Alien jump tech and new galaxies could work

I don't have a problem with travelling to another galaxy via some new alien tech. I just don't think it would be introduced with a new jump drive. That's too hard to control. It makes more sense that someone will discover a Galaxy Portal(s) that leads exactly to where the developers want us to go and nowhere else.

Yep, and that's sort of the thing. A mostly 100% procedurally generated Galaxy, with exception to any hand crafted Thargoid worlds would be all that is needed. That and an undependable gateway that is constantly fought over and may be opened or closed as a result. No new content beyond that of the bugs would really need to be put in there. Humans homes are here. Maybe a few stations and tourist sites in Andromeda. Otherwise just a place to explore and gather certain rare to find material.
 
Yep, and that's sort of the thing. A mostly 100% procedurally generated Galaxy, with exception to any hand crafted Thargoid worlds would be all that is needed. That and an undependable gateway that is constantly fought over and may be opened or closed as a result. No new content beyond that of the bugs would really need to be put in there. Humans homes are here. Maybe a few stations and tourist sites in Andromeda. Otherwise just a place to explore and gather certain rare to find material.

You're not thinking big enough. The Galactic Portal should not lead to our boring galactic neighbors, but to a distant galaxy (billions of LY away) that has never been observed by astronomers and hinted to by legend...(drumroll)
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You're not thinking big enough. The Galactic Portal should not lead to our boring galactic neighbors, but to a distant galaxy (billions of LY away) that has never been observed by astronomers and hinted to by legend...(drumroll)
lfeey-5x3ft-fantastic-space-photo-background-numerous-planets-stars-cosmos-adventure-alien-solar-sys__61V7h%7CfE%7CIL.jpg
Excellent, but I feel like Raxxla is old news. Let's up the ante.

Perhaps the brilliant minds over at Sirius could reverse engineer a new drive that transports us directly into John Malkovich's head.

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New galaxies and alien jumpgates are impossible. And if they're not, they're evil. I'm not at all sure why, but I'm assured by countless people that anything different and/or new falls under one of those two categories.

In any case, you don't seriously think FD will implement them do you?
 
You're not thinking big enough. The Galactic Portal should not lead to our boring galactic neighbors, but to a distant galaxy (billions of LY away) that has never been observed by astronomers and hinted to by legend...(drumroll)
lfeey-5x3ft-fantastic-space-photo-background-numerous-planets-stars-cosmos-adventure-alien-solar-sys__61V7h%7CfE%7CIL.jpg

Love the idea! I only mention Andromeda because of its reference and association to the Thargoids and, of course, Raxxla...though nobody knows where the Thargoids truly and originally come from.

Going with an unobserved galaxy would kind of go against the grains of what Elite has so far done, a bit. Elite attempts to throw in as much of what we know of and have observed in life into it games, procedurally filling in the rest. So anytime something new is discovered? You can bet it will make a future update. But who’s to say you can’t have a little fun with the visual aesthetics of a whole new galaxy? We can’t go there to see how it looks at the celestial body level. And, yes, while it’s pretty certain that the same laws of physics apply there as they do here and that carbon based life is pretty much the same there as is here? One may still apply fun little twists. What if the rocks that seeded that galaxy were different somehow? Lending to distinctly different and exotic life? Even though an ELW in the a habitable zone there would most likely be like any here, complete with fields of lavender-like shrubs and conifers of various types, but, still…perhaps not. FDev would have free creative control to do whatever it pleases in a truly alien galaxy. And, yes, much of our own galaxy, or even planet, is alien to us. We haven’t gone everywhere beneath the seas…but look at No Man’s Sky, the non-space sim…nothing stops the player from their trek to their 100th galaxy…heck, the one you start in will never be fully discovered. I’m not suggesting to model NMS, but borrow an ever so tiny little element. Like mining, or hauling your own materials to build your own settlement. Setup a refinery and make it bigger etc. Maybe start your own trade post discoverable by other players…but I digress.
 
Right...by "Alien" I just meant in the typical high(er) fantasy/ Sci-Fi sense...but not to the extent of No Man's Sky (lol).
More like what a Thargoid world, or even Raxxlan(?) world might even look like. New Galaxy, new rules...why not?

Good point, about the carriers...but many will not be able to afford the 3-8 billion that I'm sure it will cost. Especially post upgrade. What might a Cutter capable of facilitating 16 other Cutters cost? I just take the price of a Cutter and multiply by 16, for worse case.

I'm sorry I cannot help with the alien dislike, except to say I hope you are one damn good Xeno hunter because you're the right candidate for it ;P

I do think we can (forcefully) learn from them, however. We need to capture an intact ship and study its wormhole-like drive...but I suppose that's sort of how the modern day FSD was born. It just doesn't look like how they do it lol. They can do it on a pin-point (straight into conflict).
Actually, the only Thargoid I ever shot was a scout around the Gnosis thing. I was waiting for any means to interact in any other way with them. But it's still only shooting them.
So, sure, if there's more aliens, I'd prefer to not just having another shooting gallery.
I wouldn't like any more sapient alien races, especially not the one-alien-for-every-human-attitude thing. Like, a war-alien, a peace-alien, a profit-alien, a weird-alien and so on. Humans can do that very well on their own.
The whole point for me in Elite, is to be a believable space sim. Now we have the Thargoids, which are kinda classic, and Guardian ruins. For me that's more than enough fantasy stuff, apart from the sci-fi elements any futuristic game kinda needs.
So no, I don't detest aliens. I just don't like how they mess with an otherwise believable setting. I also don't like artificial gravity, and I am very glad Elite doesn't use it.

