Allow Fleet Carriers to Sell Any Ships and UnEngineered Modules

Currently the only reasonable method for an exploration cmdr on the far side of the galaxy to gain access to new modules is:
Step 1) Using a disposable ship, suicide themselves, return to bubble.
Steb 2) In bubble, purchase a new long range exploration ship. Equip and engineer it.
Step 3) Purchase desired ship or modules.
Step 4) Using new long range ship... jump back across the galaxy to fleet carrier.
Step 5) Have the new modules or ships transfered to fleet carrier.
Step 6) Wait for them to arrive.

-> Or... jump fleet carrier all the way back to bubble just to purchase a module.... then jump all the way back. Very big time ad tritium/credit cost. Not exactly 'fun'.

Suggestion:
Allow Fleet Carrier owners to resell ANY ships and unengineered modules at ANY price above galactic average.
  • Allow cmdrs to purchase individual items to resell, instead of packages.
  • Allow cmdrs to purchase items from tech brokers for resell. The resell price will include the requirement of mats, blueprints etc. Fleet carrier owner does not get the specialty mats or blueprints provided. (this is not to be a method to exchange credits for specialty mats or items). Not all items or ships may be resellable. Only cmdrs with imperial rank can purchase a cutter. Only payers with the necessary blueprints etc. can purchase modules otherwise available at tech brockers.

Why?:
1) This would allow the cmdr that goes through the above described effort, to sell desired modules to other cmdrs on the far side of galaxy. Possibly at an excellent profit.
2) This would allow other cmdrs access to new ships and modules without the effort of returning to the bubble.
3) This introduces an organic method to distribute modules to other cmdrs.
4) This supports the exploration aspect of the game. Cmdrs focused on exploration don't need to stop their activities to return to bubble.
 
To Clarify:

1) My suggestion is to allow exploration cmdrs access to new ships and modules at fleet carriers that stock them. Items that are new to the game and currently require a cmdr to return to bubble to acquire.

2) My suggestion also allows cmdrs with fleet carrier services Outfitting and Shipyard to sell any modules they wish (with some exceptions based on prerequisites) without the need to purchase packages of stuff they don't want to sell. They can also sell tech broker stuff for the required specialty mats, blueprints, etc. and fleet carrier can charge credits on top.

Edit:
3) The FC owner must stock the items for sale. This is not a magical service that has everything in the game for sale. The effort for a FC owner to stock new items introduced to the game on the other side of galaxy is not trivial.
 
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I see no reason that an exploration cmdr on the other side of the galaxy should have quick access to anything that they didn’t pack with them in the first place.

They should know that, if new things become available in the bubble, they either do without or hoof it back to get it.

That’s the way of things out in the black.
 
So a mobile Jameson memorial for anyone?
For a price, yes. Fleet Carrier must front the cost & effort to create the 'Jameson Memorial' sized inventory. (Also, I'm not sure of the fleet carrier ship & module limit for these services. Is it bundled with the owner's limit?). And a purchaser must pay any additional cost passed on. So in bubble Jameson Memorial is going to be a better deal for those with access.

Edit: Fleet Carrier cargo space would be a severe limiting factor. A fleet carrier would need to selectively stock what would be popular to sell. And in limited quantities. And remember if carrier is in deep space, all items would need to be transferred to the carrier. Additional costs.
 
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Well as a FC owner with a lot of modules for sale:

It would take up too much cargo space unless you let a CMDR decide exactly what to put on sale.
For a price, yes. Fleet Carrier must front the cost & effort to create the 'Jameson Memorial' sized inventory. (Also, I'm not sure of the fleet carrier ship & module limit for these services. Is it bundled with the owner's limit?). And a purchaser must pay any additional cost passed on. So in bubble Jameson Memorial is going to be a better deal for those with access.
Well as a FC owner with a lot of modules for sale:

It would take up too much cargo space unless you let a CMDR decide exactly what to put on sale.

I'll add in my frustration with cargo rack and passenger cabin packages. Why is it set up like this?
Yes, you can only sell 1-3 4-6 and 7-8 racks, either eco, business or first class.... A missed opportunity
 
Changing the way Carriers sell modules and ships could be really improved - those packages are really limited.
However, allowing carriers to sell ANYTHING may be a little bit too much
 
I only tried the Outfitting and Shipyard stuff in the beta and I agree the pack contents are arbitrarily strange. This was a minor part of the reason I didn’t include them when I got my FC.

The ability to sell everything from our carriers is way over the top however a variation on the packs idea where we can select what is in the packs to some extent. For example the cabins pack could contain 2,3 & 4 or 5, 6 & 7 or just size 4 but more of them.
 
