Am I the only one who thinks the price of shipping ships is far too high?

Whilst personally i do not agree with V'larr on this particular topic, imo it is not right to use videos like the above as an example for any form of balancing at all..... I know Dr Kaii feels that way of earning money is fine, but personally i think it is taking advantage of huge weaknesses in the games mission generators/BGS/economy and as such its not an option for many of us.. (this is not a slight on him at all btw just a difference of opinion)

IF (I say IF because I personally do not think it is the case) but IF the only way to make ship transfer affordable was to do the above, then I would be complaining about the costs of ship transfer just as much as V'larr.

HOWEVER, there are plenty of ways of making good money in the game (not 100mil an hr of course) , it just takes a bit of thinking, organisation and patience.

PS FD have already halved ship transfer price.. if you think it is high now... imagine how it would have been in its 1st iteration ;)

Virtual rep, as I've run out. Never been one for exploits myself. Don't board flip, don't mode swap and don't game the game in general. If it feels like an exploit I avoid it (cause immersion matters to me and I feel no shame in that) and I have no credit issues in game despite using the feature in question on a regular basis.
 
First, High-RES is much easier than Haz-RES, in terms of bounty-farming, because High-RES has the cops, and Haz-RES does not.
But also has lower payouts.

Secondly, even with the High-RES farming (which I personally think is one or two steps shy of being an exploit, it's pretty much kill-stealing), that's going to take you a good half-hour to forty five minutes to come up with 1.7 million credits - and *THAT* is if you are an experienced, successful combat pilot with a well-designed Eagle loadout that you know what you're doing with. (For reference: when I was first playing the game in my first-ever Eagle after upgrading from the starter Sidewinder, it would probably have taken me a good 3-4 hours to earn that many bounties, assuming I didn't get blown up....)

I can promise you I'm nowhere near an experienced combat pilot in a well designed Eagle. Last night I applied my first Engineer mods to it. I uprated the power plant that wasn't anywhere near the red line anyway. I than took a deep breath and spent 4MCr of my 20MCr bank balance on the Enhanced 3A Thrusters (and I've yet to use it in combat since that). It's got a beam laser and a pair of multi-cannons, and other than that 'A' rated thrusters. Kill stealing or not, it's fun to fly, and (was) cheap(er) to rebuy, each 30 minutes trip (including the 10 minute round trip) gets me between 700kCr and 1.2MCr.

All those things are missing when considering a new player. So I must stress that it is indeed outragerous for all but the already endowed and experienced players, and even then I highly question if it's a fair price.
A new player won't have a fleet that needs moving 200 light years at 1.7MCr for an Anaconda tho, are they? I'm probably nearer to that new player, with an Eagle, a Viper and a Cobra, and the most I've ever paid for shipping was a few hundred thou all in. And that's easily covered by the bounty hunting or mission running in the mean time. Yes, I could have saved the costs and done it myself, but I would really rather be doing something than flying there and back for an entire play session.

Why? I would far rather just pocket that 1.7 million profit in that time and avoid such a drastic cost. Why waste any of that time spent earning the credits back? That's not a convenience. I can have my ship where and when I want it simply by having a home system and not being afraid of using 'taxi' haulers if I left a ship somewhere else.

I last used ship transfer to transport my other two ships to Garay Terminal so I can get some mods from Felicity, for me, the convenience of being able to be modding one ship (playing the RNG :| ) while the others where enroute was more important than saving money by jumping there and back myself.

But the time it takes for ship transfer to take place - something I spent a good while arguing for on the forums, because I think Pokeball spaceships is silly - is usually quite a bit more than it would take for me to do the "jump-jump-jump" there and back again. So that's not really saving me time, and it's losing me money.

Honestly, if I had known the figures for ship transfer that Fdev were going with when the feature was being introduced, I would been raising as much noise about that as I did about not having instant-transfer space magic.
It's saving you time from simply jumping there and back again, meaning you can be doing something else (given how many people complain about Elite being a "jump fest"...). It's saving you time as it can happen while you're offline. It may not be (and usually isn't) quicker than doing it myself (Deciat to Maia took me about 20-30 minutes dependant on load times) in my Cobra at approx 20 LtYr range. While I was doing the jumping, I already had my Viper shipping over to Deciat. By the time I got back, I'd decided to mod my Eagle too. So I modded my Cobra, flew it to Garay Terminal, switched to the Viper, queued up the Eagle to ship, flew to Farseer, modded and flew back to Garay, and my Eagle was there and waiting for me. That's a saving in time and convenience that was worth the shipping fees to me. And before you say about the difference between shipping a Viper and and Anaconda, I suspect there's a fair difference between our bank balances, and what you think is a good amount to earn per hour, and what I do.

