Alpha/Beta Insurance - Should we get it and how?

I cannot provide "proof" - image quality is subjective. However I can upload screenshots (huge ones, I mean really huge) and you can compare quality all you like. As for how you value my opinion? I care not.

The problem is "super graphic's" were cut down so some could actually play the game on min-spec PC without alot of issues, I said it earlier my PC ran ED alot better with each of your percieved "downgrade's for Xbox."
 
Heck, did you know that fighting game with the robo=raptor(forget it's name) run's at 90?! That blew my mind as I've alway's seen every game "locked 60FPS" before that.

No...I did not know that we had any 90 fps IPs in the catalog. But I can see how a fighting game could run at a speed that high. There isn't a heck of a lot to render in a typical fighter as compared to a full open world environment complete with trees, clouds, NPC cars, aircraft, interior details for the player's vehicle, DTS surround sound etc. etc.

I always go back to GTA5 whenever I read anyone attempting to blame poor performance on the XB1 hardware itself. I remember all the PS4 fanboys laughing before the final release and making stupid claims that the XB1 version wouldn't be able to run a locked 30fps for GTA Online at 1080p 32 bit color.

Well, it not only can, for a good three months after the next gen version releases, the XB1 version was actually the more stable of the two, running far smoother overall, with far less frame rate issues than the PS4 version. I own both and actually tested for SONY on the PS4 version, and found that whole situation hilarious! :D

In actuality, the PS4 issues were not the hardware's fault. It was net code issues with PSN, which we all knew was going to be a problem based on our late beta testing with a much, much smaller sampling of users. I so much wanted to predict the XB1 was going to smoke the PS4 version on release, but I was under an NDA and couldn't say anything.

Still... It was fun waiting for the release and what I knew was going to happen. lol! :D
 
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The problem is "super graphic's" were cut down so some could actually play the game on min-spec PC without alot of issues, I said it earlier my PC ran ED alot better with each of your percieved "downgrade's for Xbox."

If you can find me a host for 5670x1080 uncompressed screens I'll upload as many as you like :) And those are the small ones!

as a very cropped example I offer this:

ex1.png


Can you honestly say the XB1 version looks like that?
 
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No...I did not know that we had any 90 fps IPs in the catalog. But I can see how a fighting game could run at a speed that high. There isn't a heck of a lot to render in a typical fighter as compared to a full open world environment complete with trees, clouds, NPC cars, aircraft, interior details for the player's vehicle, DTS surround sound etc. etc.

I always go back to GTA5 whenever I read anyone attempting to blame poor performance on the XB1 hardware itself. I remember all the PS4 fanboys laughing before the final release and making stupid claims that the XB1 version wouldn't be able to run a locked 30fps for GTA Online at 1080p 32 bit color.

Well, it not only can, for a good three months after the next gen version releases, the XB1 version was actually the more stable of the two, running far smoother overall, with far less frame rate issues than the PS4 version. I own both and actually tested for SONY on the PS4 version, and found that whole situation hilarious! :D

In actuality, the PS4 issues were not the hardware's fault. It was net code issues with PSN, which we all knew was going to be a problem based on our late beta testing with a much, much smaller sampling of users. I so much wanted to predict the XB1 was going to smoke the PS4 version on release, but I was under an NDA and couldn't say anything.

Still... It was fun waiting for the release and what I knew was going to happen. lol! :D

Just found it. it's Killer Instinct. It doesn't look too bad either for a fighting game(not my kind of game so that's a huge compliment).

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If you can find me a host for 5670x1080 uncompressed screens I'll upload as many as you like :) And those are the small ones!

as a very cropped example I offer this:

http://s29.postimg.org/weiwgq5zr/ex1.png

Can you honestly say the XB1 version looks like that?

No, and the PC version doesn't either through my MINIMUM-SPEC PC.
 
If you can find me a host for 5670x1080 uncompressed screens I'll upload as many as you like :) And those are the small ones!

as a very cropped example I offer this:

http://s29.postimg.org/weiwgq5zr/ex1.png

Can you honestly say the XB1 version looks like that?

