Am I the only one who hopes our Ships *don't* get atmospheric landing?

On the indirectly related note, I'd hope these are not a thing due to the fact that it means additional things like to render in case of ELW. Ergo, it would be a very heavy influence for people with weaker PC rigs and obviously for consoles. I mean, No Man's Sky - slip aside that it is an average game albeit somewhat resurrected by the new patches - already have issues on anything else than Xbox One X while dropping into atmosphere (speaking from my own experience as Xbox One S owner, NMS can HEAVILY chug on that).

Unless we assume that by 'atmospheric landing' we understand these desert and icy planets, then I am all in.
 
Last edited:
I also hope not ALL ships can enter an atmosphere. It has logic, when ships are built in space why would they always be atmospheric entry and flight capable ?. At the very least there should be massive difference between how an eagle handles and how a t7 handles in an atmosphere

Water wise I think the lore already has us covered. Iirc in elite lore of the ships we know exist only the dolphin, orca, beluga AND Moray Starboat are capable of twinning as a submersible....
Other ships which are atmosphere capable I would assume would float and that would then give potential for a new SRV type, a sub of some description.
 
Last edited:
Mate I do get where you are coming from.. I also wish they had designed the non atmospheric flight model differently (much more challenging)

As mentioned above, atmospheric drag proving challenging wouldn't make sense, our ships always give us 5m/s² more than the gravitational acceleration, essentially we have infinte thrust. We dive into stars, scoop from neutrons, have shields capable of protecting us from energy based and kinetic weapons etc etc.

DB likes to talk about weather.. My only hope is that we get things like severe turbulence, extreme micro bursts/wind shear, poor visibility (rain/fog/snow/giant chuncks of hail) Severe electrical storms effecting HUD instruments, various atmospheres affecting shields and hull.

Also better automation for flying blind (at least for truckers)

Almost forgot! Real danger for gas giant mining, crush depths, massive electrical storms etc.

The odd things is Ship in Elite are pretty aerodynamic for space craft, like you said before they are often a bit like lift bodies. I'm sure they (or we) can handwavium our way out of it somehow. The FSS in VR I've imagineered my way out of as wearing VR (in VR). Perhaps the shape of the ships increases the chance of the ship surviving an atmospheric landing if the shields are down or reduces the need for power to shields and thrusters...


I really, really, really, hope weather is a thing though. I want bad weather to be bloody scary. I basically want landing in bad weather in Elite to be like in the Alien movies and I'll only be properly happy when having landed it's blowing a gale outside and things are hitting the canopy. :D :cool:
 
Last edited:
I really, really, really, hope weather is a thing though. I want bad weather to be bloody scary. I basically want landing in bad weather in Elite to be like in the Alien movies and I'll only be properly happy when having landed it's blowing a gale outside and things are hitting the canopy. :D :cool:

"Wer're in the pipe 5 by 5!"

I would love atmospheric landings to be like in aliens... If in a big ship we need to get to geosynchronous orbit and then use a dropship that would be so cool
 
I don't see any reason why our ships shouldn't be able to fly even in thick atmospheres. Sure they're bricks, but that only means the thrusters need to be beefy enough to handle the drag, and the hull able to withstand the extreme heat atmospheric flight will generate. All of which sound like good opportunities for making some ships (and thrusters) better at it than others, and some planets harder to handle than others.

As for submarine navigation, why not?
 
Last edited:
"Wer're in the pipe 5 by 5!"

I would love atmospheric landings to be like in aliens... If in a big ship we need to get to geosynchronous orbit and then use a dropship that would be so cool

Sounds good to me Mike.... I'm probably gonna end up watching Aliens now :D
 
I honestly see no issue with these ships in atmospheres. Something that Micheal brooks said a while back confused me: He said the ships are designed with a lifting body in mind. Makes zero sense to me, none of these ships require lift capability.

The only time a lifting body would be required is if thrusters died, even then all control is through thrusters as opposed to control surfaces, so unless they plan to implement an additional planatery suite that provides control surfaces, all we need is raw thrust... We have plenty of thrust available in ED. Just try launching a 2000 tonne ship from a 9g world, does it with ease, dense atmospheres should also be a non issue since we scoop from neutron cones, atmospheric drag in the most dense atmospheres is nothing compared to what our thrustsers deal with.

Will be interesting to see what they come up with, without making a mockery of current ship capabilities.

I think Brookes was thinking more along the lines of aerobraking.
 
