Allow the Selling of Building Rights to other Players

BOLD BLUE LETTERS MEANS WHAT I HAVE TO SAY IS SUPER IMPORTANT!
NOTICE ME COMMANDER!!!


Sorry just having fun with the formatting. Feels like nothing we say here matters anyway; they should call this thread the fan-fic forums. Well, to be fair to FDev, 75% of what we post is either incoherent rambling or is insanely grandiose. But this thread being so active is a wonderful testament to how special Elite is to so very many people. It's fun for me to just get stuff off my chest and see what the community thinks.

So yeah I think Trailblazers was mishandled. It's awesome that they did it and they have an active update schedule but, from what I've read from a lot of people... no one really asked for this.
No one wanted to control an ENTIRE system by themselves. Now, is the responsibility is on the players and the players alone to develop systems? I thought they grew naturally with the BGS. Will that still happen? The universe will feel much smaller if its only up to us. And of course we are going to see countless systems essentially abandoned in development with a single outpost because the architects were laser-focused on getting to some specific point in the Galaxy. That feels ridiculous and cannot be allowed to happen. My assumption is that if I'm the architect with rights to put down settlements and orbitals wherever I want, at the very least I as the architect should be able to put up planet development rights for sale. Im not sure if I should be allowed to set my own price, but that would be fun. My guess is that can't happen with the potential to exploit direct money transfers between players. Maybe the price is set by its apparent value paid directly to Brewer corp. And the architect can direct what planets to list for sale. The original architect could get a percentage of the price and a percentage of the dividends that does not cut into the buyer's share of dividends.

The upside to FDev's current setup is that it still allows systems in the future for buying or claiming plots of land or orbital space for CUSTOM builds, and I feel like thats what we wanted to begin with. Running with the current setup, the plots could be 200km in radius and allow for terraforming and placing of individual assets at the cost of whole or partial cargo in your ship's hold and refinery. I imagine mining, roleplay, racing, hooning, gunfighting etc. Would be made extremely more fun this way.
 
Last edited:
This would seem to encourage rather than discourage the creation of junk developed systems. It might be better to allow others to add things if there are slots to do so, IFF the architect had not completed a preset minimum of assets, like 3, within a year of the system's colonization. If this happens then the system architect's name would be replaced with first person to complete 3 assets in the system but if nobody did, then the system architect would be, "Communal Effort".

There would surely need to be refinement of this idea as some system may not even allow 3 assets to be created.
 
I'd rather have the opportunity to set up buy orders at construction facilities to let other players and NPCs make a profit dropping off construction materials, and allow my orchestrated construction decisions be supported by the community.
 
Feels like nothing we say here matters anyway; they should call this thread the fan-fic forums.

I would be honestly curious to know if during the entire history of this "suggestions" forum, a single player-made suggestion posted here has actually been implemented by the developers.

(And I mean as a direct consequence of the suggestion post. I don't mean features that were extensively discussed elsewhere, even outside these forums, and then someone just made a post about that here. I mean someone came up with a novel idea, posted about it in this forum, and eventually it was implemented due to that post. Has that ever happened during the entire existence of this "suggestions" forum?)
 
This would seem to encourage rather than discourage the creation of junk developed systems. It might be better to allow others to add things if there are slots to do so, IFF the architect had not completed a preset minimum of assets, like 3, within a year of the system's colonization. If this happens then the system architect's name would be replaced with first person to complete 3 assets in the system but if nobody did, then the system architect would be, "Communal Effort".

There would surely need to be refinement of this idea as some system may not even allow 3 assets to be created.
Good point.

Perhaps instead there is a certain financial burden to leaving Systems poorly developed, like under a certain number of total points proportional to available slots. and gets worse over time until you're losing so much you lose your rights altogether, and until you get it done you cannot sell lots. So instead of dividends, you barely break even or go negative until it's resolved.
 
I would be honestly curious to know if during the entire history of this "suggestions" forum, a single player-made suggestion posted here has actually been implemented by the developers.
It's really difficult to tell, given your following caveat, because anything really important probably will be mentioned somewhere else too (even if not as a direct suggestion) and it'd be very hard to prove it wasn't. There have been occasional minor features or details which I don't recall being mentioned elsewhere before they were implemented, though.

If you want a topical one, then "colonisation should use different tonnages of different items rather than just requiring a total CG-like tonnage" was suggested by me back in 2018 or so here, and I don't recall seeing it suggested anywhere else (other colonisation suggestions mainly being focused on what you might build, or why, rather than how) . Though it's such an obvious idea in some respects that "Frontier had forgotten I'd said that by 2024 and came up with it independently" is extremely plausible!

I think "they should use the spinning ship loading screens as an opportunity to show some help text" was only mentioned either here or in even more obscure places (so you'd have to assume that they were paying more attention to a side mention in page 40 of some extensive thread on something else than to the first posts of threads on this subforum)

at the very least I as the architect should be able to put up planet development rights for sale.
For what it's worth, if it doesn't actively conflict with my vision for the system, I'm perfectly willing to set up any additional builds in mine on request, for the low price of "you have to do the hauling for it, not me".

You can try charging a higher price than that for yours (carrier markets effectively allow inter-player credit transfer through the use of massively overpriced commodity purchases/sales, if you want paying in credits) if you think you've got something really worth it.
 
Back
Top Bottom