the star system.

Now humans would describe the star system, because Earth is a planet. However, guardians may originate from a moon of a gas giant and as a result they may consider gas giants much more important. So perhaps they would not describe the star system, but just the gas giant and it's moons.

Please, rate my craziness:
http://i.imgur.com/zbY4bil.png

Only one binary gas giant matches the interpretation, SYNUEFE ZL-J D10-119 12 & 13, and therefore I divine that the ancient ruins are located on SYNUEFE ZL-J D10-119 12 A. The moon is indeed landable.

Now either someone show me where I made a mistake or someone who has a bit of understanding of astronomy figure out which part of that moon would always see the first ancient ruins. I don't believe in -31, -128 nor in combing the entire moon :)

I have no idea if this is right or not but even if it is not right. It would totally work and FD should take this as an example on how to build puzzles because your explanation would totally make sense. Everything is a little abstract and hard to figure out but it absolutely works.

But I still have to give a BUT. Since it's a network and there are (highly likely) more than 2 sites. Why do they only map 1 site in this particular ancient site? Also, I know it's probably supposed to be a puzzle but what why would the guardians build it to look like a map from a top down view? I mean they already know themselves where it is and it doesn't seem that they built the communication network to be found by other species. But maybe that's overthinking it and FD simply didn't think that far and just put down a little puzzle.

If this does lead to the other site. Then maybe the other site looks similar but a little different and we could work out the next location by doing the same thing you just did.

Well, as I said, the "terrain map" is probably a failsafe in case obelisks malfunction after long time. Unless guardians made a huge site, they couldn't reasonably include a "terrain map" to multiple other sites. However, big networks usually don't have all nodes equal. Maybe the lesser nodes point towards a major node which does have multiple sites. Now why would they even bother (other than to let FDev give us something to solve)? Could be an artistic vision; a monument of sorts.

Anyways, I have surveyed the moon a bit. The first ancient ruins should be permanently visible from latitudes between -40 and -90. Quite an area, but it wouldn't take too long to comb if the community gets involved.
 
Again I have to ask why would tidal locking matter for LOS? Tidally locked planets still rotate, they only don't seem to rotate from when the centre is the body they orbit. However, for permanent LOS purposes we must assume the centre is the other ancient site. From the sight of the other ancient site, a tidally locked body still rotates and always faces a different direction towards the ancient site. For a permanent line of sight the poles of a target planet would need to point towards another ancient site and the ancient site would need to be near the poles. But since on the alpha ancient site the site is not near one of the poles and the stars above the ancient site always change, there can't be a permanent LOS, at least not from this ancient site.

I've lost faith in FD's scientific approach. Don't expect much from people who specialise on

1. What would real archeologists do with the site? They would dig all structures out, scan ground with seismic/supersonic emitters, try to unlock ancient caskets, run a chemical and spectral tests on whatever they find.
2. How could Ram Tah so instantly tell us about ancient рorn? I mean, did he knew already where goes what part of the alien's body? And what's more important, is he instantly familiar with the encoding of a graphical data of alien file system?
3. Why are so few traces of this civilisation even on the first site? Traces of civilisations could last for billion years. The more civilisation is advanced the more traces it leaves.

4. Total breakdown of contemporary relativistic mechanics, but again that's sci-fi game, it's the necessary evil.
 
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Fun fact: you don't necessarily need a magnetosphere to hold on to an atmosphere. Venus has no magnetosphere and its atmosphere is 90 times thicker than Earth's atmosphere.

We're pretty sure Mars lost its atmospheric water to space due to solar flares, but the fact that it still has an atmosphere suggests that there's more to it than just not having a magnetosphere.

Gravity would make sense, but then how does Venus have a thicker atmosphere with less gravity than Earth? The answer is we honestly don't know yet.

I suppose it is composed of a denser gas (CO2) for one. How that yields a density higher by a factor of 9 is beyond me though. Any planetary physicists in the house?
And although it does not have a "mundane" iron core magnetosphere, it apparently has an induced magnetic field above the ionosphere caused by interaction with solar ions whizzing by (thanks Wikipedia ;)
I did not know this.

Oh , I forgot to look in on my surface exploration! Well I ain't going back!
 
It reminds me Stonehenge.
Synuefe%20ORIGINAL%20RUINS_zpsozskspaw.png

1980-245.jpg
 
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Well, as I said, the "terrain map" is probably a failsafe in case obelisks malfunction after long time. Unless guardians made a huge site, they couldn't reasonably include a "terrain map" to multiple other sites. However, big networks usually don't have all nodes equal. Maybe the lesser nodes point towards a major node which does have multiple sites. Now why would they even bother (other than to let FDev give us something to solve)? Could be an artistic vision; a monument of sorts.

