Crew slots are determined by ship, but we can only activate a single crew member. However, we can pruchase a Fighter Hangar capable of launching more than one ship, yet, we cannot actually launch more than one SLF, whether one is NPC and another is PC, or any other combination. WHAT?
I propose alternate suggestions, both of which will make use of a 2-fighter hangar (aside from rapid deployment).
Solution 1: Allow ships (even if restricted to certain class ships) to employ and activate multiple crewmen. And allow us to launch multiple fighters at once. Larger ships with fighter bays should be able to fart out 2 figters at once.
Solution 2: Allow 2-fighter deployment but require one of those fighters to be piloted by the player. This will prevent swarms and could offer some actual usefulness to owning a second bay and SLF.
I want the solutiont o be simple and obvious without asking too much. It just doesn't make sense to me to offer a 2-bay hangar when only a single SLF can be deployed ever. Honestly, the quick deployment once a fighter is destroye by switching to a secondary bay seems more akin to a workaround than intention.
Thoughts?
I propose alternate suggestions, both of which will make use of a 2-fighter hangar (aside from rapid deployment).
Solution 1: Allow ships (even if restricted to certain class ships) to employ and activate multiple crewmen. And allow us to launch multiple fighters at once. Larger ships with fighter bays should be able to fart out 2 figters at once.
Solution 2: Allow 2-fighter deployment but require one of those fighters to be piloted by the player. This will prevent swarms and could offer some actual usefulness to owning a second bay and SLF.
I want the solutiont o be simple and obvious without asking too much. It just doesn't make sense to me to offer a 2-bay hangar when only a single SLF can be deployed ever. Honestly, the quick deployment once a fighter is destroye by switching to a secondary bay seems more akin to a workaround than intention.
Thoughts?