All is this a bug or am I missing something Power Management / priorities

Power in my vulture,

I have the FS, FSD, set to 2 and the cargo hatch powered off, this should give me 8% however, if I exceed 105% with weapons deployed, everything shuts down.
What am I missing?
View attachment 30541
 
You already have your cargo hatch switched off so the 105% is excluding it. %s are rounded so chances are you are just over the limit. Best thing to do is to model it on edshipyard and see what it says there, as it gives absolute numbers not %s.
 
It's possible that though the power amount says 2 and 5%, the exact figures are still done in 2 decimal places which could still remain slightly over 100%.
E.g. - you're using 16.11 power when the plant can only supply 16.10

This would "probably" still show as 100% power due to rounding problems, etc.
I suggest turning one other thing off to check (such as a shield booster or similar)

Turning the cargo hatch on / off shouldn't make much difference in this respect. You could always assign it to power priority 3 rather than just turning it off here.
 
What jgm and scorpyon said. Calculate for 99% to be on the safe side.
 
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Cargo hatch is powered [off] which I believe means you will only 'gain' 5% when your FSD & Fuel Scoop power down - probably a rounding issue
i.e FSD & Fuel Scoop actually use less than 5% meaning you are still over 100% when they power down

Edit - what they said. >.<
 
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Cargo hatch is off in the screenshot so it's not included in the 5%. There's something else taking up juice.

Use EDshipyard to test loadouts as it's very accurate down to the last Mj and then go configure your ship ingame. We shouldn't have to use external tools to configure our ships but the information on the modules is terribad ingame. Rough estimates and rounded percentages.
 
Running a shield booster on a Vulture is a huge power drain, also what thrusters are you using? dropping from 5A to 5B gives significant power saving and little noticeable difference in performance.
 
Good point. One thing you could try is drop the Life Support down to D3. You lose 2.5 minutes of air, true, but you also use less power and shed 3T of weight.

Quoted for truth. A little trick I don't like to make too obvious, but A'ing everything is not always the best move. Many systems like this benefit from a minor upgrade from E->D and then stopping right there. Lower power usage, lower weight - not so much an upgrade as a strip-out... ;)
 
Its the rounding on the 5% that's messing you up. 2% and 3%, scoop and fsd. Probably a tiny amount of Mj over your plant's capacity.
 
Power in my vulture,

I have the FS, FSD, set to 2 and the cargo hatch powered off, this should give me 8% however, if I exceed 105% with weapons deployed, everything shuts down.
What am I missing?
Post your whole loadout. My assumption is that your power consumption with weapons deployed is much higher than 105%, even with the modules you mentioned set to priority 2.
 
this is exaclty WHY the game need accurate and detailled stats for ships / modules.... atm it's trial & error, not fun

To be fair it does have the accurate statistics for power draw in the outfitting section, it just doesn't show them in the modules panel.
 
All here is the config in ED Shipyard...
http://www.edshipyard.com/#/L=60N,5Dd7Px01Q0Wg0_g3we,306Q886Q5A7_6a5A,7Sk4_w12G02M2UI

Comes up at 110% with the FS, FSD and Cargo, disabled its right at 100%

So it looks like the rounding is whats causing the difference, but you would expect the game to calculate it correctly!

It really should. Are you actually having things shutting down when you deploy weapons or are you just hearing the "power capacity exceeded" message? If the latter then it's normal. If the former then there's something strange going on as that loadout should be fine.
 
No that can't be your config. There must be a slight difference somewhere that's pushing you over 15.60 MJ. That config will work fine in-game.

Maybe you have slightly bigger sensors or life support?
 
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