General Am I stuck with this station forever?

I placed station at the wrong spot.
Got gas giant with metal ring (A ring) and ice ring (B ring). Meant to place it in a ice ring (B ring) but didnt know how it works. Looks like slot 0 is A ring and slot 1 is a B ring. I thought slot 0 is somewhere in ring and slot 1 is outside the ring.
Now I placed Orbital construction site there and theres no cancel button anywhere. And since there is no "out of date" mechanic (Primary starport already build) looks like I'm stuck with this.

For clarification, I didnt start building it. Immediately regret placing it there.

What can I do? For sure I can build 2 more settlements and just place station in the right spot, but this construction site will be there forever. Right?

Should I contact support? Should I write suggestion? Like "Cancel button" or "Cancel button for 1 hour after placement"?

Any input is appreciated

If you are interested: Col 285 Sector PV-Y b16-0
body: 5
 

Attachments

  • Wrong_spot.png
    Wrong_spot.png
    127 KB · Views: 52
May I add the suggestion of upgrade and demolish buttons too ? Currently, if you build something, that's what you are stuck with. I'd love to be able to upgrade an outpost for example to a Coriolis later. And even later to an Orbis.
 
.. and five minutes after they add Cancel there will be someone asking for an Undo as they accidentally delete their favourite station.

Can't wait :D
Obviously that should only work for Starports at less than 100%.
...and five minutes after they add that there will be someone asking for an Undo as they accidentally delete their favourite 99% finished Orbis.
 
Definitely need a facility removal feature. This would result in complete loss of credits, commodities, and time. That's okay. Similar to Fleet Carrier decommissioning any ships or modules stored at the facility get bumped to another facility (Or alternatively, the facility must be emptied for decommissioning to be initiated). To ensure a facility is not removed by accident, it could take a full 7 days for the decommissioning to take place.

Two Big Reasons For Facility Removal:

1. Removing a facility that was simply an 'oops'.

2. Removing a completed lower tier facility to make room for a better or higher tier facility. Especially for systems with limited slots and a cmdr would like to 'upgrade' the system.
 
2. Removing a completed lower tier facility to make room for a better or higher tier facility. Especially for systems with limited slots and a cmdr would like to 'upgrade' the system.
That's probably a bit too exploitable - build a T1 to get a T2 point, build a large Odyssey T2 to get two T3 points, build your Orbis, demolish the six pre-requisite stations, rebuild them to get another six T3 points.

Checking if a removal of a completed facility continued to meet all prerequisites higher up (especially since starting with a T2 or T3 blueprint deliberately lets you bypass some of them) would probably be over-complex.

Allowing cancellation of constructions that aren't yet finished (and especially those with nothing delivered yet) I think is reasonable, though.
 
Checking if a removal of a completed facility continued to meet all prerequisites higher up (especially since starting with a T2 or T3 blueprint deliberately lets you bypass some of them) would probably be over-complex.
Regarding Tier points: It doesn't matter if the requirements for the higher up tiered facilities aren't met anymore. The cmdr did the work. The facilities were completed. Tier points were gained. If a cmdr wants to complete builds and keep tearing them down to accumulate tier points who cares. 🤷‍♂️ I don't see an exploit.

Regarding Prerequisite Facilities: Certainly the removal process needs to check if the facility being removed is linked to another facility. If it is, then it can't be removed.
 
That's probably a bit too exploitable - build a T1 to get a T2 point, build a large Odyssey T2 to get two T3 points, build your Orbis, demolish the six pre-requisite stations, rebuild them to get another six T3 points.
There are video games that can do basic accounting, I'd like to believe E: D can do that too, given the appropriate coding.

Take generic strategy game 1: you build 2 farms, they give you food for 5 soldiers each. You train 10 soldiers. You demolish one farm. Now the food UI shows 10/5 food in red, and you can't train more soldiers. But you keep your existing soldiers. If enough die, the food UI drops to 4/5 and now you can again train 1 soldier.

It's just a matter of showing resource points in a different colour / with a minus sign etc. etc. on the HUD.
 
I placed station at the wrong spot.
Got gas giant with metal ring (A ring) and ice ring (B ring). Meant to place it in a ice ring (B ring) but didnt know how it works. Looks like slot 0 is A ring and slot 1 is a B ring. I thought slot 0 is somewhere in ring and slot 1 is outside the ring.
Now I placed Orbital construction site there and theres no cancel button anywhere. And since there is no "out of date" mechanic (Primary starport already build) looks like I'm stuck with this.

For clarification, I didnt start building it. Immediately regret placing it there.

What can I do? For sure I can build 2 more settlements and just place station in the right spot, but this construction site will be there forever. Right?

Should I contact support? Should I write suggestion? Like "Cancel button" or "Cancel button for 1 hour after placement"?

Any input is appreciated

If you are interested: Col 285 Sector PV-Y b16-0
body: 5
My suggestion would be to make the slots actual locations prior to building that you can target and SEE where they are at. Go to the system map, select a slot you're interesting in using and target it, then physically fly there and see where it's going to be. That way you know where and what you should build there.
This guessing where the slot will end up is ridiculous.
 
Back
Top Bottom