I went for weapons focused distributer in the end. As a 'hold down the trigger and ignore everything else' combat pilot I figure it might suit my play style. Would have liked to have paired it with an efficient power plant but when I tried it my ship wouldn't power up!
FWIW, you know you can rank-up the Engineers without actually accepting
any mod's, right?
That's acually one of the main "tactics" you need to use; pick a mod you DON'T want (and, thus, don't have any use for those mat's) and do a bunch of G1 rolls, decline the final result, then do a bunch of, say, G3 rolls and do the same.
That'll quickly get you to G4/G5 and
then switch to the mod' you DO want and apply that.
Also, I gotta say, I don't really understand why people aren't keen on Qwent.
Both the PP and PD are things where modding them to extremes can damage the flexibility of a ship.
As a rule, I always mod' my PP' last and then just overcharge it by enough to keep my ship running properly. Anything more creates a lot of heat.
As for the PD, I usually find that modding it to G5 can create things which are a bit too "extreme".
I usually go for a G3 or G4 Charge-Enhanced PD, which seems to work well for energy weapons and shield recharge.