Downgrading graphics resolution to compensate for bad code does not impress me. If you can throw a huge amount of CPU and GPU horsepower at something badly written, chances are a fast enough machine will still be able to render it smoothly for the user. That doesn't mean anyone should be impressed, or blame the XB1 for not being able to run the same bad code.

But at the same time, the XB1's highest resolution is 1080p. It obviously isn't going to be able to compete with those higher resolutions obtainable on a high end PC. I don't think anyone is attempting to claim otherwise.

I'm personally willing to give up some graphics resolution for all the things the XB1 brings to the table that the PC version never will. Xbox Live is one very good example. ;)

But if they do something insane and idiotic like come down from 1080p to 960 or something, that is going to be a VERY BAD MOVE, and basically seal the game's fate on consoles for good. As in FLOP and get the heck off our catalog! You're stinking up the place with this embarrassment!
 
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That doesn't mean anyone should be impressed, or blame the XB1 for not being able to run the same bad code.

You can run batch jobs the same as a bank does on an average PC, and send the exact same printing jobs a bank does to an inkjet printer. It will take months to do the same amount of work one mainframe and output framer can do in one night, even though the PC is actually very much faster than most mainframes. Use the right tool for the job.
 
You can run batch jobs the same as a bank does on an average PC, and send the exact same printing jobs a bank does to an inkjet printer. It will take months to do the same amount of work one mainframe and output framer can do in one night, even though the PC is actually very much faster than most mainframes. Use the right tool for the job.

Saw that comment comming, you remind me of myself. I play out my argument's very simmilarly in real life, nice job. ;)
 
Just found it. it's Killer Instinct. It doesn't look too bad either for a fighting game(not my kind of game so that's a huge compliment).

RIGHT! Of course! Probably one of the most HYPED Fighting IPs we have seen in a while! LOL!

I'm not into fighters either. I use to be back in the Super NES days. But back then, we didn't have much of a choice did we? lol! :D
 
I'm personally willing to give up some graphics resolution for all the things the XB1 brings to the table that the PC version never will. Xbox Live is one very good example. ;)

That's something I never use, and so will never miss - even though I have a Gold subscription.

But if they do something insane and idiotic like come down from 1080p to 960 or something, that is going to be a VERY BAD MOVE, and basically seal the game's fate on consoles for good. As in FLOP and get the heck off our catalog! You're stinking up the place with this embarrassment!

Sorry - that makes no sense at all. If you are willing to give up graphics resolution, what is the problem with dropping from 1080 to 960? It's simply a resolution drop you said you were willing to accept.
 
That's something I never use, and so will never miss - even though I have a Gold subscription.



Sorry - that makes no sense at all. If you are willing to give up graphics resolution, what is the problem with dropping from 1080 to 960? It's simply a resolution drop you said you were willing to accept.

I thought you said you owned an XB1? Surely you must be aware of the MAGIC difference between 1080p, and anything lower than 1080p? Any next gen console game that is unable to run at what is now considered the defacto standard for ALL next gen console games is tantamount to an admission of failure and that game will pay a very heavy price both in review scores and as a direct result its potential for any respectable retail sales numbers.

Whether this makes any sense from a technical standpoint is irrelevant. Its a perception that can't be countered with technical explanations that argue that the difference is imperceptible.

The bottom line is that the XB1 is more than capable of running anything I have seen graphically in this game at a solid and locked 30fps, and considering the relatively TAME level of graphic assets needing to be on display and in motion at any given time, there is really no reason why the XB1 version shouldn't be able to run at a solid and locked 60fps. And without the need to reduce the graphics resolution below 1080p / 32 bit.

And like I said in one of my earlier posts here, there are plenty of examples of games that were released as far back and 18 months ago that are running at these speeds with far more on their plate for the XB1 to render than Elite Dangerous is demanding of the same hardware.

