A lot more risk than actively avoiding it
If the OP had been playing ED from launch then he would have seen that every update for the first 2-3 years was mainly a pewpew update.
There were lots of threads & posts complaining at each update (mine included) that nothing other than pewpew was being developed in the game.
It took Frontier so long to eventually look into other area's that needed developing & that's why you've not noticed much TLC for pewpew in ages.
Me on the other hand, still look at an update & think.....Yeah! no pewpew![]()
Each to their own cmdr........if ED had been about just pewpew, I certainly wouldn't have bought Horizon's, some cosmetics......or had over 10000 hours on the gameclockWell, space combat is one of the main pillars of the game- if you keep on adding superficial and ill thought out ideas eventually its going to coalesce into problems later on like it has.
Each to their own cmdr........if ED had been about just pewpew, I certainly wouldn't have bought Horizon's, some cosmetics......or had over 10000 hours on the gameclock![]()
Well, space combat is one of the main pillars of the game-
Massacre missions were quite lucrative when you could stack 20 of them and each kill counted for all missions regardless of who gave it, and that was considered broken enough to get nerfhammered, yet even at its best that paled in comparison to what mining has done for a year and a half now...I much prefer combat like assassinations, CZs, and lately ive been doing some npc piracy for trinkets of hidden fortune specifically but ive also found a fair amount of ldts doing this. Still, id rather payouts for assassinations to be better than, say deliver xx amount of y commodity. Who here thinks hired killers get paid the same as UPS and Amazon and FedEx drivers?
That was their intent initially and what they pitched it as. The blueprints even used to have weaker bonuses and more severe penalties, but they always underestimate the player's ability to game the system. Plus they've historically struggled when messing with too many mechanics at once which they then can't predict the consequences of.Yeah, engineering should have been more about sidegrades to create a higher depth of combat.
Only if they're pre-nerf Pythons.So we should go back to when a Python costs months of work to obtain?
Combat is trash in Elite and has been for a couple of years now.
Believe it or not, there's people that play this game that would rather shoot at other ships instead of fudging ROCKS! You can nerf mining in a couple of weeks but you can't increase the payouts of combat missions, bounties and bonds? This is bullspit! I'm so sick and tired of MINING!!!
Engineering broke combat. It's unfixable.
Maybe we should complain that unbalanced combat balances are causing mining to be too profitable. That always seems to get a little attention eventuallyIts not unfixable, it just requires effort and a willingness to do it.
What should pay out well:
Seeking out the toughest, most engineered and deadly opponents who crop up rarely in systems facing severe security failures, at Pirate Activity Threat 5/6 sites, present in systems in Civil Unrest for short periods of time, or seeking out combat with Spec Ops Wings and Capital Ships in High-risk CZs, or the fiercest Thargoids (Hydras, multiple lower-class interceptors etc)
What actually pays out well:
Metagaming the mission boards to cross-stack pirate massacre missions from different factions, targeting the same faction and having you face off against a handful of Novice/Competent-rank eagles and cobras.
It's so dumb. But never fear, Space Legs will.... fix.... this.... somehow.......
Maybe we should complain that unbalanced combat balances are causing mining to be too profitable. That always seems to get a little attention eventually
As I said, it's unfixable.Its not unfixable, it just requires effort and a willingness to do it.
As I said, it's unfixable.
Core mining and ssd mining can actually be good practice for combat, especially thruster control if you set yourself the challenge of a fast spinning rock. I normally do it in open with max 128t cargo so I am done mining in less than 30 mins.Combat is trash in Elite and has been for a couple of years now.
Believe it or not, there's people that play this game that would rather shoot at other ships instead of fudging ROCKS! You can nerf mining in a couple of weeks but you can't increase the payouts of combat missions, bounties and bonds? This is bullspit! I'm so sick and tired of MINING!!!
I rather imply it's not top of the agenda. Fixable? Yes. In two years maybe. But I dont think they'll touch it again. It's taken them years to rework engineers v1 and mining. Powerplay is mostly untouched. ED live service procedure and performance isn't the best. They rather push out new stuff that doesn't work so well and then it rots around.My approach would be something like this:
Scaled reduction of G1 to G5 engineering on weapons, shields and powerplants
Problem: Engineering makes the game unbalanced and severely affects a lot of related parts of the game in a negative way. Examples: Guardian modules: Cannot be engineered, but advantages are eclipsed by G1 > G5 engineering. So they are next to useless except for real edge cases. Outcome...forums.frontier.co.uk
Painful, but would even things out and make useless Guardian and human experimental tech relevant.