Biggest related problem this game has is nothing is flagged as co-op when games have been doing that for at least a decade.
Herein lies the rub, though.if a guy like Alec Turner, who´s passion for this game and excellent playtechnics is out of question, think this is a little to difficult, this should ring a bell inside frontier.
If its true that they increased the difficulty to promote people flying together, I...
From memory, there were probably two separate sets of complaint involved there.if my memory serves me well (I'm old...) - the biggest group of players threatening to stop playing the 'war game' as it was too hard to win!
The Spire sites do present an interesting challenge - the Banshee missiles are initially a worthwhile threat, but as they appear to be dumbfire might easily be avoided by flying away at a reasonable speed. Likewise, attacking the Orthrus is simple if they are busy scanning (or whatever they are doing) near a spire as the become oblivious to one's attack and forget to fight back (please tell me this is a bug! If it isn't... Well...) but are challenging if attacked in normal flight.I would expect that if they did increase the difficulty it would have ben because the players were advancing faster than FDEV's "cunning plan" is predicated on. FDEV has a habit of using their "thumb on the scales" to manipulate players / story progression.
It probably was, as the bigger groups specialising in AX combat were used to 'just winning', even in Sidewinders.The majority of complaints that the difficulty was too high came in the first week
Definitely not dumbfired - they just move rather slowly for a missile. They behave more like the tragically slow torpedoes. And can be diverted via ECM.but as they appear to be dumbfire might easily be avoided by flying away at a reasonable speed.
I’d be more curious if there was a specific response coded into a specific Titan to respond to, well, losing all control systems*. Otherwise it’s just gonna sit there kind of looking all menacing, without doing much, since they for some reason are acting like a force that is limited by where it can appear at any given time. Which is, evidently, not the case with the Thargoids, and if a Titan decides to start moving again, it’s not like we can do much about it but see where it lands.If the Thargoids respond to losing Leigong by sending eight more, that could make things even more interesting...
Now I'm going to have to watch!Definitely not dumbfired - they just move rather slowly for a missile. They behave more like the tragically slow torpedoes.
Assuming that it was on the same sort of quasi-cubic difficulty that it currently is, that would suggest:It would have been interesting to see if the difficulty remained 'impossible' once the incursion had grown and Thargoid resources were spread thinner
There were about two months between "can a Titan actually place Alerts?" coming up as a hypothetical question, and the actual test of it, with no attempt to keep what was happening secret, and the expectation being that they could. So even if they just hadn't thought of that, they had quite a while to fix it if they wanted it to be fixed.I’d be more curious if there was a specific response coded into a specific Titan to respond to, well, losing all control systems*. Otherwise it’s just gonna sit there kind of looking all menacing, without doing much
Perhaps, but that doesn’t really solve that we can’t really ‘remove’ the source of the problem itself, which is the actual Titan. But I guess it won’t be much of one with the control sphere neutralized… which I take will not be achieved any time soon? I don’t exactly know how long that plan would take to execute around Leigong.I have to assume - given the repeated balance changes in our favour - that it's something we're vaguely supposed to be doing at this point.
Really depends how much firepower is available (and, of course, if Spires stay recaptured!) - it could theoretically be done in a month with a sufficiently strong attack, I'd expect more likely to be sometime in Q1 next year.Perhaps, but that doesn’t really solve that we can’t really ‘remove’ the source of the problem itself, which is the actual Titan. But I guess it won’t be much of one with the control sphere neutralized… which I take will not be achieved any time soon? I don’t exactly know how long that plan would take to execute around Leigong.
Brilliant! You are, as always, a great source of 'number twisting' response - Thanks for doing the sums I couldn'tAssuming that it was on the same sort of quasi-cubic difficulty that it currently is, that would suggest:
- first victory somewhere in the 25-30 LY range, maybe after six-to-eight weeks of the war [1]
- ability to win multiple victories in the 30-40 LY range, though it'd have taken the Thargoids until U16 or so to be placing a substantial number of attacks out there anyway
- ability to win all important systems in the 50-60 LY range (which is the point where there really start being important systems) after a couple of years waiting for the Thargoids to get there
- possibly ability to generate a stalemate situation at 70-80 LY after five years or so but the details are so hypothetical at that point it barely matters.
Yes. Though, arguably, we're not supposed to be doing that sum, in the same way that we're not supposed to count up that a million or so pirate ships get destroyed every week without this ever seeming to deter them.As it stands, a small number of human combatants, in relation to the alien forces, are destroying literally millions of the Thargoid resources reasonably effortlessly, which makes the threat of Galactic war highly improbable - unless better and less predictable Thargoid assets appear over time.
Yes, underneath all of the semi-realism and quasi-simulation, it is just a game after all.Yes. Though, arguably, we're not supposed to be doing that sum, in the same way that we're not supposed to count up that a million or so pirate ships get destroyed every week without this ever seeming to deter them.
If you wish to get the Caustic sink etc. mats in the future, I'll wing with you, if you wish. More guns can be helpful at times.Overall it seems to me a reasonable balance across the play surface, I can choose to have an easy session, a very difficult session or an in-between session each time I play.