If FD is unable to pull this off, then in some respects, they deserve to suffer the consequences, which unfortunately means that we as early adopters and beta testers are on the losing team. :(

I am giving FD the benefit of the doubt that they have all these bases covered, and have used some of the seed money they received from their deal with MS, to hire a good number of EXPERIENCED XB1 coders and XBOX LIVE savvy network programmers who know what needs to be done to get this game running up to the level of performance those of us well versed in this console's specs and capabilities know it can handle with ease.

Do you understand my point now?

I ask because it would appear that I can't hold a conversation with you without having to explain everything I am referring to in detail, because you don't seem to have any idea what I am referring to, and consistently miss my entire point (s).

So how about we just leave it right here... Shall we?

Have a good night. :)
 
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Yes I own an XB1. Yes I bought Elite for it. 30PFS is shameful, that is half a single screen refresh on this panel. It only gets progressively worse on better panels. You have no idea of what a network programmer is, let alone what they do. Sorry about that.

Indeed - I have very little idea of the concepts you mention. I'm a mainframe hardware guy. I only get to deal and directly influence mainframe hardware, and not stuff that plugs into TV's. Sorry about that.
 
Yes I own an XB1. Yes I bought Elite for it. 30PFS is shameful, that is half a single screen refresh on this panel. It only gets progressively worse on better panels. You have no idea of what a network programmer is, let alone what they do. Sorry about that.

Indeed - I have very little idea of the concepts you mention. I'm a mainframe hardware guy. I only get to deal and directly influence mainframe hardware, and not stuff that plugs into TV's. Sorry about that.

FYI: NetCode is what you are relying on when you play the game with other human players. It is also what is used when your CLIENT (XB1) is calling for or sending back data packets to the server in order to stay synced with the game for things like your current location within the game's galaxy map, station/ship orientation in 3D space etc.

A lot of the issues we are seeing with this build of the game is actually being caused by very uneven net code. This is what prompted me saying that FD really needs to hire some highly experienced "XBL" specific net coders to make sure that the network code they write into the XB1 version of the game is robust and optimized for this proprietary gaming network and the proprietary client hardware (the XB1 console itself).

This is all different than what is used for the PC and the Mac and the multi-player mechanics they use. I hope to god they are not using the same network programmers who wrote that network code for the XBL and XB1 versions of those same things! They are different enough that there isn't time to send these guys to school to learn this stuff as they go! FD needs to hire professionals in these areas with resumes that include lead and senior level positions on other major XB1 online games!

I have no idea where all this is at with ED, but based on what I am seeing and experiencing with this current build for the XB1, I see no evidence of any Xbox Live specific coders, programmers etc. being involved in the net code we are using right now. The dismal performance screams NOVICE/NOOB in all things XBL network specific!

Also, in closing...When I said I was willing to take a lower resolution for the advantages of Xbox Live's superior online features and performance, I was referring to those super high PC based resolutions that were pictured in an earlier post. Not a reduction from 1080p to something lower. ;)
 
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I just can't stop LOLing I'm afraid. Seriously - that is the funniest thing I have ever read on this forum and you deserve a hearty +1

Now I'm going to go and craft some UDP that only works on Intel chipsets, might work on some SMC NIC's, but Realteks choke on. Oops - the XB1 has a Realtek NIC - sorry about that.
 
I just can't stop LOLing I'm afraid. Seriously - that is the funniest thing I have ever read on this forum and you deserve a hearty +1

Now I'm going to go and craft some UDP that only works on Intel chipsets, might work on some SMC NIC's, but Realteks choke on. Oops - the XB1 has a Realtek NIC - sorry about that.

I'm afraid you have me (us) at a disadvantage. Since you didn't quote the comment, or the specific portion of a comment you find so funny, I've absolutely no idea what you are referring to.

Oh well... I'm sure it wasn't anything too terribly important anyway. :)

Carry on CMDRs! lol! :D
 
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I recall reading from a post that current game preview program players will be rewarded/acknowledged in some way.

The reduced insurance costs would be a nice way to do that for sure. If we don't get some kind of reward like that, I'd like to see a mechanic where your insurance rates lower as you increase in pilot rank.

Either that or give us a Founder's kinda status and access to Jamison Memorial. :p
 
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