All these millions of beautiful planets BUT !!!!

I love what frontier has done with all these now gorgeous planets and enjoy hunting for all those materials but after filling up on materials then what ?
I would love to do more planet exploring but need a reason to do so not just driving around to drive around. Every time I find a POI its protected with Skimmers
and just not worth the bother to deal with them and get wanted. I know there is ways to get around getting wanted but just not worth the hassle.
One time I got the skimmers wanted and eliminated them then scanned the data point and got wanted for scanning it... just not worth the hassle.
POI could be so much more fun and interesting. Say scanning them and getting local planet missions or off planet missions.
I think Frontier can create some great compelling game play on the planet surfaces like having cross country , mountain climbs and track racing tracks run and built by npc factions specializing in entertainment.
How about finding caves and underground caverns to explore. these planets are fantastic and it would great to have move reasons to land and explore and do missions on.
Anyone else have interesting things to do on planet surfaces ?
 
Some inturiguing ideas, SRV rallies would be good fun, especially between close ground bases, some are only a few hundered meters apart after all. As far as what I do when not prospecting or mission related stuff on planets, I go 4x4ing or 8x8ing in our case, climb to the peaks, spelunk the deepest cannyons, just because they are there, I enjoy 4x4ing in real life as well though so that may be why. For some if this, a better SRV would be great too, or at least upgrades for the Scarab. Good ideas +1.
 
So what you are saying OP is that the C&P system is working as intended and making you consider the implications of your actions in game?

And in turn this is stopping you playing the game because "Fun" is considered illegal now in ED?
 
Some inturiguing ideas, SRV rallies would be good fun, especially between close ground bases.

The Hutton Truckers done this around the 2.1 released. PsykoKow Streamed it on Twitch. If I remember correctly they well underestimated the time it would take. The terrain was very unforgiving in places. I tried it myself a few days later, it was a tough challenge but good fun. Also the Pixel Bandits on Xbox have had a few SRV events in the past.

When I'm out exploring I'm always looking for canyons/mountains on planets that I can drive all over.
 
Every time I find a POI its protected with Skimmers and just not worth the bother to deal with them and get wanted. I know there is ways to get around getting wanted but just not worth the hassle.
One time I got the skimmers wanted and eliminated them then scanned the data point and got wanted for scanning it... just not worth the hassle.

POI could be so much more fun and interesting. Say scanning them and getting local planet missions or off planet missions.

Agreed; if perhaps 10% of planetary activity triggered a hostile response then we would return to a more 'immersive' environment.

So what you are saying OP is that the C&P system is working as intended and making you consider the implications of your actions in game?

And in turn this is stopping you playing the game because "Fun" is considered illegal now in ED?

Um, I believe what was alluded to is the fact that I can scan a star and get valuable data, I can scan a planet and get valuable data, I can scan a cop and sometimes get valuable data, I can scan a wanted NPC and sometimes get valuable data ... but none of these actions triggers an attack or a criminal rating. Meanwhile, planetside, scans always cause a problem.

However, yes, the C&P system is indeed starting to influence playe... um Commanders choices.

With great power comes great responsibility. Even the GalNet broadcast is reporting a drop in crime.
 
The Hutton Truckers done this around the 2.1 released. PsykoKow Streamed it on Twitch. If I remember correctly they well underestimated the time it would take. The terrain was very unforgiving in places. I tried it myself a few days later, it was a tough challenge but good fun. Also the Pixel Bandits on Xbox have had a few SRV events in the past.

When I'm out exploring I'm always looking for canyons/mountains on planets that I can drive all over.

Same for me, I always pack an SRV for taking a drive or going wheeling. I think the idea of racing is much more doable now, 3.0 seems to have made the SRV gain decent handling, it's generally more predictable as of late the slightest pebble doesn't send you spinning. The thrusters have seemed to improved to a degree as well, not much but some. It's also why one of the things I'd eventually love to see added is additional SRVs, in the vain of fighters, better handling, faster, ect. I may be one of the odd ones that truly likes the SRV, as you do also and wants more of it, great small craft accessory.
 
I always look up several interstellar factors in the vicinity of my operations. Popping by to pay fines has become a routine and I always have nice bonuses in the way of outstanding bounty awards to cash in too. No complaints.

Also the wanted status is usually very local to the area around the poi.
 
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So what you are saying OP is that the C&P system is working as intended and making you consider the implications of your actions in game?

And in turn this is stopping you playing the game because "Fun" is considered illegal now in ED?

I think it's having an opposite effect. Judging from many of these types of threads, the C&P system went a bit too far and now it's actually making people not want to play at all, just to avoid dealing with the hassle of it.

C&P needed to be improved upon to lower the amount of player griefing and ganking, but the devs went a few steps overboard and now it's making casual PvE much less attractive too. They used a sledgehammer to drive a finishing nail so to speak. It probably won't change, but it's a shame that so many people just don't feel like playing anymore because of it.

The SRV wanted status bug present since 3.0 certainly isn't helping any either.
 
I think it's having an opposite effect. Judging from many of these types of threads, the C&P system went a bit too far and now it's actually making people not want to play at all, just to avoid dealing with the hassle of it.

C&P needed to be improved upon to lower the amount of player griefing and ganking, but the devs went a few steps overboard and now it's making casual PvE much less attractive too. They used a sledgehammer to drive a finishing nail so to speak. It probably won't change, but it's a shame that so many people just don't feel like playing anymore because of it.

The SRV wanted status bug present since 3.0 certainly isn't helping any either.

