Alpha 2.3 update is going live

Vampiro

Volunteer Moderator
Like i said its awesome! Cant wait to play around with it.

Just 1 tiny complaining/suggesting note :

Why add another coaster with different options? (We now have 2 winged coasters, 1 with launch and 1 with chainlift)
I hope the final game will go back to 1 coaster but with both options available. So in a weird case, weird scenario i can have a launch at first and halfway the track add a chainlift. (Not saying this would be a nice coaster, just saying i want to be able to do this)

It's a very tiny tiny complaint on this awesome game [happy]
 
Great update (the possibility of easy to do custom inversions is a great step to maximum freedom), but I still want ALL scenery pieces being able to rotate with the xyz axis return from 2.1.
Please Frontier, make it so we can do that again, it was a super powerful tool and you dont need to create a million different pieces thanks to it in the future.
 
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First off all really nice update. Thank you to all envolved and made this Miniupdate happen.

Absolutly love the carousel. And it came the right time. Started to feel sorry for my small guests.

Can it be that some sound was added to the coasters?

I think it is a good compromise to have two wing coasters for not killing planned campains. The campain which only requires the launch one, only it will be available. Or you got the launch, people hate it and you have to exchange it, because the guests want a wing coaster.

The diffference can be clearly seen. The chain lift is the generic. :D
Nice move to show people.
 
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Great update (the possibility of easy to do custom inversions is a great step to maximum freedom), but I still want ALL scenery pieces being able to rotate with the xyz axis return from 2.1.
Please Frontier, make it so we can do that again, it was a super powerful tool and you dont need to create a million different pieces thanks to it in the future.

Seconded.

Pretty, pretty please, Frontier?
 
For anyone wanting to hide supports, select natural path then the smallest width and length and place down. You will only have those small edging blocks which can hide with rocks/buildings/foliage and for now works until we can have a toggle button on the track editor to turn them on/off individually.

Hope that helps.

I have a rollercoaster running underground and it passes under several flat rides and raised queue/paths (above ground). I can't get rid of those with the natural paths and I have to use the rocks.
 
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I have a rollercoaster running underground and it passes under several flat rides and raised queue/paths (above ground). I can't get rid of those with the natural paths and I have to use the rocks.

That is fair enough. Was only a stop gap solution. Am sure they will include an option box to individually adjust the supports in the future as needed. And they only need a couple of nodes on them to drag and reposition them and things would be even more epic.

Is great to see they are still willing to drop a few mini updates though [big grin]
 
Update to my previous post even on a fresh Win 10 Pro install I get no sound after the Frontier Logo. Is anyone else experiencing this?
 
Really awesome! Love unexpected content updates!

I am very eager to try out the coaster editor revisions! Hopefully, they were able to, or are getting close to fixing that 'wiggle' in the track when doing any kind of half loop.
 
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I'd really like to add the carousel to my park but I also want to stick with 2.1 so that I can use the advanced rotate on wall pieces [blah]
 
Thanks a lot for this update. The carousel is really beautiful, especially at night.

And yes, please bring back advanced rotate on ALL pieces like in 2.1. And I really looking forward for advanced move/rotate building pieces in many angles (and not be force to rotate following the grid) to simplify the process to create multi-angle buildings.
 
Redid a section to check out the loosened restrictions.

So. Much. Better. [up][up][up]
BXKytCx.jpg


Took no time at all. Feels a bit strange at first having the controls inverted but totally manageable. So happy, thanks Frontier!
 
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