CHAPTER 9
The BSI boffins had tweaked and rebuilt and retweaked the Brass Baboon coaster and erected the new version in its assigned place. Then they rolled up their sleeves and set to work on the final area of the park, Dwarf Mountain, of which the Brass Baboon would be the main attraction. However, they quickly realized that, due to its sheer size and the plans they had for decorating it, that the Brass Baboon would have to be treated as a whole park area in its own right, with the more mundane aspects of Dwarf Mountain, including completion of the train, to be put later on the schedule.
And so, for the last while the boffins have been doing nothing but working on the Brass Baboon. This required much forethought and numerous false starts, due to the complicated combination of paths, coaster, and 2 legs of the train track all having to meet and cross in the same general area, the whole to be covered by the actual topographic feature of Dwarf Mountain itself. Rides and extensions of tracks won't go over existing paths without wanting more altitude than is really necessary, terrain won't go well around existing paths, etc. So ultimately, it was 1) place the Brass Baboon (with many changes of mind), 2) run the train tracks through the closest parts of it, taking care to be straight and level where it would be going over future paths (again with many changes of mind), 3) raise the ground slightly under all this, and 4) get the paths up under the coaster and train tracks.
After this, it was on to scheming how best to entwine the train tracks through the coaster and be thinking how to build the mountain around both tracks and the buildings that would be embedded in the mountain along the tracks, and what those buildings would be. Eventually BSI management made irrevocable decisions on all this and the real work finally got underway. So ever since, the boffins have been hard at work making all these buildings and have now finally reached a point where the bulk of that work is done. Minor changes here and there are necessary but a major milestone has been passed. Now its mostly a matter of burying all this hard work under tons of dirt, adding a few shops in nooks and crannies as this happens. This burial is necessary as this is a dwarf hole (so will mostly be a dark ride), but it will make various aspects of the work hard to see later. So BSI decided to show off things nowm, before the dirt goes on.
So here's what things looked like at an early stage. The Brass Baboon is in place, the train tracks run, and the station building started to give an idea of where its queue and exit will come out, so that the main paths could be led in that direction.
And here things are at prestent, with the paths run, all all (or at least most) of the associated buildings and pathing done, and mostly only landscaping remaining.
So, now for the tour. Starting at the bottom and going more or less in order of appearance, here are what will soon become tunnels, with naked rock between the supporting buildings shown here. Or the entrances to shops. This path is so long and so far from other shops that the peeps will need refreshment. Anyway, the upwards-sloping path leads past the entrance of the Brass Baboon queue and will eventually surface in the rest of the Dwarf Mountain area.
This is the station itself and main queue space for the Brass Baboon. It's got a sort of dwarfpump decor. We'll see if this ever gets full, as the ride itself really isn't that great. There will be a roof on top of the rafters (same as other buildings) to keep loose dirt from falling into the room.
After leaving the station, there's a rather tall lift hill. To break up the monotony of this, there's this little mechanic's storeroom at a point about 1/3 of the way up where another arm of the track comes close by.
The plan is that the coaster will break the surface at the top of the lift, where there will probably be a watchtower, then dive back down into a tunnel leading to the throneroom of the King Under the Mountain. It will then go up through the roof, turn around, and come back the way it came. The train also runs through this room. Here's an overhead view and a look looking back from where the train leaves the room. It's got lots of blinkenlights.
After wandering through some tunnels, the coaster will go through what I call the 1st of 3 "swoops", which are where it will break the surface and rocket along battlements of castellated towers on the mountainside. All the "swoops" need more detailing but that can wait until the mountain itself starts to take shape and can be fitting into that. I think the 2nd swoop needs to be rebuilt completely as it just doens't look good. It's got square towers instead of round, they just don't work well.
After the 2nd swoop, the coaster runs right up the side of a fake station, the interior of which is the last thing on agenda before returning to the real station. It's supposed to be a place where you might be able to change from the main circum-park railroad to the local dwarf subway (the Brass Baboon).
After this, there's the only "inversion" on the Brass Baboon, a 90^ bank. This is an "Invincible" gigacoaster which says it can't invert, but for some reason the game counts a 90^ bank as an inversion. This is all in the vertical and will break the surface. Then back into the tunnels before the last "swoop".
Then it's back into the mountains before passing through the boiler room, trreasury, and then the fake station again.
The Brass Baboon, being buried mostly inside a mountain, will be essentially a dark ride, so needs illumination. This being the main dwarf area, that lighting is a bit fancier than found in the other dwarf buildings scattered around the park. And it largely has a red tint, so as not to spoil their night vision needed for the places with very little lighting.
And finally, here's the "King Under the Mountain" or, as BSI management calls him, "The Man in the Ball Gag Mask". Yes, Festive King Coaster is trapped on a 4m x 8m section of isolated path, necessary because the only throne in the game is a bench that can only be placed on a path. His costume is equipped with an electric shock mechanism to keep him from leaving his assigned area after he's entombed under the mountain. But hey, there isn't an animatronic king (let alone a dwarf king) so an entertainer was necessary

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So, hopefully next time I'll be showing the finished ride and will update the park in Workshop. But we're not there yet.