It simply comes down to priorities. You prioritise your money over convenience, to you it's too expensive, for me, it allows me to do other things and still have the ships where I want them after doing those things. Which includes eating dinner, sleeping, and other offline activities as well as game related activities. To you, the costs are too expensive, but when I'm looking at your quoted 1.7MCr transfer price and thinking I could earn that back pretty quick in one of the smallest ships in the game, and have fun doing so, I, personally, don't see the problem as being cost, but priorities. Ours are different, that's all.
 
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Costs me about 100K max to shift my iCourier to almost anywhere in the bubble. Which I do regularly for combat to keep its 2D FSD in there, modded for fast boot, so I can power it down for moar power overhead with minimal time to being back online.

Or several mill for me to transport my iCutter, which makes nothing but total sense given I could fly it myself as I always have, and am dealing with the lazy transport of the most expensive and luxurious ship in the game. If I want to own the most expensive ship in the game, and want it transported to me, well that's something I should have to deal with.

Looks like it's working as intended.
 
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As a somewhat casual player (tho I don't play much recently) I found that I just don't have the spare millions to pay for ship transfer, which IMO is far too expensive and is a case where unfortunately FD caved to pressure from the "Muh immursion" players.

It would be interesting to see if we could see some stats but I really don't think that too many people use it, just because of the cost.

As others have said, you have "Muh immursion" players to thank for the currently reduced prices. Otherwise FD has said it would have been far more expensive (significantly more than double the current prices) for instant transfer.

I'd like to see some stats too. I've actually used it more than I expected to. The price for small & medium ships is quite reasonable. I've never paid more than 400 K credits to move my Asp. Only the large ships are "millions", unless you're trying to move your ships a long distance. If you have large ships, you should be able to earn millions easily, no exploits needed. (See my previous post.)
 
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I said *most*. Look back at the thread.
Right...and then I said it's only "some". Did you miss something?
Did I say that? Prior to getting an AspX, I used my Courier. You use the biggest jumper you have.
Yes, you described using it with your AspX. Whatever "biggest jumper you have", the fact still stands that I do not think that's the only way ship transfer should be really financially viable outside of CGs, exploits*, or whatever methods of "Get money quick!" that are known only by experienced players.
Only if you are short of money. Dr Kaii has a "Make a billion credits a week" video here. It shouldn't be an issue.
*Exploits like this...are absolutely an issue. As I've made pretty clear many times before.
Did I say anything about CGs? I usually use it for Engineers, but CG's is an option, I guess.
I was trying to throw a bone for why the prices are too high. Does every point I make have to be directly connected to something you personally said?

We were advised during the official poll that, if it had been instant, it would have been significantly more expensive....

That's not exactly correct, we were advised *after* the official poll had largely taken place and when Fdev basically announced they'd go with non-instant transfer.

At no point during that whole debacle starting with the live stream announcing about it and the Type 9 and the combat zone and all that, did they openly discuss or mention what prices we'd likely be seeing or ask us players what we think would be fair - because everyone was rightly focused on the instant vs non-pokeball argument.

It's truly frightening to contemplate what the ship transfer prices would have been if they went instant instead - it really would have been undeniably a luxury pay-to-win gimmick for the overly wealthy at that point.

Either way, it doesn't detract from the idea that prices are still too high, regardless of whatever figures Fdev might have originally came up with.

Because the Universe is alive even in this game! If you went and got the ship yourself and died, you'd have a hell of a insurance claim, so it'd make no sense to be able to get your ship on the cheap sent, it's still gotta be insured by whoever is delivering.

Being insured, and having to pay out that insurance just for delivery, are two very, very different things. So no, it doesn't make sense that you'd have to pay even a significant portion of that claim just for a ship transfer.

