Alien archeology and other mysteries: Thread 9 - The Canonn

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Didn't we already get a guy with all 64 or so data items to log in on solo, and nothing but the original obelisks were lit?
That would not work, at least not according to the theory I'm talking about.

The theory is that there are 3 different types of site and there are 3 each of them to be found. The theory goes that the data you can get in solo is "chapter1" data. The theory is that you need all the "chapter1" data to unlock the next set of obelisks, so you need the 13 from the first site, 11 from the new type of site, and ? from the final as yet undiscovered type of site, all together this is X pieces of "chapter1" data where X = 13 + 11 + ?.

The extra obelisk data being unlocked in open/pg is "chapter2" or "chapter3" data, the stuff we're not supposed to unlock yet, and it doesn't count as "chapter1" data. So, no single commander will have X pieces of "chapter1" data yet. But, multiple commanders together do have more than X pieces of "chapter1" data and I think the "bug" is that the game is counting the data on all players in the instance and not discarding duplicates, and therefore getting a figure which is greater than X, and so unlocking the obelisks early.

I could well be wrong tho.
 
That would not work, at least not according to the theory I'm talking about.

The theory is that there are 3 different types of site and there are 3 each of them to be found. The theory goes that the data you can get in solo is "chapter1" data. The theory is that you need all the "chapter1" data to unlock the next set of obelisks, so you need the 13 from the first site, 11 from the new type of site, and ? from the final as yet undiscovered type of site, all together this is X pieces of "chapter1" data where X = 13 + 11 + ?.

The extra obelisk data being unlocked in open/pg is "chapter2" or "chapter3" data, the stuff we're not supposed to unlock yet, and it doesn't count as "chapter1" data. So, no single commander will have X pieces of "chapter1" data yet. But, multiple commanders together do have more than X pieces of "chapter1" data and I think the "bug" is that the game is counting the data on all players in the instance and not discarding duplicates, and therefore getting a figure which is greater than X, and so unlocking the obelisks early.

I could well be wrong tho.

Makes good sense to me.
 
Tried that, didnt work. tried combinations in all the ruins, got two results according to my CG mission going up 2 million, but 12 hours later those two results are still to show up. im thinking perhaps there maybe a few bugs here which are not going to be addressed as it causes the storyline to stall so frontier can plan ahead.
 
That would not work, at least not according to the theory I'm talking about.

The theory is that there are 3 different types of site and there are 3 each of them to be found. The theory goes that the data you can get in solo is "chapter1" data. The theory is that you need all the "chapter1" data to unlock the next set of obelisks, so you need the 13 from the first site, 11 from the new type of site, and ? from the final as yet undiscovered type of site, all together this is X pieces of "chapter1" data where X = 13 + 11 + ?.

The extra obelisk data being unlocked in open/pg is "chapter2" or "chapter3" data, the stuff we're not supposed to unlock yet, and it doesn't count as "chapter1" data. So, no single commander will have X pieces of "chapter1" data yet. But, multiple commanders together do have more than X pieces of "chapter1" data and I think the "bug" is that the game is counting the data on all players in the instance and not discarding duplicates, and therefore getting a figure which is greater than X, and so unlocking the obelisks early.

I could well be wrong tho.

Could it be as you suggest - collect "chapter 1" in solo - then perhaps your meant to go around again in a wing of 3 or more to get the next "chapter" ?
So to get a "full" set you'd have to explore everywhere several times both in solo and group - and as you say the buggyness of open is confusing things - open should prob just give "solo" data but it's losing track of who is or isn't grouped .
 
Hello Commanders,
Relatively new poster so sorry if this should be directed somewhere else. On the Ruins Site 3 (or Alpha Ruins as some are calling them) the Rabitt HH map and others produced for the main central area A in the middle, indicate only Orb and Tablet as the Primary items for scanning. I have experimented a bit here and Area A is broken into the five artifact types. Using Rabbit HH map as reference in obelisk numbering the primary for each group of obelisks is as follows:

Obelisks 1-4 - Orb
Obelisks 5-8 - Casket
Obelisks 9-12 - Totem
Obelisks 13-16 - Urn
Obelisks 17-20 - Tablet

So this makes it somewhat like Cluster H in the first ruins site with multiple primary's. This does not seem to have been picked up anywhere that I know of.
Having said that I have scanned obelisk 10 with every combination of Totem + and got no new unlocks so it would also seem some obelisks do not trigger any data. Again I think there were similar examples at Site 1.

Anyway I don't know how to update the Rabbitt HH map with the correct primary artifacts but hopefully Cmdr Rabitt HH may read this.

