Alien archeology and other mysteries: Thread 9 - The Canonn

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How about you just paste it here or start a thread on it? Could more eyes hurt on it? Ive had some experience on these things and it could take lots of eyes and/or lateral thought to solve hard ones (Im no expert though). First make sure you've already tried the basics:

1) Make sure that the encrypted data contains enough bits to store a meaningful message, if it's not long enough then it's likely to be super hard to decrypt and/or not be useful (ie. if you only have a few digits, it's likely hopeless unless you have some idea what the data contains - the obelisk positions at beta site H group would be an example of too small of a data set).
2) Perform heuristic analysis on the content if you believe it's a cipher and you know the language it's written in. Different letters have different frequencies and you can construct a probability table of which bits of data likely correspond to which letters. #1 needs to be satisfied for a proper analysis to be constructed. Note this technique is useless if the cipher is not stateless. A lot of this legwork can be automated with tools likely available on the web.

PS. These ruins remind me of the san jose semaphore puzzle, read this if you're interested in learning some techniques with a cool case study

http://www.adobe.com/aboutadobe/philanthropy/sjsemaphore/pdf/decoding.pdf

No doubt you are aware that the active obelisks (glowing + flashy glyphs on them) seem to transmit a high-pitched (9Khz to 17Khz range) code of sorts. Based on over 3 hours of recording I have been able to see some rules to how the signals/codes are generated.
1) Each signal / code consists of 7 discernible smaller signals, or "tokens", as I call them, effectively forming a "string" of tokens.
2) Each string ends in a seemingly identical end sequence that looks different from the rest of the tokens. However, it appears that even these last blocks seem to differ *extremely* slightly (namely the very last token or part of the end signal seems to be made out of a varied amount of pulses).
3) Each string always has one of every token, which sets the smallest string length to 7 tokens + end block. (4 strings with 7 tokens all have shown to have 1 of every token - this is statistically significant. No string has been observed to be smaller than 7 tokens.) - I believe this is our clue to a common number, such as, for example, 0. Problem here being, the tokens seem to be in a randomized sequence.
4) No token can appear twice in a row.
5) Analysis shows, that the tokens seem to have a uniform spread in the long run.
6) There is no common divisor for the length of the strings, except number 1 (which tells us nothing).

At first glance, it looks like the strings are completely random sequences of tokens that simply follow those rules, however, it must be noted here, that another clue may be, that repeating sequences are more common than simple randomization would have it happen (EG. strings that look like this: "AEFEABABAGCD" (notice the ABABA) are not uncommon).
Furthermore, earlier today/yesterday a fellow commander said that in the christmas 24 hour livestream, it was hinted that there is an encrypted signal within the ruins that noone was able to break (I am guessing they were talking about the QA testers). I believe the obelisk audio signal is a custom-encrypted signal of sorts (my best guess is, that it contains numbers or glyph configurations, the former being more probable) with the key somewhere within the ruins or in the signal itself (end block?).

If you'd like to discuss this further then I suggest we get in touch over Discord or some other service for chatting - it didn't appear that many people were interested in breaking the code a few weeks ago/a week ago... and I would imagine the standing for the majority hasn't changed.
 
Yep. And by the way, how can I join my report to your ? I don"t really know. Make a reply linking to it in your bug report maybe ? I don"t want to confuse our friend Q/A Mitch, because I feel he is a bit ... lost in this :)

QA Mitch is overworked and undersupported, i think he will soon find the real bugs, but hopefuly in time for inclusion in 2.3
 
might be time to start ranking up with wrecken constructions given they are mentioned in galnet having a manufacturing facilitiy in the col 70 sector. Now their HQ in ega is a long way from the col 70 sectgor and for now getting allied full ranking with them as well as the aloith indep faction for the permit in aloith and also the minor factions (alliance) in the california nebula just incase it has some relevance once 2.3 comes out. It may be nothing but it is where the UPs point so thats a consideration. Maybe we need to sell the UPs on the black markets in ega for some hidden trigger

- - - Updated - - -

So nothing new yet?
Maybe you search not there?


Maybe we seearch somewhere else other than there. ?
 
are you going to tell us what that information is?
You seem like you think you have some information we don't have and that you've told us "a million times".

It's difficult to read through this forum thread so people have been using things like spreadsheets and trello boards to organize the information.
Ok, sorry to have been unclear in some sort.
I agree, this thread is big and hard to follow. So, I have no "secret information" that nobody knows. It's just that some people are geting confused about some points concerning the scans.
It's not that important, and there is no mysteries in it. See the spoiler to check.

First of all, I'm talking about SOLO MODE ONLY since I don't use open due to the bug.

There are 2 points that are not so clear for everybody concerning the scans. You can find those here and there in this thread. Let me summarize :

1/ Some obelisks can be unlocked with different combinations of items. It's the case when one obelisk is unlockable with only its primary item. Those can be unlocked with any combination containing its primary item.
- Example : G18 - Casket Only - Hist 8/21. Then you can also unlock G18 with : Ca+Ca, Ca+Ta, Ca+Or, Ca+Ur, Ca+To and Ca+Re.