Honestly, the risks of dying by flying it yourself are astronomically low unless you really, really, really screw up anyway....

Whilst personally i do not agree with V'larr on this particular topic, imo it is not right to use videos like the above as an example for any form of balancing at all..... I know Dr Kaii feels that way of earning money is fine, but personally i think it is taking advantage of huge weaknesses in the games mission generators/BGS/economy and as such its not an option for many of us.. (this is not a slight on him at all btw just a difference of opinion)
IF (I say IF because I personally do not think it is the case) but IF the only way to make ship transfer affordable was to do the above, then I would be complaining about the costs of ship transfer just as much as V'larr.
HOWEVER, there are plenty of ways of making good money in the game (not 100mil an hr of course) , it just takes a bit of thinking, organisation and patience.

Those other ways of making good money equate to investing time that is in turn invalidated, even if only in part, by the prices of ship transfer, which is directly counterintuitive to the idea of 'quality of life'.

Regarding your PS, see my reply above to Robert.

Hi
i am at work so really need to log off this forum but befgore i go... i do a bit of everything. i absolutely still need more money in the game. i have an anaconda but have only once flown her outside of beta due to not being able to afford to spec her.
as for rep.... rep for minor factions does not decay over time (thank god! ) its only major rep which does, and even that, only down to 75%.'
I know major faction rep decays (and rather quickly at that), but I thought minor reputation also slowly falls over extensive periods of times (like, over months and months), but I'm hardly certain.
Oh and i agree there are other reasons for expanding minor factions, so sorry if i came accross like that, but this is the only reason i can think of for buildign a network of allied factions accross the entire bubble.
Well, as I said, there's still other reasons...roleplay is one possibility, security anywhere you happen to go may be another, opening up trading opportunities may be a third, the list can go on.
right i need to do some work :)
PS manflu.... joke term.... women have a cold, men get "manflu" which is more worse and is why "we" get to sit on our backsides all day and get looked after whilst women get on with it without moaning (but i was not being serious)
Not sure if that's a complement to women or not.... :p
PPS if i want class 5 clean/dirty drives i need to get all my ships to Maia.. so i may be about to bang my head on the wall and regret siding with the "pro" current costs :D
That's another thing...if Maia and Colonia are just the beginning and areas of human habitation continue to expand...it's only going to get worse, with ship transfer prices.
I actually agree with you, and would rather see how far I can make my Scarab jump off a cliff on an un-named moon than earn a billion credits a week, because I'm not here to have the biggest ship and "win".
But it seems that is what V'larr wants so if it helps him on his way, I'm happy to point him there.
If that's what you think, you really haven't been paying attention. I make my views on exploits very clear and very often, and am positive I've done so many times in this thread. Let alone my intentions revolving around "have the biggest ship and "win""....

