There simply arent' enough demands from passengers. it makes me feel like i'm simply delivering a package. Passenger missions are a way to play the game and without more demands from the passengers. There really isn't anything special about passenger missions. They don't always have to ask for supplies they can request to visit different types of things in the game These types of request should relate to the type of passenger you carry. Politicians might want to go see a distribution center or maybe a general wants to see a class 4 threat convoy. and so on and so forth. I'm basically suggesting that assets that already exist in teh game such as different types of signal sources and megaships, etc. could be used to enhance passenger missions.
Secondly I think if a passenger wants to go sight seeing. The player should be able to pick the targets. Maybe a passenger could ask to be taken to any metal rich world. In that case the player tracks down a metal rich world and flies near it. Or maybe a passenger is a thrill seeker and wants to see ships explode so you could take him to a conflict zone. Or a passenger likes neutron stars so the player takes them to a neutron star. Or ammonia worlds. Etc. This allows the player to be active during gameplay instead of flying from point a to point b.
As an aside I think it would also be great to a passenger surface vehicle and a reliable way to track down geysers and fumroles. An example of this in action would be a player gets a request from a passenger to see an ice geyser. The player than lands on an ice planet and searches for an ice geyser in his passenger srv.
There could be a limit for each passenger. Meaning maybe when you have hit 1 to 3 locations for a passenger he or she will request to go back to the station.
I apologize if my suggestions have already been brought up. If they have been I'm unaware of them.
Please let me know what you think
criticism is welcome as well as more ideas to improve passenger missions
Thank you for reading and fly safe.
Secondly I think if a passenger wants to go sight seeing. The player should be able to pick the targets. Maybe a passenger could ask to be taken to any metal rich world. In that case the player tracks down a metal rich world and flies near it. Or maybe a passenger is a thrill seeker and wants to see ships explode so you could take him to a conflict zone. Or a passenger likes neutron stars so the player takes them to a neutron star. Or ammonia worlds. Etc. This allows the player to be active during gameplay instead of flying from point a to point b.
As an aside I think it would also be great to a passenger surface vehicle and a reliable way to track down geysers and fumroles. An example of this in action would be a player gets a request from a passenger to see an ice geyser. The player than lands on an ice planet and searches for an ice geyser in his passenger srv.
There could be a limit for each passenger. Meaning maybe when you have hit 1 to 3 locations for a passenger he or she will request to go back to the station.
I apologize if my suggestions have already been brought up. If they have been I'm unaware of them.
Please let me know what you think
criticism is welcome as well as more ideas to improve passenger missions
Thank you for reading and fly safe.