Enlighten me how will it be possible. Damage from players neglected completely? what about ramming? Comms? Think it over, make sure not to break much of the immersion.
Here's a
simple starting point:
- Game plays as normal.
- Player ship is destroyed.
- Was it destroyed by another player?
- Respawn victim in last instance, cargo / data / bounties / bonds restored, zero rebuy.
- Respawn attacker at last station, rebuy equivalent to victim's rebuy, locked out of Open PVE for x days where x starts at 1.
- Double the value of x.
- Has the attacker played in Open PVE for x days with no further PVP kills?
Minimal changes to the game client,
no changes at all to the mechanics of ship or weapon interaction. Deals with the
majority of direct PVP incidents, removing the
worst consequences for the victim (rebuy, loss of time invested) and
limiting recidivism.
I don't give a fig about immersion in this scenario. YMMV.
If anyone's tempted to start listing exceptions, or hinting at the various ways in which it's possible to be a jerk without actually blowing another ship up, I draw your attention to the bold text. This is a simple band-aid, not a panacea.
FD could implement this in a wet weekend. They won't of course, but don't kid yourself that it's anything to do with technical limitations. Historically it's been about face-saving, because they launched the game with no meaningful criminality rules in place. These days they won't touch Open PVE because it would step on the toes of their new C&P / karma systems. It has nothing to do with the existing modes.