But also has lower payouts.
Not in an Eagle? Haz-RES might have higher payouts if you're in a combat-fitted Big 3 ship that can evaporate NPCs fast enough to take advantage of there being more pirates around at the same time, but for an Eagle, you will get cash far faster by High-RES farming than by trying to completely take down ships from 100% by yourself.
I can promise you I'm nowhere near an experienced combat pilot in a well designed Eagle. Last night I applied my first Engineer mods to it. I uprated the power plant that wasn't anywhere near the red line anyway. I than took a deep breath and spent 4MCr of my 20MCr bank balance on the Enhanced 3A Thrusters (and I've yet to use it in combat since that). It's got a beam laser and a pair of multi-cannons, and other than that 'A' rated thrusters. Kill stealing or not, it's fun to fly, and (was) cheap(er) to rebuy, each 30 minutes trip (including the 10 minute round trip) gets me between 700kCr and 1.2MCr.
Sounds about like what I described, then?
A new player won't have a fleet that needs moving 200 light years at 1.7MCr for an Anaconda tho, are they? I'm probably nearer to that new player, with an Eagle, a Viper and a Cobra, and the most I've ever paid for shipping was a few hundred thou all in. And that's easily covered by the bounty hunting or mission running in the mean time. Yes, I could have saved the costs and done it myself, but I would really rather be doing something than flying there and back for an entire play session.
As I mentioned, that Anaconda isn't a complete ship. It would likely be considerably more if I did have it outfitted, especially including the 7A fuel scoop I have sitting at my home system at the moment. That few hundred thousand is a significant sum of money even with bounty-farming in mind - it's still something you are having to invest preparation, time, and risk to obtain. With a few hundred thousand credits you could buy yourself another Eagle, a Viper, and a Cobra III and still have money left over to start outfitting with. That's too much money, man.
I last used ship transfer to transport my other two ships to Garay Terminal so I can get some mods from Felicity, for me, the convenience of being able to be modding one ship (playing the RNG :| ) while the others where enroute was more important than saving money by jumping there and back myself.
Eugh, paying out the nose so you can pay a special currency to play roulette...spare me!!!
It's saving you time from simply jumping there and back again, meaning you can be doing something else (given how many people complain about Elite being a "jump fest"...). It's saving you time as it can happen while you're offline. It may not be (and usually isn't) quicker than doing it myself (Deciat to Maia took me about 20-30 minutes dependant on load times) in my Cobra at approx 20 LtYr range.
I've previously acknowledged in this thread that any time more than 2 ships are involved, the net gain in time saved is there, but the increase in costs is also there unless the ships in question are all mostly inexpensive to begin with.
Using my Cutter to get to Maia didn't take that long, as I recall (10-15 minutes?), and *with* the G5 range mod it has a similar jump range...and I have a pretty old graphics card....
While I was doing the jumping, I already had my Viper shipping over to Deciat. By the time I got back, I'd decided to mod my Eagle too. So I modded my Cobra, flew it to Garay Terminal, switched to the Viper, queued up the Eagle to ship, flew to Farseer, modded and flew back to Garay, and my Eagle was there and waiting for me. That's a saving in time and convenience that was worth the shipping fees to me. And before you say about the difference between shipping a Viper and and Anaconda, I suspect there's a fair difference between our bank balances, and what you think is a good amount to earn per hour, and what I do.
Well, I've also previously said in this thread what my bank balance currently is (~170 million). :p Having made my way to the best trade ship in the game, sure, what I think a good amount to earn per hour might be quite a bit higher than what you see...but surely that serves my point about transfer cost being too high if, even for me with that difference, it's not a convenient price, and that for you even a few hundred thousand credits makes it become a significant decision?
It simply comes down to priorities. You prioritise your money over convenience, to you it's too expensive, for me, it allows me to do other things and still have the ships where I want them after doing those things. Which includes eating dinner, sleeping, and other offline activities as well as game related activities. To you, the costs are too expensive, but when I'm looking at your quoted 1.7MCr transfer price and thinking I could earn that back pretty quick in one of the smallest ships in the game, and have fun doing so, I, personally, don't see the problem as being cost, but priorities. Ours are different, that's all.
I prioritise my *time*. It takes time to earn that money. Which is why I find it a bit funny you mention saving time that you can spend doing IRL things or other ingame things...that's exactly why I don't want to use ship transfer! But then, I don't maintain a fleet of inexpensive ships, either. If I had instead chosen to forevermore be an Eagle pilot and just have a fleet of the things across the bubble, I'm sure I'd be wondering what all the fuss is about with transfer prices.
Costs me about 100K max to shift my iCourier to almost anywhere in the bubble. Which I do regularly for combat to keep its 2D FSD in there, modded for fast boot, so I can power it down for moar power overhead with minimal time to being back online.
Or several mill for me to transport my iCutter, which makes nothing but total sense given I could fly it myself as I always have, and am dealing with the lazy transport of the most expensive and luxurious ship in the game. If I want to own the most expensive ship in the game, and want it transported to me, well that's something I should have to deal with.
Looks like it's working as intended.
Working as intended as in it's only useful to move small, inexpensive (and intentionally under-equipped) ships, while piloting a big ship means you're stuck moving it yourself if you don't want to burn credits for little gain?
Sorry, but if the feature is only useful for small ships, it's not succeeding as a quality of life feature. It ought to be reasonable and fair to everyone and anyone using any and all of the ships available.

Well I've already said my stuff in this thread, you've been talking in circles about the same topic for weeks.
It's a fact that only a minority thinks the prices are too high, no point to continue arguing

So you indeed have nothing left to say. I, on the other hand, clearly have plenty left to say...that's why I continue to post. I'm not sure why you seem puzzled here.