- List of all obelisks having this property (Replace "X" with any of {nothing, Casket, Urn, Tablet, Orb, Totem, Relic}) :
. Layout 1 (IC 2391 Sector ZE-A D101 C3, Synuefe ZL-J d10-119 9b) :
A4 [Techno1, Or+X]; A19 [Lang1, Ta+X]; A20 [Lang1, Ta+X]

. Layout 2 (Synuefe XR-H D11-102 1 B, IC 2391 Sector GW-V B2-4 B1, Synuefe XO-P C22-17 C1)
A6 [Hist8, Ca+X], C13 [Lang8, Ta+X], C38[Lang8, Ta+X], E1 [Techno7, Or+X], G18 [Hist8, Ca+X]

2/ There are duplicates data in some active obelisks (thus, no obelisk that "gives nothing").
Layout 1 gives 11 unique data + 4 duplicates. Layout 2 gives 13 unique data + 2 duplicates.
When you have one data already unlocked, its duplicate (if exists) doesn't show in your incoming messages.
It reacts with an error message from Ram Tah if you don't carry the primary item in your cargo hold, and no message at all otherwise.

- List of all duplicates (cf 1/ for the "+X" explanation):
. Layout 1 (IC 2391 Sector ZE-A D101 C3, Synuefe ZL-J d10-119 9b) :
E3 = G4 [Hist5, Ca+Or]; A19 = A20 [Lang1, Ta+X] ; B11 = B12 [Techno6, Or+To]; B14 = B17 [Cult1, To+Re]

. Layout 2 (Synuefe XR-H D11-102 1 B, IC 2391 Sector GW-V B2-4 B1, Synuefe XO-P C22-17 C1)
A6 = G18 [Hist8, Ca+X]; C13 = C38 [Lang8, Ta+X]

That's all for now Cmdrs, hope that helps.

Fly smart ! o7
 
No doubt you are aware that the active obelisks (glowing + flashy glyphs on them) seem to transmit a high-pitched (9Khz to 17Khz range) code of sorts. Based on over 3 hours of recording I have been able to see some rules to how the signals/codes are generated.
1) Each signal / code consists of 7 discernible smaller signals, or "tokens", as I call them, effectively forming a "string" of tokens.
2) Each string ends in a seemingly identical end sequence that looks different from the rest of the tokens. However, it appears that even these last blocks seem to differ *extremely* slightly (namely the very last token or part of the end signal seems to be made out of a varied amount of pulses).
3) Each string always has one of every token, which sets the smallest string length to 7 tokens + end block. (4 strings with 7 tokens all have shown to have 1 of every token - this is statistically significant. No string has been observed to be smaller than 7 tokens.) - I believe this is our clue to a common number, such as, for example, 0. Problem here being, the tokens seem to be in a randomized sequence.
4) No token can appear twice in a row.
5) Analysis shows, that the tokens seem to have a uniform spread in the long run.
6) There is no common divisor for the length of the strings, except number 1 (which tells us nothing).

At first glance, it looks like the strings are completely random sequences of tokens that simply follow those rules, however, it must be noted here, that another clue may be, that repeating sequences are more common than simple randomization would have it happen (EG. strings that look like this: "AEFEABABAGCD" (notice the ABABA) are not uncommon).
Furthermore, earlier today/yesterday a fellow commander said that in the christmas 24 hour livestream, it was hinted that there is an encrypted signal within the ruins that noone was able to break (I am guessing they were talking about the QA testers). I believe the obelisk audio signal is a custom-encrypted signal of sorts (my best guess is, that it contains numbers or glyph configurations, the former being more probable) with the key somewhere within the ruins or in the signal itself (end block?).

If you'd like to discuss this further then I suggest we get in touch over Discord or some other service for chatting - it didn't appear that many people were interested in breaking the code a few weeks ago/a week ago... and I would imagine the standing for the majority hasn't changed.

Hmm... first thing that crosses my mind is hexadecimal. However I am aware that it would be nigh impossible to put the correct values to the tokens and the number of tokens does not add up. We may easily dismiss letters or words being on the signal, because we have no frame of referrence for their interpretation, so we may assume its numbers.

Can I have a look at it in some more detail please?

And virtual +1. Cant rep you more just yet. :)
 
Hmm... first thing that crosses my mind is hexadecimal. However I am aware that it would be nigh impossible to put the correct values to the tokens and the number of tokens does not add up. We may easily dismiss letters or words being on the signal, because we have no frame of referrence for their interpretation, so we may assume its numbers.

Can I have a look at it in some more detail please?

And virtual +1. Cant rep you more just yet. :)

On this picture you can see the 7 tokens (2 of them are in there twice, since the string length is 9 tokens + end block) along with one variation of the very end block.
e0ZauME.png
 
Nope, I've scanned all of them at "stage 1" and now I'm at the Elmo ruins ("stage 2") - except 2 obelisk combinations, that are supposed to work, aren't - which means those scans were at different stages by the person who scanned them OR they are ??? in the guides - presumably because no one has managed to unlock them or recorded the success of it because they didn't do the stages properly.

