Alien archeology and other mysteries: Thread 9 - The Canonn

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Perhaps above these worlds with trees, in the space above we might find beacons or something to guide us even closer to our destination on the planet below....Fdev already know we know that mechanic and how it functions, but for our mystery maybe they aren't made clear like they were for the rift, conflux, etc mystery and it's something we need to find in a strange USS.


I like this a lot - thanks for sharing! Just a bit sad I've just updated the FP FAQ to say 'USS, probably not important' :)

The news article quotes Ram Tah as saying "search these systems", so looking in space for pointers is also not a bad idea.
 
Nope, you're missing the point here.

Each "hypothesis" starts with noticing a pattern or detail in the site or system we know about and from that "assumes" this pattern applies to the other sites, using it to narrow the possible options down to a set which can be checked quickly, allowing the hypothesis to be tested in a reasonable time and ruled out so we can move on to another.

The underlying assumption being made here is that Frontier/The Guardians did not place the sites haphazardly and that there is a pattern/detail present in the current site to be discovered which holds true for other sites.

It's not "random" and or post-hoc "rationalization" it's "testing the most likely possibilities first".

Do you have a better method? Given that "sitting on our arses waiting for more clues" or "scanning everything" aren't options anyone here wants to pick.

And that is an assumption we have no basis to make. I agree that these ruins are not haphazard in design, however we have no basis for determining where they are consistent. The consistency could literally be anything. It is just as viable of an assumption that the actual physical body placement is random, and that the key to finding others is in the positioning and grouping of the obelisks them selves. I mean, we have assumed that the individual obelisks are related to the others in the same cluster, but what if it's actually single obelisks in each cluster that form the group?
 
I idea crossed my mind. Prior to discovering how to travel between stars (ingame) we humans launched probes to space during 20th century hoping they will reach several destinations. Some of them, like to Voyager probes, can be found in game in deep space in the form uf USS.

Maybe the Guardians also launched probes before their space travels, and those can be found in deep space just like ours, trying to reach their destinations between the systems of the original ruins system and the systems suggested by Ram Tah. If those probes are out there, maybe we could extract some data from them or even learn to chich exact body they were heading. This of course could take a good while flying in supercruise, but maybe it's worth trying. Right now I'm supercruising Synuefe XO-P c22-17 in the direction of Synuefe ZL-J d10-119. I will try this for a while and try another system if I don't find anything.

r99tnAH.jpg

TIBQSgs.jpg

Edit: Just right now a USS spawned at around 900.000ls from the main star, but I was going too fast to stop and lost it. Jumping out and back in and will try again.
 
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I keep getting ignored I think....

Or just making a point no one cares about. Lol

The ruins map we're all using is in the wrong orientation. Lol
Lots of assumptions seem to be coming from north(0°) being up on the map.

It's not. Lol

north(0°) being the direction to the current rotational pole/axis. When the guardians built the site, I wonder if they aligned the central ridge with this direction and the planet inclination has since shifted?

I think the hexagonal compass idea is good:
http://www.robertschoch.net/Hexagon Solstice Kiva.htm

I still like the idea that the beacons might represent other site systems in the sky. We have 4 beacons and 4 candidate systems and the arrangement of the beacons does seem scary close to the candidate systems.

But, at best all this does is give us a system, the one represented by the beacon near the smaller circle.

Next Q, which body in that system do we visit?

And finally, how can we generate some lat/long values from the ruins? The Guardians would not necessarily have used our specific values, but some value has to be indicated and the most likely source for this in the ruins seems to be the hexagonal walls and markings.
 
Just a random thought that hit me. If we "discovered" the alpha site (i.e., their first stop in their journey of exploration), setting up a data bank of information would be fine.

Unless they had explored other systems previously, how would they know what system(s) to point to? They'd have to go out, explore dozens of planets on thousands of star systems, find a few that matched their need for planets pointing back at the alpha site, drive all the way back to the alpha site and set up this design to say "We're pointing everything in 'THIS' direction to these star systems", then drive back to wherever they're heading to next.

Seems like a long drive back and forth. Then again, the answer to my question could be extremely simple: It's just a video game, stop trying to over-analyze it.
 
And that is an assumption we have no basis to make. I agree that these ruins are not haphazard in design, however we have no basis for determining where they are consistent.
I agree that we don't know the detail which is consistent, but that's why we pick one and test it. That's the point. What other option do we have?

The consistency could literally be anything. It is just as viable of an assumption that the actual physical body placement is random, and that the key to finding others is in the positioning and grouping of the obelisks them selves. I mean, we have assumed that the individual obelisks are related to the others in the same cluster, but what if it's actually single obelisks in each cluster that form the group?
Sure, why not explore this idea as well.
 
That Culture 12 info now really does make me think my image is on to something:

http://i.imgur.com/UOl9Vgt.jpg

That Culture 12 info now really does make me think my image is on to something:

http://i.imgur.com/UOl9Vgt.jpg

I like where you are going with this idea. I also had a read of Culture 12 which prompted me to go and have a look a geometric shapes and how they could be interpreted. Keep going along this route and run with this idea, theres too much going on at the current ruins to ignore and there has to be clues waiting to be extracted once the correct methods are applied. If you need somebody to go check out potential cords or theories i am parked in the furthest named system currently (Name escapes me).

Now for some opinions of my own;

The first ruins were found by using some stunning skills and the CMDRS involved did a great job. Unfortunately i don't believe FD intended us to figure out the location in the manner we did. I personally think this had a knock on effect with the way this current story arc has progressed and forced FD to make changes.