Also, your claim of "only a minority" has no basis on fact. You happen to share the same view as some other forum posters, that's about it - and its not sufficient reason to claim there's "no point to continue arguing" just because I, or any other posters, might not share that view. This isn't the first thread that's been around about ship transfer prices, and likely won't be the last so long as it remains so high.
 
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Thank you for taking the time to respond to my points. I'm now going to bow out of this discussion, as it's clear that neither of us are going to sway the others opinion at this juncture.

With respect to your question, no, obviously you aren't the only person to think it's too expensive, and without seeing any figures from F-Dev, it's impossible to factually state whether it's a minority or majority view, all we have are subjective opinions on the expense, and justification for the expense. I'm in the camp that believes the expense is reasonable and justifiable for the benefits offered, you are not.

Fly safe Commander, o7
 
I have said since day one that they should offer a PIONEER/SETTLERS deal for transfers out to Colonia. I had planned to head out there until I saw how much it would cost to ship my 6 ship fleet out there.

Scrubbed that plan immediately and I doubt I ever will make that trip. Unless they offer us some kind of deal to re-settle. Considering all the appeals on that subject, you'd think they would have thought of this from day one.

Other than that, the transfers within the main bubble are fine as far as I am concerned. But I have a Billion CR liquid assets on hand. (But I still can't afford to move my fleet to Colonia!) ;)
 
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So, was wondering what to do after the combat CG ended. I've been enjoying the pvp there but soon as CG dries out, people go and it gets as barren as it was prior to the CG. Looking around, I noticed I had easy access to a locked Engineer. You know the one, he likes Tea and lots of it, from Fujin. So I got in my Vulture and I headed over. From there, I called in my Diamondback Explorer. It's got a modest jump of 45 ly empty (bit over 40 full). While it came over (130k credits or so and give or take 30 minutes) I took up whatever data runs I could find for the Feds as I am slowly working up my rep for that eventual Corvette. So that's what I did for roughly 30 minutes until the DBE arrived. I took up 4 more data runs and loaded up 15 units of Fujin Tea then headed off to Broo's dig. So, the fun began. Deliver Tea, deliver data, pick up Tea, rinse, repeat. Second to last run I stopped over at the orbital in the Engineers system and called in my ships that have pulse weapons (VM4, CM3 and Vulture), then I delivered the Tea and went to do the last data run. Now I've got to pick up the last shipment of Tea, deliver it and begin modding up the stuff. Everything is in place and I got the whole project set up in one gaming session for a bargain price. All ships in the 200 ly range. I wonder how much time was saved. Who knows? All in all, about 400K in shipping. Yeah, so expensive! :p
 
Thank you for taking the time to respond to my points. I'm now going to bow out of this discussion, as it's clear that neither of us are going to sway the others opinion at this juncture.

With respect to your question, no, obviously you aren't the only person to think it's too expensive, and without seeing any figures from F-Dev, it's impossible to factually state whether it's a minority or majority view, all we have are subjective opinions on the expense, and justification for the expense. I'm in the camp that believes the expense is reasonable and justifiable for the benefits offered, you are not.

Fly safe Commander, o7

More than fair and a good accurate summary, I figure.

I'll try one parting shot, though: what would the downsides be if ship transfer were made cheaper than it is now?
 
I'll try one parting shot, though: what would the downsides be if ship transfer were made cheaper than it is now?
Good question. I'd like to know FD's reasoning. My thought is that E: D is a game that encourages you to spend a lot of time flying your ship.

As I said previously, I'd like a slower, cheaper transport option. Or maybe a multi-ship transfer discount?

If not, I'm OK with that, since I feel the current setup is reasonable.
 
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Good question. I'd like to know FD's reasoning. My thought is that E: D is a game that encourages you to spend a lot of time flying your ship.
As I said previously, I'd like a slower, cheaper transport option. Or maybe a multi-ship transfer discount?
If not, I'm OK with that, since I feel the current setup is reasonable.

I might settle for the slower/cheaper option....

If it were up to me and people were, for some reason, insistent on the current high prices, I would instead have the current live price confer a faster-than-live ship transfer, and have the current live duration of ship transfer cost less.
 
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