All these mining updates and patches. So combat updates when?

If the OP had been playing ED from launch then he would have seen that every update for the first 2-3 years was mainly a pewpew update.:(
There were lots of threads & posts complaining at each update (mine included) that nothing other than pewpew was being developed in the game.
It took Frontier so long to eventually look into other area's that needed developing & that's why you've not noticed much TLC for pewpew in ages.

Me on the other hand, still look at an update & think.....Yeah! no pewpew:D:D
 
If the OP had been playing ED from launch then he would have seen that every update for the first 2-3 years was mainly a pewpew update.:(
There were lots of threads & posts complaining at each update (mine included) that nothing other than pewpew was being developed in the game.
It took Frontier so long to eventually look into other area's that needed developing & that's why you've not noticed much TLC for pewpew in ages.

Me on the other hand, still look at an update & think.....Yeah! no pewpew:D:D

Well, space combat is one of the main pillars of the game- if you keep on adding superficial and ill thought out ideas eventually its going to coalesce into problems later on like it has.
 
What should pay out well:
Seeking out the toughest, most engineered and deadly opponents who crop up rarely in systems facing severe security failures, at Pirate Activity Threat 5/6 sites, present in systems in Civil Unrest for short periods of time, or seeking out combat with Spec Ops Wings and Capital Ships in High-risk CZs, or the fiercest Thargoids (Hydras, multiple lower-class interceptors etc)

What actually pays out well:
Metagaming the mission boards to cross-stack pirate massacre missions from different factions, targeting the same faction and having you face off against a handful of Novice/Competent-rank eagles and cobras.

It's so dumb. But never fear, Space Legs will.... fix.... this.... somehow.......
 
Well, space combat is one of the main pillars of the game- if you keep on adding superficial and ill thought out ideas eventually its going to coalesce into problems later on like it has.
Each to their own cmdr........if ED had been about just pewpew, I certainly wouldn't have bought Horizon's, some cosmetics......or had over 10000 hours on the gameclock:)
 
Each to their own cmdr........if ED had been about just pewpew, I certainly wouldn't have bought Horizon's, some cosmetics......or had over 10000 hours on the gameclock:)

Indeed ED is not wholly about combat- but it is one of the main focusses of the game. FD themselves advertise it as such, and yet don't have a firm grasp on the things they add in which is worrying really.
 
I much prefer combat like assassinations, CZs, and lately ive been doing some npc piracy for trinkets of hidden fortune specifically but ive also found a fair amount of ldts doing this. Still, id rather payouts for assassinations to be better than, say deliver xx amount of y commodity. Who here thinks hired killers get paid the same as UPS and Amazon and FedEx drivers?
Massacre missions were quite lucrative when you could stack 20 of them and each kill counted for all missions regardless of who gave it, and that was considered broken enough to get nerfhammered, yet even at its best that paled in comparison to what mining has done for a year and a half now...

Yeah, engineering should have been more about sidegrades to create a higher depth of combat.
That was their intent initially and what they pitched it as. The blueprints even used to have weaker bonuses and more severe penalties, but they always underestimate the player's ability to game the system. Plus they've historically struggled when messing with too many mechanics at once which they then can't predict the consequences of.
So instead of sidegrades like overcharging your lasers at the cost of immediately emptying your cap, you'd just overcharge multicannons instead since +45% damage is +45% damage while +50% distro draw on kinetics is practically unnoticeable and incendiary rounds meant you didn't need lasers to deal thermal anyway. And that's even before considering the yet another layer of RNG that was secondary stat mods.
Once that cat was out of the bag the only course left was to buff unused sidegrades until they effectively also became upgrades.

So we should go back to when a Python costs months of work to obtain?
Only if they're pre-nerf Pythons.
 
Combat is trash in Elite and has been for a couple of years now.
Believe it or not, there's people that play this game that would rather shoot at other ships instead of fudging ROCKS! You can nerf mining in a couple of weeks but you can't increase the payouts of combat missions, bounties and bonds? This is bullspit! I'm so sick and tired of MINING!!!

its not just the pay though, the balance and bullet sponges have taken all the fun out of it.
 
What should pay out well:
Seeking out the toughest, most engineered and deadly opponents who crop up rarely in systems facing severe security failures, at Pirate Activity Threat 5/6 sites, present in systems in Civil Unrest for short periods of time, or seeking out combat with Spec Ops Wings and Capital Ships in High-risk CZs, or the fiercest Thargoids (Hydras, multiple lower-class interceptors etc)

What actually pays out well:
Metagaming the mission boards to cross-stack pirate massacre missions from different factions, targeting the same faction and having you face off against a handful of Novice/Competent-rank eagles and cobras.

It's so dumb. But never fear, Space Legs will.... fix.... this.... somehow.......

should be the same with rank as well as reward though, you can spend 40 minutes battling tooth and nail in a sidewinder vs an Elite Python for 0.0000000001% rank increase and 40,000CR

or...

you can get a 1900 DPS death machine with 8k shields and pop a python every second.

the rewards and rank system in the game tell us its better to not be skilled at combat, and take as little risk as possible.
 
As I said, it's unfixable.

My approach would be something like this:


Painful, but would even things out and make useless Guardian and human experimental tech relevant.
 
Combat is trash in Elite and has been for a couple of years now.
Believe it or not, there's people that play this game that would rather shoot at other ships instead of fudging ROCKS! You can nerf mining in a couple of weeks but you can't increase the payouts of combat missions, bounties and bonds? This is bullspit! I'm so sick and tired of MINING!!!
Core mining and ssd mining can actually be good practice for combat, especially thruster control if you set yourself the challenge of a fast spinning rock. I normally do it in open with max 128t cargo so I am done mining in less than 30 mins.
 
One of my favourite things is surviving a long and intense battle against many ships leaving with less than 10% hull. The best I’ve managed was 3% and a burst cockpit.

Combat is the slowest of the three cores to rank to ELITE. The other two are fairly easy, especially with the mining and exploration buffs over the years. 1x trip from the bubble to Sag A* can yield a minimum of 300 million+ and that’s just the journey out there.

In combat, stacking Massacre missions and hitting CZ’s seems to be the best way to make a decent earning.

But CZ’s are not always available, as they are dependant on BGS and various faction INF states etc.

I wish combat could get a buff, it needs to be re-chromed

o7
 
My approach would be something like this:


Painful, but would even things out and make useless Guardian and human experimental tech relevant.
I rather imply it's not top of the agenda. Fixable? Yes. In two years maybe. But I dont think they'll touch it again. It's taken them years to rework engineers v1 and mining. Powerplay is mostly untouched. ED live service procedure and performance isn't the best. They rather push out new stuff that doesn't work so well and then it rots around.
 
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