I think this is spot on. The 3.0 C&P rework was explicitly designed to affect 'career criminals' in ED and more so PvP 'career criminals' than PvE. That was all discussed and stated many times during the lead up to 3.0 in posts and streams by FD (mainly Sandro). After all the Focused Feedback the update we eventually got has ended up dragging in a lot of 'normal' players who would not consider their usual play style to be criminal at all and also hits PvE as hard as it does PvP. This is the reason why there's been so much complaining about it. It does it's job well, but it has created a lot of collateral damage. It's a cluster bomb rather than a smart missile.
 
Survey and prospecting, either on your own or as a mission would be interesting. But, we are kind of missing the tools for that. Maybe with the exploration extension coming in Q4 will improve on that. Just think of getting a few survey probes you need to put around a certain point on the planet surface so the faction giving you the job can get some geological data. It's an excuse to drive around a planet and get some credits without becoming wanted. Might even find some outcrops in the area specifically placed by the mission as a bonus.

Another could be big salvage and rescue operations, that require you to find a crashed ship and recover larger amounts of cargo and/or crew, which in turn will need a ship with the appropriate cargo capacity. We have those with a few single tons. Could even be a wing mission thing, just to distribute the SRV hauling around between people. I guess a mission that size would call for a cargo SRV.

And then there could be supply run missions for planetary locations with no landing pad. Go to this location and drop the given cargo on a platform. The scripting for dropping cargo at a location to trigger another script already exists with the Thargoid and Guardian structures, so it wouldn't need anything new in the code. All game/level design.
 
Buy a ship, fit it A-grade and Engineer the G5MAX crap out of it. Bonus points: Make sure every supported hull, core module, weapon, optional internal and utility has an experimental effect on it. That should run you 30+ materials per module. (50+ if RdmNbrGods don’t smile on you)

One ship right there should consume about 1000 materials.
 
One thing I'd think could be simpler to add for SRV's are extended roads perhaps hundreds of kilometers out, or even continental spanning, where one didn't have to worry about hitting a stray rock on the wheels so often. That said, OP have you seen the thargoid bases and their "caves"? There are several various locations, some handcrafted out there, but since ED is so uncompromisingly a good real space and galactic simulator, the locations are realistically hard to find and notice without directions.. http://elitedangerous.hozbase.co.uk/interestingsystems/distancefrom/sol/10000
 
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...but since ED is so uncompromisingly a good real space and galactic simulator, the locations are realistically hard to find and notice without directions.. http://elitedangerous.hozbase.co.uk/interestingsystems/distancefrom/sol/10000

So what you really want to say is that there aren't any tools to find them because in the future we are going to use our eyes to find stuff in millions of km2 of planet surface because they are "realistically hard to find"

LOOOOL.
 
So what you are saying OP is that the C&P system is working as intended and making you consider the implications of your actions in game?

And in turn this is stopping you playing the game because "Fun" is considered illegal now in ED?

Keep in mind this is a video game. If the developer wants to cordon off every interesting thing just to create a steeper grind gradient to appease the lifers who ran out of stuff to do after 1.4, then they are going to have these kinds of complaints filter in quite often.
 
I have over 1500 hours playing this game and have unlocked all the engineers, engineered my ships, visited Thargoid bases, Barnacle sites lots on bounty hunting etc. And still amazed by the beauty found in the universe.
My only point in starting this topic is that Frontier has created such beautiful planets that’s its ashamed that after hunting for Materials there is not more game play to keep us exploring the planets in this universe.
How about missions where we must deliver goods or data from point A to point B by SRV and the faster you can make the trip the more you get paid.
Or finding POI”s that have missions that send you out looking for something they need on the planet to find and bring back for reward. Or you find a mining out post under attack that you can pick sides for or against and participate in, getting rewarded for helping or sharing the spoils.
I would love to see Frontier developing more reasons to explore planets.
 
I think this is spot on. The 3.0 C&P rework was explicitly designed to affect 'career criminals' in ED and more so PvP 'career criminals' than PvE. That was all discussed and stated many times during the lead up to 3.0 in posts and streams by FD (mainly Sandro). After all the Focused Feedback the update we eventually got has ended up dragging in a lot of 'normal' players who would not consider their usual play style to be criminal at all and also hits PvE as hard as it does PvP. This is the reason why there's been so much complaining about it. It does it's job well, but it has created a lot of collateral damage. It's a cluster bomb rather than a smart missile.

And, sometimes, it's an FAE. :(
 
They could borrow some ideas from oregon trail. My NPC crew could get a snake bite and I could have to repair an axle, and ford rivers.
 
Anyone else have interesting things to do on planet surfaces ?

A couple of things you might be interested in.

First, if you fancy a real challenge (but also an extraordinary experience full of amazing sights and an incredible sense of achievement at the end), then you could think about entirely circumnavigating a small planet or moon.

The-Planetary-Circumnavigation-Club

Have a read of some of the stories (by following the Evidence/travelogue links against each entry) and you'll that every one of them has turned into a real adventure for one reason of another.

Secondly, for something a bit quicker, have you tried base jumping? (essentially seeking out large flat topped mountains and then flinging yourself off the top and attempting to survive a high speed descent to the bottom). Here's a couple of videos of my own jumps.

[video=youtube_share;R5Jy0bvs-xo]https://youtu.be/R5Jy0bvs-xo[/video]

[video=youtube_share;zHBBQYr1z90]https://youtu.be/zHBBQYr1z90[/video]

If you're interested then there's a list of good jump locations (along with more videos, etc) over here:

A-guide-to-good-base-jumping-locations

If you like the idea of racing then keep an eye on the Buckyball Racing Club.

http://www.buckyballracing.org.uk/

We do all sorts of races, some of them SRV based. The current one (linked in my signature) is a fairly long space bar and alchoholic rare goods based race. But I can tell you that the next one (to be called "Falling with Style") is going to be an SRV race strongly connected with one of the videos I just posted above (hint hint).

o7
 
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