Y'all know I no big fan of grind but isn't the limited availability kinda part of the BGS and a feature? Making anything anywhere available looks like a huge cheat to me. Fine if you wanna mod your game but this is online game, so no to that.
 
However, allowing carriers to sell ANYTHING may be a little bit too much
To clarify, the suggestion is the fleet carrier can sell ANYTHING that the fleet carrier owner purchases and makes available for sale. And module prerequisites, special mats, blueprints, etc. all apply to both fleet carrier owner and the purchaser of the items.
 
Y'all know I no big fan of grind but isn't the limited availability kinda part of the BGS and a feature? Making anything anywhere available looks like a huge cheat to me. Fine if you wanna mod your game but this is online game, so no to that.
Currently I have NEVER had an availability issue with buying ships or modules inside the bubble. Under weird circumstances this happens to some cmdrs, but quite rarely and only temporary.

Outside the bubble... the galaxy is HUGE. Fleet Carriers selling a very overpriced pre-engineered DSS might be 10K Ly away from a cmdr that wants one... but that's much preferable to traveling 40K Ly there-and-back (80K Ly total) to get one.

If new specialty ships and modules are released to the game only once every year-or-two this idea wouldn't have much merit. But it looks like new items might start getting released more often. Imagine if roles were reversed and a new module was release requiring combat focused cmdrs to travel 40KLy as a prerequisite to get it.
 
Changing the way Carriers sell modules and ships could be really improved - those packages are really limited.

Its like if you held a competition to design the stupidest way to implement FC sales of ships and modules and this was the winning entry.
 
  • I do not agree with making items purchasable by FC's out exploring. It is a trade off, all those tasty first discoveries or jump back to Jameson's or Colonia to buy the new shineys. *Unless Fdev makes an ED:Amazon service like Apex to mail order anything and get it delivered anywhere... can you imagine the price!!!
  • I do agree with Fleet Carriers being able to sell anything the Cmdr wants. Ships, modules, mats, eng'd modules, at any price the Carrier owner wants. Is this a free market game or not. Capitalism!!!
  • And I would add that sell orders should be limited to sell only 10 of my 1k Tritium, for example. Currently we do not have the ability to sell only a limited quantity of anything... why???
  • We should not have to be present to move Trit from the Cargo hold to the fuel tank.
  • And yeah the packages of ships and modules are stupid. Most manufacturers allow resellers to buy whatever quantity they want of items for resale. The price will change accordingly depending on the quantity and the item, and the demand, and the time of year, etc
 
I do not agree with making items purchasable by FC's out exploring. It is a trade off, all those tasty first discoveries or jump back to Jameson's or Colonia to buy the new shineys. *Unless Fdev makes an ED:Amazon service like Apex to mail order anything and get it delivered anywhere... can you imagine the price!!!
My suggestion is not a magical FC service that has everything available for sale. It is the existing service that allows a fleet carrier to sell whatever the owner has stocked for sale.

If a new module is introduced to the game, somehow the fleet carrier owner would need to purchase these and transfer them to their carrier. This is not a simple easy task. The owner must put in a fair amount of effort.
 
If a new module is introduced to the game, somehow the fleet carrier owner would need to purchase these and transfer them to their carrier. This is not a simple easy task. The owner must put in a fair amount of effort.
IRL Capitalism solves this. The super rich can buy and ship to them anything they want from anywhere. They will overpay 1,000x or 1,000,000x, but the super rich do not care.
In game I see two ways to do this that mimic a true free market:
1) FDev creates a new ED Prime service like Amazon Prime, except no free shipping. Anything can be bought from anywhere but you might be waiting weeks and paying hundreds of millions to get it shipped to you out in the black
2) Allow FC owners to resell anything for insane prices. No Min/Max prices, and no ship or module kits. Each FC owner Cmdr can buy what they want and resell anything to anyone, anywhere for any price they want. But then Cmdr's will have to be willing to go get it and move to a selling location. But they could literally make billions

I doubt Fdev will do either, but both of the above have their pro's and con's as both make people pay for the service. So are you super rich and willing to pay hundreds of millions to billions for the new sco drives for example?
 
So a mobile Jameson memorial for anyone?
I don't know that a Fleet Carrier would be able to stock every permutation of module and ship so while I get what you mean, I don't think it would be as extreme as that at all. But still, at the same time, if a CMDR wants to put in the time and credits to do it I'm not sure if I'd be bothered if it were possible either.
 
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