Me too. It's like we've hyperspaced through these liminal barriers into a purely noumenal realm light-emanations and Thargoids which are the true Aeons trapped in incomprehensible logic.I just want to know what's going on.
Me too. It's like we've hyperspaced through these liminal barriers into a purely noumenal realm light-emanations and Thargoids which are the true Aeons trapped in incomprehensible logic.I just want to know what's going on.
CQC and Powerplay were before hoizons came out and engineers and multicrew were part of the horizons expansion, so they had no choice but to do them as people had already purchased it.I think a reasonable expectation would have been to assume that after the release of Horizons Frontier would continue to further work on all the talked about features/content like landing on lava worlds, atmospheric planets, more SRVs, ship and station interiors, tier-2 NPCs, etc.
Instead they started working on CQC, PP, Engineers, MC, ... you know, the usual complaints. All lot of this felt like a change in direction.
I believe that atmospheric planets and space legs aren't affected much by other feature development. It's probably one of the things that will bring them the most money, so not to make it a priority would be a strange business decision. I guess it's more likely that it's just a lot of effort.CQC and Powerplay were before hoizons came out and engineers and multicrew were part of the horizons expansion, so they had no choice but to do them as people had already purchased it.
But people were complaining about the base game so much, that after horizons they decided to spruce up the core gameplay areas, like trading, exploration and mining, also adding some other parts too like squadrons and a revised engineers.
As to more planets to land on, I am sure they are working on that in some capacity and it looks like we maybe getting elite feet if the leak is correct next year.
I suspect they have had a small team working on both for a while now.I believe that atmospheric planets and space legs aren't affected much by other feature development. It's probably one of the things that will bring them the most money, so not to make it a priority would be a strange business decision. I guess it's more likely that it's just a lot of effort.
I'd guess the team started small several years ago but in the meantime it'll be rather big. If Space Legs is going to be released next year they'll want to have the majority of people working on it, doing textures, audio, animations, models, etc. The early team probably started with conception, improvements to the engine and creating tools / editors for the designers.I suspect they have had a small team working on both for a while now.
I completely agree. I was thinking right after horizons. Right now, I suspect most of the team is on the next big update and a small team is pumping out these small updates just to keep things ticking over. I am hopeful of the Ice planets and rock scatter updates in the update after fleet carriers.I'd guess the team started small several years ago but in the meantime it'll be rather big. If Space Legs is going to be released next year they'll want to have the majority of people working on it, doing textures, audio, animations, models, etc. The early team probably started with conception, improvements to the engine and creating tools / editors for the designers.
All this stuff takes time.
Beyond wasn't enough features (nor content) for an expansion.
I remember back when in the earliest days, PvP was about who could shoot off the opponent's power distributor first. (Because at the time, that meant the capacitors would no longer recharge.) Yeah, there are things that I don't miss.
But yeah, pretty much nobody expected at Horizons' launch that the next big expansion will be five years later. (Assuming Frontier do make their late 2020 deadline, and it doesn't slip into 2021.) Nor when Horizons ended after almost two years (instead of one) that the next would be three years. Beyond wasn't enough features (nor content) for an expansion.
Feels like player satisfaction was way higher back then though. But since the player base was quite small and consisted of mostly hardcore fans it is to be expected I guess.
Yeah, IIRC this was in alpha 2, maybe 3. Thankfully, it didn't last long.I don't remember the power distro being meta but I remember disabling the docking computer would destroy the ship
But maybe with more original input and constructive ideas.Don't know about pre release but the forums in 2014/2015 were just as toxic as they are know. Or worse.
BTW is SC out yet?There probably wasn't a troll brigade of bored, angry and frustrated Star Citizen fans infiltrating this community at that point either.
Ahh but the sound of those multi's has definitely changed since Alpha days... and do you know what.. I even think they ''seemed'' to do more damage in those halcyon days!Thanks to those who posted the Videos, absolutely brilliant to see the early game! It has changed a little from those days - has made me want to put multis on a Sidey now
What happened to that cool target icon??A watch of these early videos show the foresight in design of the early game that remains prevalent today. I was surprised to discover that "loitering is a crime" so long ago !
But haven't we come a long way since those early days ! (And I didn't get aboard until the LEP.)
Now we have Interstellar Initiatives , and are on the threshold of Fleet Carriers ....... and ARX points ! Oh my !
#2 .....
and that docking protocol ......