Yes, Fleet carriers again...
I've been preparing to move a fleet of ships to Colonia and, TBH, engineering modules for ships that are already there was proving to be a bit of a faff.
So, I've made a decision.
I'm bringing a bunch of ships back from Colonia to engineer them and then I'm going to load the entire fleet onto a Carrier and haul 'em to Colonia myself.
In the end I figure it'll save me a heap of Credits 'cos, even though I'm spending Cr2bn to transfer ships back to the bubble, I can then buy a Carrier and save about Cr5bn on the cost of transfering my fleet to Colonia.
Point being, I'll be spending the Credits on a Carrier to move my fleet, rather than spending Cr5bn to move my fleet and then buying a Carrier as well.
So, now I just need for FDev to not screw up Carriers and not make gathering fuel and supplies too arduous.
Here's what I'm planning on taking (if anybody cares):-
Lrg 1: Anaconda - Combat ship.
Lrg 2: Anaconda - large Multirole ship.
Lrg 3: Anaconda - Exploration ship (to get back to the bubble... eventually)
Lrg 4: Cutter - Cargo ship.
Lrg 5: T10 - large Mining ship.
Lrg 6: Orca - Passenger ship.
Lrg 7: Python - Mining ship.
Lrg 8: Python - Cargo ship.
Med 1: Krait Mk2 - Multirole.
Med 2: Krait Mk2 - Naughty ship.
Med 3: AspX - Mat Scavver.
Med 4: Phantom - Exploration ship.
Sml 1: DBX - Scout ship.
Sml 2: iEagle - Canyon Runner.
Sml 3: Hauler - Taxi.
Sml 4: Cobra mk3 - Just 'cos.
I have a plan now, FDev.
Down let me down.
I've been preparing to move a fleet of ships to Colonia and, TBH, engineering modules for ships that are already there was proving to be a bit of a faff.
So, I've made a decision.
I'm bringing a bunch of ships back from Colonia to engineer them and then I'm going to load the entire fleet onto a Carrier and haul 'em to Colonia myself.
In the end I figure it'll save me a heap of Credits 'cos, even though I'm spending Cr2bn to transfer ships back to the bubble, I can then buy a Carrier and save about Cr5bn on the cost of transfering my fleet to Colonia.
Point being, I'll be spending the Credits on a Carrier to move my fleet, rather than spending Cr5bn to move my fleet and then buying a Carrier as well.
So, now I just need for FDev to not screw up Carriers and not make gathering fuel and supplies too arduous.

Here's what I'm planning on taking (if anybody cares):-
Lrg 1: Anaconda - Combat ship.
Lrg 2: Anaconda - large Multirole ship.
Lrg 3: Anaconda - Exploration ship (to get back to the bubble... eventually)
Lrg 4: Cutter - Cargo ship.
Lrg 5: T10 - large Mining ship.
Lrg 6: Orca - Passenger ship.
Lrg 7: Python - Mining ship.
Lrg 8: Python - Cargo ship.
Med 1: Krait Mk2 - Multirole.
Med 2: Krait Mk2 - Naughty ship.
Med 3: AspX - Mat Scavver.
Med 4: Phantom - Exploration ship.
Sml 1: DBX - Scout ship.
Sml 2: iEagle - Canyon Runner.
Sml 3: Hauler - Taxi.
Sml 4: Cobra mk3 - Just 'cos.
I have a plan now, FDev.
Down let me down.