Good luck Commanders :)
 
Could it be as you suggest - collect "chapter 1" in solo - then perhaps your meant to go around again in a wing of 3 or more to get the next "chapter" ?
So to get a "full" set you'd have to explore everywhere several times both in solo and group - and as you say the buggyness of open is confusing things - open should prob just give "solo" data but it's losing track of who is or isn't grouped .

Seems unlikely they would force you into different game modes to solve.

Though you could use a private group to test the theory - everyone clears their data and then look at which point the data bleed starts. If it starts once sum(CMDR scans) ≥ n then that tells you the number of known scans is important (previously we'd just thought it was #cmdrs). That might mean you could pack an instance with all cmdrs with max scans and find 'chapter 3' (in fact that might be an easier test as presumably there are a lot of cmdrs with lots of scans at the moment)
 
Something else odd - by way of example - whereas D9 gave me hist 12/21 before now it gives me hist 15/21 (that came from G17 previously) - my 1 single "bleed" from the other day in open seems to have changed the pattern somewhat for me - same items - same obelisks , but diff data (though not yet as far as I can see anything new - just from a different obelisk).
The 1 from open was bio 7/19 - I don't think I ever had this before - but then I could never get a "full" set in solo as it would start to disconnect me once I had 11 data gathered.
I suspect open has to a degree "bumped" me past what was a crash point in solo - it may be partly mimicking what's meant to happen to "unlock" more data - are there any noteworthy "missing" data sets eg 6 of 10 or something ? I'll stay in solo and see if I can get a "complete" set for this site - then perhaps try open again and see what if anything happens.

It could be that you"ve been mistaken by the incoming message lag. In case you're not aware of this, may I explain a bit.
In solo mode, there's a very reliable method to follow based on the increasing reward checking :
1/ equip one combo
2/scan one obelisk
3/Check your rewards in mission tab. If 1 million more, then validate combo, else wrong combo.

Don"t pay attention at the message incoming in your comm panel, they (often/always) arrive with a lag of 1 or two scans before.

Hope that's help. Maybe I'm wrong and the bug has bugged you though :)

PS : By the way, D9 gives History11 with Casket + Relic, same as G19. There are duplicates, but once you"ve got a data, the duplicate never tells you and looks like it gives nothing.
 
It could be that you"ve been mistaken by the incoming message lag. In case you're not aware of this, may I explain a bit.
In solo mode, there's a very reliable method to follow based on the increasing reward checking :
1/ equip one combo
2/scan one obelisk
3/Check your rewards in mission tab. If 1 million more, then validate combo, else wrong combo.

Don"t pay attention at the message incoming in your comm panel, they (often/always) arrive with a lag of 1 or two scans before.

Hope that's help. Maybe I'm wrong and the bug has bugged you though :)

PS : By the way, D9 gives History11 with Casket + Relic, same as G19. There are duplicates, but once you"ve got a data, the duplicate never tells you and looks like it gives nothing.

Well I got a "full" compliment now from solo - 13 mill - but only 11 messages - interestingly no authentication errors - always happened for me before up round cluster "G" so something in the 1 from open got me past that - it just then scrambled up the order a bit I think.

- - - Updated - - -

Seems unlikely they would force you into different game modes to solve.

Though you could use a private group to test the theory - everyone clears their data and then look at which point the data bleed starts. If it starts once sum(CMDR scans) ≥ n then that tells you the number of known scans is important (previously we'd just thought it was #cmdrs). That might mean you could pack an instance with all cmdrs with max scans and find 'chapter 3' (in fact that might be an easier test as presumably there are a lot of cmdrs with lots of scans at the moment)

I'd hope your right about being forced into different game modes.... but, it wouldn't overly surprise me - played plenty of mmo's where developers got really antsy about "forcing" certain types of play.
 
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Well I got a "full" compliment now from solo - 13 mill - but only 11 messages - interestingly no authentication errors.

logout/relog and the 2 missing messages will be in your inbox (that's due to the lag). No authentification errors during your run is because you surely scanned each obelisks with at least the primary item in your combo. Correct primary item => no error message even if the wrong combo.
 
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logout/relog and the 2 missing messages will be in your inbox (that's due to the lag). No authentification errors during your run is because you surely scanned each obelisks with at least the primary item in your combo. Correct primary item => no error message even if the wrong combo.