I actually think the current known ruins were not intended to be found first and thus triggering the current search for more. I believe we have missed an important step that may of aided in extracting more information from the current ruins. We may of actually made the whole process more difficult for ourselves by brute force finding the current ruins.

The layout/arrangement of the current ruins has change from its initial discovery. Is that because we found it well before FD intended us to? Was it in a unfinished or unfinished state when we found it or did the ruins have to be changed to reflect the step/s we missed so as the search would make sense and could continue?

I have to say i really really don't think FD's intention was to make us brute force the search for the new ruins. The current ruins must contain the key to finding more and there has to be hints in the data farmed from the obelisks and/or the arrangement of the site itself.

People moaning about brute forcing whilst brute forcing should maybe focus their attention on what we actually have rather than what we dont.
 
The news article quotes Ram Tah as saying "search these systems", so looking in space for pointers is also not a bad idea.

Agreed, but having surface scanned a complete system without finding anything of interest (I did investigate USS, all normal) I don't put much weight on this. We didn't find anything in space at the original ruins (which have seen a lot of traffic) either. If course I stand ready to change my mind when new information comes to light :)
 
Hello Commanders, my first post :]

I like idea of hexagonal compass... http://www.robertschoch.net/Hexagon Solstice Kiva.htm

View attachment 113642

It is nice coincidence that every side of hexagon has directly 6 (small ones) and 12 (large ones) of segments, leading that every segment is 10°.

So the position of beacon can give us angle and distance from middle... question is what is reference point... and also why there was change of the beacon position between pre-fixed and in fixed version of the ruins....

attachment.php


I like this idea very much, as it looks rather elegant. The 10 degree intervals outlined by the border posts flag this as something worth investigating, seems beyond coincidence.

Quoting your post in case someone with better trig/astronomy skills than me can make something of it.


edit: One thought, people have been theorizing that the relic tower at point F may relate to the current site. could it relate instead to the furthest one? (meaning the place we are is not mapped as a relic.)
 
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I agree that we don't know the detail which is consistent, but that's why we pick one and test it. That's the point. What other option do we have?


Sure, why not explore this idea as well.

Yes...pick a variable, any variable, as there is no reason to pick any particular variable over any other variable, and then brute force test for it...is exactly the only way forward at this point...and that is where my problem is...the brute force testing for it. That just doesn't seem right, but in the end, that is all we are left at at this point.
 
https://forums.frontier.co.uk/attachment.php?attachmentid=113642&d=1485528461

I like this idea very much, as it looks rather elegant. The 10 degree intervals outlined by the border posts flag this as something worth investigating, seems beyond coincidence.

Quoting your post in case someone with better trig/astronomy skills than me can make something of it.


edit: One thought, people have been theorizing that the relic tower at point F may relate to the current site. could it relate instead to the furthest one? (meaning the place we are is not mapped as a relic.)

I'd missed this one, so thanks for bringing it back up! (I rep'd the original poster, too!).

I'd say from this, IF the centre is the ruins site itself, the 4 beacons become the 4 new systems mentioned by Ram Tah. Anyone in a position to check their angles/distances from centre against angles/distance from ruins system to confirm/deny? (I'm still at work :/).
 
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Yes...pick a variable, any variable, as there is no reason to pick any particular variable over any other variable, and then brute force test for it...is exactly the only way forward at this point...and that is where my problem is...the brute force testing for it. That just doesn't seem right, but in the end, that is all we are left at at this point.
Some "brute force" tests are relatively quick and simple to carry out, like the idea that all the sites are at the same lat/long (seemed unlikely, but was easy to test), and each time we rule out possibilities. Obviously we'd all prefer for someone to come up with an elegant solution combining multiple details which just "makes sense" but until we do, anything we can rule out shrinks the problem space.
 
This is a neat theory. Nice and elegant, I like it. If I were FDev that's exactly what I'd do.

On second thought, no, actually if I were the designer, I'd scatter the remaining ruins in multi-star systems, placing them randomly on the largest of bodies, in systems with the most planets and in the middle of nowhere of their surfaces, so I could keep you occupied till the next update comes, effectively giving you the finger for finding the first ancient site prematurely ;)

Yep maybe you are right, worth a try anyway. :)
 
Been skimming back through the back pages of this thread this morning and I just wanted to thank SlinkiestL for taking the time to come in here and let us know about this discovery. I'd also like to apologise on behalf of this group for some of the suspicion and mild accusations of trolling that his post received. Some of the people in here ... well, let's just say they're tired and have been staring at miles of barren landscape for just a bit too long. :p

Scepticism is a healthy part of the scientific method.it's why we demand proof and method disclosure so results can be independently checked.
And the space trees are cool!
 
I had something similar with the original ruin site (i mentioned it somewhere in this thread) - rehonking fixed it.

This happened to me when looking for the Barnacles in the Merope system - it could potentially be a bug that hints to the ruins location. It could be nothing. I'm hoping it's a red herring because I hate the idea of finding this or anything else by looking for bugs.....unless they are Thargoids...... or Ladybugs
 
Just realised the coordinates to the known site have 13 numbers just like the amount of data we're supposed to have.

Heavy dependency on guardians using the same system, if course.

Map with original obelisks available on the FP?
 
I'm finding my frustration levels have dropped considerably since I started, whenever someone makes one of those negative posts, checking their posting history - if their last three contributions to this thread have been negative, they go on the ignore lists. I'm enjoying this thread a whole lot more since I started doing that!

Thats a damn good idea
 
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