Alright Odyssey, we need some more guns

Also need some more plant variety on Odyssey planets.

you can't just seed the galaxy with a dozen or so plant types and leave it at that.

absolutely baffling that procedural generation is this studio's strength and they chose not to use its power to generate basic plant life throughout the galaxy.
 
Also need some more plant variety on Odyssey planets.

you can't just seed the galaxy with a dozen or so plant types and leave it at that.

absolutely baffling that procedural generation is this studio's strength and they chose not to use its power to generate basic plant life throughout the galaxy.

Indeed!
Reminds me of NMS's procedurally generated flora, there's a small collection of plant/tree models and not even any variations to them. So you end up with the same 20-30 trees on every planet in every galaxy.
 
Also need some more plant variety on Odyssey planets.

you can't just seed the galaxy with a dozen or so plant types and leave it at that.

absolutely baffling that procedural generation is this studio's strength and they chose not to use its power to generate basic plant life throughout the galaxy.
That'd earn us a lot of codex profit. Sign me up! :D
 
Indeed!
Reminds me of NMS's procedurally generated flora, there's a small collection of plant/tree models and not even any variations to them. So you end up with the same 20-30 trees on every planet in every galaxy.
Compared to NMS, the flora in ED is painfully sparse, and the planetary environments are relatively bare bones.

I mean, come on...

Unleazhed1.jpg

elite-dangerous-2021-04-08-23-15-54-52-adityan-a-9-b-osseus-pumice-and-concha-labiata-parent-jpg.218491


Don't get me wrong, EDO is far less cartoonish than NMS, but it's very difficult to compare the "on foot" experience of the two games and come out of it saying that they share anything more than the most basic similarities. EDO has a long way to go, and I genuinely hope it gets there. You're right about NMS having a limited variety of basic models and textures to encounter, but you can tell that it was designed from the ground up for out-of-ship gameplay and experiences.
 
So... we have flora. We also have, in the guise of Thargoids, intelligent, space-faring aliens. Additionally, at some point in the past, Guardians.

Now, if we take into account the Drake equation* then... well, where's all the fauna at?

* Yes, I know it's theoretical but wouldn't it be great to see - as well as a plethora of new and unique flora - animals of some kind? Some could be hostile** so we could have on foot xeno weapons ***

** "Is this a stand up fight sir, or another bug hunt?"

*** Hint hint.

This post is a little tongue-in-cheek admittedly and while the above would be... interesting, it would need to be done in a believable way and not turn Elite into some cartoony arcade game.

Do I wishful think much?

:D
 
Compared to NMS, the flora in ED is painfully sparse, and the planetary environments are relatively bare bones.

I mean, come on...

Unleazhed1.jpg

elite-dangerous-2021-04-08-23-15-54-52-adityan-a-9-b-osseus-pumice-and-concha-labiata-parent-jpg.218491


Don't get me wrong, EDO is far less cartoonish than NMS, but it's very difficult to compare the "on foot" experience of the two games and come out of it saying that they share anything more than the most basic similarities. EDO has a long way to go, and I genuinely hope it gets there. You're right about NMS having a limited variety of basic models and textures to encounter, but you can tell that it was designed from the ground up for out-of-ship gameplay and experiences.
To be fair NMS seems to have atmo+flora+fauna on almost every single planet you land on. Not to mention identical gravity on all of them.
ED doesn't have full atmos implemented so of course the flora would be much sparser in comparison.

With that said, EDO could definitely do with more flora variety.
 
All I really want so far in terms of new weapons is a proper hitscan sniper rifle. Who in the galaxy designs a human sniper weapon that alerts enemies when fired, and has shots that travel slowly enough to be dodged at short distances?

Thargoid infiltrators, that's who.
 
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