I'd agree - except I've been fully out to desktop three times now and done some deliberate "wrong" scans to generate fail messages - still 13 mill but 11 data - which is better than what I used to get 11 messages and 11 mill :).
What can I say - buggy event is buggy
Just glad to be "past" the authentication error thing (and this has only ever happened to me in this - I have to go back to beta to think of last time I ever had that error) - will try other sites see if anything of note occurs - but, with the bugginess and bleeding info it's hard to make sense of it all.

- edit on going back into open I now have 14 mill and 14 messages - so only showed up in open - I give up trying to figure anything :p
 
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going back a couple of mysteries quickly, because other than one reddit thing trying to organise it, I cant find any info on it..
I know UA bombing is a thing, but was a UP bombing ever successfully done or attempted? (I understand they're much rarer to come across??)
 
Has anyone noticed the rotating triangles underneath the relic on the 4th ruins site. Looks like a fast winding clock. I may have missed int earlier on the forum but it looks like something programmed there intentionally

Yes I mentioned it several pages ago. It has been seen before but has been discounted as something perhaps programmed to the soundscape.
I'm not so sure as the hands and ticks are like some of the other patterns;

https://forums.frontier.co.uk/showthread.php?p=5108209&viewfull=1#post5108209
 
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Yes I mentioned it several pages ago. It has been seen before but has been discounted as something perhaps programmed to the soundscape.
I'm not so sure as the hands and ticks are like some of the other patterns;

https://forums.frontier.co.uk/showthread.php?p=5108209&viewfull=1#post5108209
It looks in sync with the cycle of the beam of light of the relic on the tower (beacon)
A while back I tried timing the beacon light's on of states, only to realise it's "on" and "of" times depend on where your camera is.
So that was a bit silly.
But what I did notice was that to both the on and off state together were constant and about 12 sec. Which looks about the same as that clock.
So it's probably some kind implementation of a visual or soundeffect.
 
That would not work, at least not according to the theory I'm talking about.

The theory is that there are 3 different types of site and there are 3 each of them to be found. The theory goes that the data you can get in solo is "chapter1" data. The theory is that you need all the "chapter1" data to unlock the next set of obelisks, so you need the 13 from the first site, 11 from the new type of site, and ? from the final as yet undiscovered type of site, all together this is X pieces of "chapter1" data where X = 13 + 11 + ?.

The extra obelisk data being unlocked in open/pg is "chapter2" or "chapter3" data, the stuff we're not supposed to unlock yet, and it doesn't count as "chapter1" data. So, no single commander will have X pieces of "chapter1" data yet. But, multiple commanders together do have more than X pieces of "chapter1" data and I think the "bug" is that the game is counting the data on all players in the instance and not discarding duplicates, and therefore getting a figure which is greater than X, and so unlocking the obelisks early.

I could well be wrong tho.
Thanks for clarification. On mobile on a work trip so can't rep. Makes some amount of sense, but it would be a pretty obscure way of doing this.

Something that's bugged me. Before ram tahs mission came out, this was the only ruin set we knew... the first we'd discovered. Now, fd changed the ruin layouts when the main came out.

If you read the codex entries, the wiring style has a sense of chronology. That is, 1/20 of one of the entries is the 'first' and further entries can and do refer to things in ' earlier' entries. I'll pull out what i mean later when I'm not on the phone.

So when fd put this all in, they knew this was the first and only set of ruins we'd found. And yet, the codex entries are blocked in the middle of the codex series for the first site eg the range of entries are 7-13/20ish.

Why fd have done that is only really explainable if we had an order which we needed to discover things in, and because we discovered this set of ruins based only off the trailer, they weren't meant to be found first....
 
It looks in sync with the cycle of the beam of light of the relic on the tower (beacon)
A while back I tried timing the beacon light's on of states, only to realise it's "on" and "of" times depend on where your camera is.
So that was a bit silly.
But what I did notice was that to both the on and off state together were constant and about 12 sec. Which looks about the same as that clock.
So it's probably some kind implementation of a visual or soundeffect.

Sounds plausible - thanks
 
I logged into our small pg today and noticed an obelisk being lit that I don't remember being on by default. So I switched to solo and it was still on.
I checked the docs on page1 but can't find a conclusive answer. So I'll just ask.
Do these ones light up for everyone in solo? The left one or lit normally but the right as well?

74B5E0C511C033D23384EAC0779B0B89332EA63A

It's the B area for the bubble site. But the numbering is different for every picture I find.
 
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Anyone have input on the barnacle logo?

Barnard's loop only matches a section.
The LMC only matches a portion of the negative space.
Obscuring parts of barnards loop with other nebulas does not leave the logo as a difference.

It's driving me mad.

So much about this part of the mystery remains unsolved.
 
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