I have to agree. No doubt that this can be a massive dev timesink that could be used on space.
We don't even have comets yet, nor shadows from rings, nor magnetars.
Being able to walk in our spaceships, and maybe limited portions of space-stations would be a much better way to spend some dev time too.
 
While ED is certainly not a simulator, I do enjoy that it has some semblance of realism, and the thought of any of ED ships flying in an atmosphere is laughable . . . at best. If we do get atmospheric landings, we better get a deployable vehicle that can handle atmospheres. Seeing a DBX or T10 Civic flying through an atmosphere would be downright terrible. At that point, why not just allow them to dive into oceans and explore seabeds too? Ship form would clearly mean nothing and those Thrusters work anywhere and anyhow right? [where is it]

There are also many other things I'd rather see that colossal amount of dev time go into, but that's another point.
Then stop laughing when ships like the type 10 gets wings.

You want one, or the other? You can't have both
 
water worlds with massive oil rigs to land on and once that is settled, then work on mars like planets with terrain etc. The flight mechanics would change drastically when flying in atmosphere. I think you would really get a sense of speed flying past a platform in a vast ocean with rain hitting the canopy... Keep dreaming, might come true.
 
Last edited:
I think a primary motivator for the push towards atmospheric landings is the prequel games. A significant proportion of people, both players and people within FD, are veterans of those old games and simply won't be happy with the game until they can do everything in ED that they used to be able to do in FE2, only better. And the biggest feature of FE2 which is not currently featured in ED is landing on atmospheric planets.

Which is why I believe we'll see atmospheric landings before space legs.
 
I think a primary motivator for the push towards atmospheric landings is the prequel games. A significant proportion of people, both players and people within FD, are veterans of those old games and simply won't be happy with the game until they can do everything in ED that they used to be able to do in FE2, only better. And the biggest feature of FE2 which is not currently featured in ED is landing on atmospheric planets.

Which is why I believe we'll see atmospheric landings before space legs.

I fear you could be right, but the terrifying nature of the Aliens atmospheric feeling can only be experienced properly with legs.
 
Last edited:
in a similar way to how the ship wanders when you point it nose down in an environment with significant gravity in effect.

i never understood that effect and find it awkward. gravity should just pull you down. i guess that wiggle sort of represents the thrusters having to adjust in fighting gravity but then they can stop our ship just fine in any angle in space.

Ship glide approaching a planet

imo glide is for usability, as a buffer for approach and due to how sc works. drop too high and it would take ages to reach the surface, drop at a sensible altitude (say 1km) and a lot of pilots would be splatting onto the ground. also, imagine sc overshooting on a surface settlement ... [big grin]

orbital flight is not glide.
 

Deleted member 115407

D
While ED is certainly not a simulator, I do enjoy that it has some semblance of realism, and the thought of any of ED ships flying in an atmosphere is laughable . . . at best. If we do get atmospheric landings, we better get a deployable vehicle that can handle atmospheres. Seeing a DBX or T10 Civic flying through an atmosphere would be downright terrible. At that point, why not just allow them to dive into oceans and explore seabeds too? Ship form would clearly mean nothing and those Thrusters work anywhere and anyhow right? [where is it]

There are also many other things I'd rather see that colossal amount of dev time go into, but that's another point.

It's a video game.
 
Unless we assume that by 'atmospheric landing' we understand these desert and icy planets, then I am all in.

That's what I picture, along with water worlds. Basically take our current landable planets, add a colored sky (with sunsets), some weather effects like wind, rain, snow, dust, clouds, and poof - instant atmospheric planet. Current-day Mars comes to mind, though you could also do super-dense atmospheres like Titan's. Maybe that's why Frontier invented night vision, to cut through the "fog" of these dense atmospheres!

I personally think landable ELWs are still years away.
 
Last edited:
While ED is certainly not a simulator, I do enjoy that it has some semblance of realism, and the thought of any of ED ships flying in an atmosphere is laughable . . . at best. If we do get atmospheric landings, we better get a deployable vehicle that can handle atmospheres. Seeing a DBX or T10 Civic flying through an atmosphere would be downright terrible. At that point, why not just allow them to dive into oceans and explore seabeds too? Ship form would clearly mean nothing and those Thrusters work anywhere and anyhow right? [where is it]

There are also many other things I'd rather see that colossal amount of dev time go into, but that's another point.

I for one cant wait for space gills threads.
 
Back
Top Bottom