This would be great if the limits were actually accurate. I noticed your launched coaster doesn't have vertical drops. In the real world a similar launched coaster (Top Thrill Dragster) not only had vertical drips, but they can twist while vertical as well. I seen junior style coasters in real life with 45° hills. There are many styles of coasters in the game that has over-banked turns in their real life counterparts absent in this game. If you're going to have limits that differ from reality at least have the option to turn them off in sandbox situations or possibly in a scenario creator. The best thing to to is to make sure the limits are actually realistic. You have been paying attention to how coaster are built these days, right?I just thought it would be good to remind people that for us, rides and coasters in Planet Coaster offer something extremely unique which is their true authenticity. What's more, and I probably shouldn’t mention this, the authenticity (or limits on some coasters) will be used to great effect as challenges in the campaign scenarios.
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