Concerning the Carriers: we don't know the prices yet, and that 500ly range is something we don't really need. It will be an option when you're able to afford one, otherwise you're stuck with... well... if you push it, about 80ly. That's really, really a lot. The size of the galaxy must be preserved.
 
Concerning the Carriers: we don't know the prices yet, and that 500ly range is something we don't really need. It will be an option when you're able to afford one, otherwise you're stuck with... well... if you push it, about 80ly. That's really, really a lot. The size of the galaxy must be preserved.

The galaxy is huge in two respects. One, in terms of the time it takes to get around it; and two, in terms of the number of star systems, 400,000,000,000 I think. I'll count them tomorrow. I see little benefit in maintaining the journey times; particularly when there's almost always nothing different to see when you get to wherever you're going.

it's the number of systems I want to see preserved. The potential is huge, if only FD had the vision.
 
The galaxy is huge in two respects. One, in terms of the time it takes to get around it; and two, in terms of the number of star systems, 400,000,000,000 I think. I'll count them tomorrow. I see little benefit in maintaining the journey times; particularly when there's almost always nothing different to see when you get to wherever you're going.

it's the number of systems I want to see preserved. The potential is huge, if only FD had the vision.
Well, I'd love to see more realistic stuff out there. Thing is, with that many stars, we don't need to jump far. There's enough stars close by.
That's also the point here: why would you want to jump further? You can do almost everything around the Bubble. Only real reason to go out there, is exploration. And most Explorers like the feeling of being far out, and to know that it's a long way back once you're far out.
That potential you are talking about is not depending in any way on jump range.
That said: I agree. I'd love them to put as much scientific detail into the stellar forge as possible, making the whole galaxy much more diverse and interesting. Acretion disks, comets, half-burned surfaces of tidally locked planets close to stars and so on... That's the kind of potential I like them to develop.
 
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..............That's also the point here: why would you want to jump further? You can do almost everything around the Bubble. Only real reason to go out there, is exploration. And most Explorers like the feeling of being far out, and to know that it's a long way back once you're far out....................

The statement is a true description of the state of the game as it is now. But it doesn't have to be. With long range jumpgates and player owned bases, the game would take on a whole new dimension.

As to being far out and knowing it's a long way back: well, I take your point, but that's not really the case any more. With engineered ships, Guardian FSD boosters, and the Neutron Highway, it takes a lot less time to get around than it used to. And the kind of jumpgates I envisage would be tied to the owner, or his faction. Not only would they be the only ones to use them, they'd have to take the receiving gate to the destination spot in the first place.
 
The statement is a true description of the state of the game as it is now. But it doesn't have to be. With long range jumpgates and player owned bases, the game would take on a whole new dimension.

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With long range jump gates and players owning bases that whole new dimension sounds pretty much like a whole different game to me.
 
I don't really care what is added as long as it makes the game more fun to play! No Man's Sky is a very different space game which some may like and some may not, but there's no disputing it's got way more game play. My dream space game is basically the Elite Dangerous flight model, some of it's ship customization and its galaxy with many of No Man's Sky's game play features added!

Yes, I know that one game is a sim and the other is not, but I can still dream!
 
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Why I think FDev will include alien jump drive technology and how it could work.

I predict that FDev will eventually include alien jump drive tech. The first clue to this is Thargoid wake scan data, which I have collected a lot of. However, I don't think you will ever see standard jump drive technology become obsolete.

Thargoid and/ or Guardian tech may take form and it could be used to jump over large distances, to already discovered locations... but perhaps limited to 1000-5000ly jumps, making it so players can jump all over the Galaxy, manually, making their own waypoints; a trail to the Empyrian Straights, Formadine Rift etc. However I feel that standard jump Tech will continue to slightly advance, but will help to fill in that void. Obviously you would not want to explore using something like a 1000-10,000 lightyear wormhole. You also would not be able to use this capability to jump from SOL to even the Pleaides, as it may be too short a distance.

I also believe that we might even see a Guardian (standard?) FSD. This could be used for slightly enhanced range at the cost of higher heat generation, more power consumption, but greater reinforcement and perhaps a bonus when paired with a booster. But perhaps the biggest advantage being its ability to evade Thargoid hyperdiction. It might even be the same FSD that jumps you thousands of light-years at a time.

Say what? Alien galaxies?
I think the jump tech could work because were FDev to ever include the ability to go to Andromeda, which as I understand is mentioned in Elite novels...at least in terms of where the Thargoids may orginate and, of course, tied to the Raxxla myth (the planet...not the station). Alien jump drive tech might not initially work there, as players will have to discover the Galaxy manually to create jump points/ waypoints. Meaning some of us may still be making the several thousand light year trek, along an alien Galaxy. This would be super easy for FDev to do, as everything would be procedural. It would also give FDev creative rights to make it look more alienscape, even though I'm sure the worlds are not unlike anything here. But who's to say?
The original Elite had a one-shot jump device for jumping between galaxies.
 
The original Elite had a one-shot jump device for jumping between galaxies.

Yes and due to the hardware limitations of the time each galaxy had a maximum of 256 star systems. The galactic jump was essentially a loading screen where they flushed the computer memory and leaded another 256 star systems, with 64bit hardware that's not necessary or desirable.
 
No Man's Sky is a very different space game which some may like and some may not, but there's no disputing it's got way more game play.
Depends on what you define or value as meaningful gameplay really, doesn't it? My point is, I think it's perfectly possible to dispute that NMS has way more gameplay than NMS.
 
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