So I'm going to finish off the scans in the centre of the ruins, then try all the combos I can in solo to unlock the other 2. After that, I'll head to my 3rd system and do the solo scans there with a ruin that is an "old-type" config.

It doesn't work - please try before claiming a solution.
 
Maybe we seearch somewhere else other than there. ?
It seems like people focused on planets like with first ruin - rock/HMC planets with no volcanism, low radius, gravity, temp, moon preferred. What if this parameter are preferred for the first and second types of ruins but third (fourth ... mb) type will be on another planets type? Something like Synuefe ZL-J d10-119 5 or IC 2391 Sector GW-V b2-4 D 4 a. Nothing pointing on these planets, but it's naive to reject these options. As for me I don't like this becouse Synuefe ZL-J d10-119 5 has radius 9,282 km - it's like several our usual planets for search.
 
I am wondering about them... i mean the other items do not show in your contacts list like the relics when they are in their pillars... something tells me there is something special to the pillars....

I thought the same, I have scanned all 11 pillars at the hex style sites. Nothing to note, except once shot down they can no longer be targeted or show up in the contacts menu.
I have however noted that once on the ground and you shoot them again they fly quite far.
 
It doesn't work - please try before claiming a solution.

The idea that scanning order is significant is valid enough, I guess. The problem is that we have yet to find a 'type-3' ruin. Until we find one, there is little point in testing this.

It is possible that the next 'set of data' opens after obtaining the first set from all three types. With no type-3 ruin, this is untestable.
 
...
1/ Some obelisks can be unlocked with different combinations of items. It's the case when one obelisk is unlockable with only its primary item. Those can be unlocked with any combination containing its primary item.
...

Those. it turns out that Relic do not need? and it is better not to beat out from the tower.

P.S. Yesterday I successfully scanned 1 base - cluster H 34 - from cargo = urn + casket
 
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It doesn't work - please try before claiming a solution.

Have you tried using my proposed method and starting from fresh?

Or are you going on previous outcomes of scans and then handed the mission in like everyone else who said I am wrong, yet clearly they, me and everyone else made the same mistake? If so, a little too early to say "it doesn't work", and lack of explanation on your part does not help either.

If they are not scanned in order, I expect any combination will fail - and it was always going to fail until all the ruins (five) were found. Until all the ruins were found, the combination I've suggest could not be attempted. Unfortunately, most people have lost interest.

I'll be on a bit later - I'm going to hand in what I've done, then start again (because I'm certain I bugged my own chain in Solo by visiting all the sites first and then starting in the middle).
 
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The idea that scanning order is significant is valid enough, I guess.

I highly doubt that.

Hmmm, this could be something..

No no no, I was being sarcastic about that possibility, that is an implausible idea. The number of possible combinations there is ridiculous, not to mention that once you have acquired data, you cannot get rid of and acquire it again without resetting the mission - possessing data combinations on top of artifact combinations is clearly not the way it is designed.

Many seem convinced that more data will be unlocked by imposing a condition upon the instance like arranging the relics over certain places or leaving/shooting them in their towers. This is fallacy, aside from the number of commanders who have been trying everything since the mission began with no effects noted, it makes zero sense for Frontier to make such a mechanic when a disconnect results in that condition being lost and reset to the default state. Think about it.

The only things that will affect the instance are the items in your cargo hold, they are the only things still there when you relog.

The relic towers are not an on off switch with some obscure pattern of activation, they are funky blue lights with a cargo drop. If they activated anything, they would be on a timer, yeah?
 
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I wonder if the instance resetting the map is causing us to not be able to progress to the next set of data. This could be leading many giving odd data points if this is the blocker.

Consider this scenario:
* CMDR gets a new mission
* CMDR starts scanning and getting data
* Only having partial data at a site, CMDR relogs either cause he didn't have time to complete the mission or messed up one of the combos to reset the obelisk (or went into open).
* Map resets on login CMDR completes the rest of the data dumps
* Since there are still obelisks from the original data gathering lit the map doesn't send flag that all data has been completely obtained to unlock next layer (and CMDR cannot retrigger those data since he already has the messages on his account marked as completed).

I'm also wondering if the two obelisks that don't give any data on beta sites in solo are part of the transition obelisks. They don't give data unless you correctly guess their code on the first try after a full and complete clean run of the original 13 data (without relog). Only after you unlock their data does the map trigger the next layer flag. This may also help explain why some obelisks in open dont give data with any combination - certain map conditions were not set to activate them (they are the transition obelisks).

Gonna try this tonight...man is that gonna be a lot of quest resetting to test.

I was having simialr thoughts espcially as yesterday I was being very careful in solo going through the fifth site when I was network disconnected after 3/4 of the way through!

- I give up ... ! will study the formations and follow this thread but scanning is out for me now!

BTW there are some inaccuracies with the front page maps and confusion due to two different maps.

I think this one has one or two incorrect for solo; https://imgur.com/a/1IN6E#He04HZk
Solo for this one is accurate but has different numbering (really does not help but confuse other commanders as I have seen in game chat); https://docs.google.com/spreadsheets/d/1wxBcGy8zl2-Clv5yf57nTBtDqRan41SZKpppJrmwA3c/pubhtml#
 
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