All workshop items are gone?

Why did you remove all workshop objects for Planet Zoo? I'm not sure, if you made the creators happy about this action.

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HeatherG

Volunteer Moderator
They are on mine as well. If you go to the workshop it still says there are over 3.100 items in it with all the tags to choose from. Maybe steam has a glitch going on.
Edit: I clicked on 1 of the tags and I got the same pic..OR since the game isn't released they closed the workshop after BETA
 
Steam updated, so if you have not updated yet, then maybe that is why, i just updated mine, and everything is still there.
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I would assume if after you update steam, it is still not showing up correctly, then it could be a bug with the recent update to steam. I am pretty sure if they can not include the blueprints to the game they will inform us in some way... :) I don't think anyone needs to worry yet.
 
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Why did you remove all workshop objects for Planet Zoo? I'm not sure, if you made the creators happy about this action.

Whilst I can't comment on the existence of Steam Workshop items as I'm not near a PC to check, it was stated in an official announcement that there is a chance Steam Workshop items from the Beta may be incompatible with the launch version of the game. So I doubt creators would be unhappy about this as it was known going into the Beta and the workshop items are only up there as a hope they will survive and work.
 
Many time if I used the blueprints from workshop my whole zoo got corrupted amd I had to delete the franchise and start again. So I'm happy that they are gone. Wouldn't want to corrupted ones getting mixed with newer ones.
 
Hmmm.. Looks like a Steam glitch on your end, it's all working here in the office? We're actually quite confident at the moment that we'll be able to keep all of the Workshop items from Beta as well - will confirm soon! ❤
Is that issue of Zoo getting corrupted sometimes on using blueprints solved then?
 

Bo Marit

Lead Community Manager
Frontier
Is that issue of Zoo getting corrupted sometimes on using blueprints solved then?

I'm not sure on that one, I'd suggest flagging that via the Issue Tracker when it comes up so we can take a look. All I know is that from Beta to launch there's a couple of minor changes that could cause a blueprint not to function correctly in a park, and it's up to the creator to fix that/reupload.
 
Regarding the blueprints: Will it be neccesary to have them uploaded to Steam or will local blueprints (provided they are in the correct folder) work as well?
 
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