Sorry - I'm sure this has been asked before but a forum search didn't provide any insights and I was admittedly too lazy to go through the entire DDA thread.
According to the DDA post, in an alliance, any player can invite other players to the group
Now for preexisting group with a strong out of game backbone that's not recruiting from within the game, that shouldn't be a major problem and if someone misbehaves, you just tell everyone to kickvote the offender on forums/mumble/jabber, revoke all oog access rights and be done with it.
However, if there are alliances in open online and I'd be the leader of one of those alliances - lets call it "TEH UNTIED FEDERATION OF PLANTS" with ~2000 members - and would like to take out another alliance - let's call it "Masters of the Universe" with ~100 members - for some reason, I would try to have one of my members infiltrate the alliance I want to harm, have 500 members of my alliance drop membership and have the infiltrator invite them all upon being accepted into "Masters of the Universe" and boom - [MOTU] [edited] are done - absolute authority in votes and 501 players hunting down 100 without even being charged for it, because, players in an alliance:
Of course they could just kick every original member too, if my pilots turn out to be at the receiving end despite their numerical advantage.
So how is that adressed?
(And no - I'm not even planning to form or join an alliance, hence not planning to do the things mentioned above)
Moreover, I wasn't sure if this post should be here, in beta discussion or merged into the DDA thread, so please move if you think there's a more appropriate location for it.
Thanks for reading
According to the DDA post, in an alliance, any player can invite other players to the group
Creating an alliance is handled exactly the same way as creating a private group with the caveat that anyone in the group can invite other players (including non-friend players) into the alliance and no one is the leader
In the all players group any player can be invited into the alliance by any alliance member
Now for preexisting group with a strong out of game backbone that's not recruiting from within the game, that shouldn't be a major problem and if someone misbehaves, you just tell everyone to kickvote the offender on forums/mumble/jabber, revoke all oog access rights and be done with it.
Players can vote to kick an alliance member out of the alliance
After a set time limit the vote is closed and the majority is taken to decide the outcome unless all members have already voted or the required number of votes is reached
However, if there are alliances in open online and I'd be the leader of one of those alliances - lets call it "TEH UNTIED FEDERATION OF PLANTS" with ~2000 members - and would like to take out another alliance - let's call it "Masters of the Universe" with ~100 members - for some reason, I would try to have one of my members infiltrate the alliance I want to harm, have 500 members of my alliance drop membership and have the infiltrator invite them all upon being accepted into "Masters of the Universe" and boom - [MOTU] [edited] are done - absolute authority in votes and 501 players hunting down 100 without even being charged for it, because, players in an alliance:
Can fire upon each other without criminal implications
Of course they could just kick every original member too, if my pilots turn out to be at the receiving end despite their numerical advantage.
So how is that adressed?
(And no - I'm not even planning to form or join an alliance, hence not planning to do the things mentioned above)
Moreover, I wasn't sure if this post should be here, in beta discussion or merged into the DDA thread, so please move if you think there's a more appropriate location for it.
Thanks for reading
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