Anyways, I have surveyed the moon a bit. The first ancient ruins should be permanently visible from latitudes between -40 and -90. Quite an area, but it wouldn't take too long to comb if the community gets involved.

I started checking this moon out half an hour ago. I will definitely keep at it the next few days unless we get a better candidate because this looks to be the most promising one to me.
 
Sounds like silicate erm volcanic vents, check the dss scan of the body for silicate volcanism. If so , grab some screenshots and theres another thread on the exploration forum where u can report them and their location, plus add it as a tourism proposed destination on the 2.2 destination suggestion thread ( its still being used for additional 2.3 passanger missions)

I'mon the XbOne, so I'm not sure where, or what most of that is.
 
I'm Prob been Stupid with this idea lol

I'm working on the idea that the communication arrays Work via line of site so I'm not bothered by anything apart from the planet been tidally locked.

I am approaching planets with that alpha site directly behind the ship in the hope that any ruins will be in front of me

It would have been easer if Ram Tah had sent us a software patch for the ships communication system so it could pickup the alien signals & be used as a homing signal when close to the correct planet

I am also expecting this mission to be a EPIC Fail as im not wanting to cheat by handing it in Just to get the mission again

That is what I suggested on the last post on page 1269. If LOS is important, only a small group planets and moons qualify.

Don't want to put a downer on an otherwise good idea, but as Morph's already said, something that's tidally locked still rotates. Consider our moon - it's tidally locked and one side always faces Earth, but as it orbits the Earth that side consequently faces different points in the galaxy/universe.

Worth noting that although the game describes the current ruins moon as tidally locked it's semi-misleading. The moon's extreme tilt means that it's axis is almost parallel to the orbital plane instead of being close to perpendicular to it which is the norm. So the same side of the moon can't always face the planet. However, whatever side of the moon is facing the planet at a given point in the orbit will always face the planet at that point in the orbit. At one point in the orbit the North pole will be facing the planet, and at the other side of the orbit, the south pole will be facing the planet. At one of the midpoints between those a side of the moon will be facing the planet. At the other midpoint, half an orbit will have been completed, and therefore half a rotation of the moon, so the same side of the moon will be facing the planet as for the other midpoint, but upside-down.

In terms of Line Of Sight, the tilt might actually be a lot more relevant for what you're looking at than tidal locking as if we assume the plane of rotation is roughly parallel to the galactic plane, then the poles will always point at roughly the same point along the galactic plane (rather than up or down from the galactic plane).

Hope that's useful and provides a potentially fruitful route of investigation for your LOS idea!
 
I suppose it is composed of a denser gas (CO2) for one. How that yields a density higher by a factor of 9 is beyond me though. Any planetary physicists in the house?
And although it does not have a "mundane" iron core magnetosphere, it apparently has an induced magnetic field above the ionosphere caused by interaction with solar ions whizzing by (thanks Wikipedia ;)
I did not know this.

Oh , I forgot to look in on my surface exploration! Well I ain't going back!

Truly a baffling planet, Venus.


Anyways, I've got my scouting Courier set up (516 cruising speed, boost in the low 700's), anyone here have any suggestions where I should take it next? I've been searching Synuefe XO-P c22-17 AB 3 and 3A and found little more than a few slightly shiny craters.
 
Again I have to ask why would tidal locking matter for LOS? Tidally locked planets still rotate, they only don't seem to rotate from when the centre is the body they orbit. However, for permanent LOS purposes we must assume the centre is the other ancient site. From the sight of the other ancient site, a tidally locked body still rotates and always faces a different direction towards the ancient site. For a permanent line of sight the poles of a target planet would need to point towards another ancient site and the ancient site would need to be near the poles. But since on the alpha ancient site the site is not near one of the poles and the stars above the ancient site always change, there can't be a permanent LOS, at least not from this ancient site.

That is true they still rotate, thing is, the ruins site we know of rotates in the opposite direction of its orbit in the same amount of time. So that means the same side of that moon always faces the same area of the galaxy. So that means that LOS works on those planets and moons because they always face the same way in space unlike our moon which always faces us instead. Only a small handful of moons and planets fit that description in the other systems so if LOS is a requirement, then one of those bodies has to be it. Has to! That doesnt mean that Elite follows those rules of physics though. I just want to know if LOS works here as it does in the real world, Thats all I want to know.....well almost all I want to know! :)
 
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