Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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Reading this thread I'm just astounded. The forum dads are out in full force. For years they complain about not having space legs, now they have a pretty damn good implementation of space legs on a game engine not meant to support FPS, but suddenly everyone is now complaining about how it'll ruin their space game or it should be released fore free, or they're just unenthused because it's not their vision of perfect star trek.

Like wow.

And ya'll say millennials/gen Z kids whine a lot.

So many comments here from claimed older gamers sound horribly out of touch with game development and the realities that this team (who doesn't exactly have experience creating FPS games at all) has put together an experience in line with your basic fallout combat and other simplistic combat. NEVER MIND THE ART TEAM revamping everything. The lighting revamp is so underappreciated by everyone and for sure wasn't easy.

Look, I'll admit, animations could use work. Sure. I'd like to see the AI deal more damage (a simple value change) so that it feels terrifying to face a swarm of them.

But aside from that, any other improvements will come with Time, and skill development that comes with more time on hand with code in the form of later revamps. There is probably a lot of patchwork in the Odyssey alpha right now. Emblematic of a team who for a long time used skimmers and "floating" AI to compensate for poor driving or cover AI implementations.

I don't know if you expected Cyberpunk with Star Citizen rolled into perfection for the measly price of $15 or better yet Free. But some of you whine like entitled children with no sense of reality.

Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.
 
Regarding ship interiors, I think a big part of the problem here is the internal layout of ships, and having them make sense, especially given all the permutations of ship and modules possible.

Truth be told, what irks me the most in the mission teaser is how badly they seem to play. I mean, who the heck stands in the open taking incoming fire when you have cover on both sides?

Haven't you seen these people play Elite: Dangerous before this? They are even worse with spacecraft!

if they were friendly with the npcs before they got the door and got the first bounty, why did they need to avoid the patrols?

One of them is brown and someone's been shoplifting medkits in the area.
 
Reading this thread I'm just astounded. The forum dads are out in full force. For years they complain about not having space legs, now they have a pretty damn good implementation of space legs on a game engine not meant to support FPS, but suddenly everyone is now complaining about how it'll ruin their space game or it should be released fore free, or they're just unenthused because it's not their vision of perfect star trek.

Like wow.

And ya'll say millennials/gen Z kids whine a lot.

So many comments here from claimed older gamers sound horribly out of touch with game development and the realities that this team (who doesn't exactly have experience creating FPS games at all) has put together an experience in line with your basic fallout combat and other simplistic combat. NEVER MIND THE ART TEAM revamping everything. The lighting revamp is so underappreciated by everyone and for sure wasn't easy.

Look, I'll admit, animations could use work. Sure. I'd like to see the AI deal more damage (a simple value change) so that it feels terrifying to face a swarm of them.

But aside from that, any other improvements will come with Time, and skill development that comes with more time on hand with code in the form of later revamps. There is probably a lot of patchwork in the Odyssey alpha right now. Emblematic of a team who for a long time used skimmers and "floating" AI to compensate for poor driving or cover AI implementations.

I don't know if you expected Cyberpunk with Star Citizen rolled into perfection for the measly price of $15 or better yet Free. But some of you whine like entitled children with no sense of reality.

Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.

Been smacking the forum dads with logic and practical reasoning for years now. It just convinces them they are absolutely, ineffably correct in their assumptions and that anyone with a different opinion is directly responsible for the state of the game and should be held accountable.
 

Deleted member 182079

D
Reading this thread I'm just astounded. The forum dads are out in full force. For years they complain about not having space legs, now they have a pretty damn good implementation of space legs on a game engine not meant to support FPS, but suddenly everyone is now complaining about how it'll ruin their space game or it should be released fore free, or they're just unenthused because it's not their vision of perfect star trek.

Like wow.

And ya'll say millennials/gen Z kids whine a lot.

So many comments here from claimed older gamers sound horribly out of touch with game development and the realities that this team (who doesn't exactly have experience creating FPS games at all) has put together an experience in line with your basic fallout combat and other simplistic combat. NEVER MIND THE ART TEAM revamping everything. The lighting revamp is so underappreciated by everyone and for sure wasn't easy.

Look, I'll admit, animations could use work. Sure. I'd like to see the AI deal more damage (a simple value change) so that it feels terrifying to face a swarm of them.

But aside from that, any other improvements will come with Time, and skill development that comes with more time on hand with code in the form of later revamps. There is probably a lot of patchwork in the Odyssey alpha right now. Emblematic of a team who for a long time used skimmers and "floating" AI to compensate for poor driving or cover AI implementations.

I don't know if you expected Cyberpunk with Star Citizen rolled into perfection for the measly price of $15 or better yet Free. But some of you whine like entitled children with no sense of reality.

Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.
What a strange post.

I would be a lot more lenient towards Odyssey if it was free, or at least within the same price range as other games' DLCs. But since it retails at 35 Euros (and the Alpha/Demo version getting dangerously close to the 50 Euro mark, which is only a tenner cheaper than CP2077 at full-fat price) my expectations have grown accordingly.

Cyberpunk has a lot of issues and a fair bit of jank, but it still looks absolutely stunning (especially with RTX enabled), on PC at least. This doesn't.

On top of that we're less than 3 months away from release, and it being pre-Alpha footage doesn't really change that. All it confirms is that they're cutting things very fine by the looks of it.
 
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Looks at Titanfall 2. Takes a hard stern look at Apex Legends. Weeps. Goes back to play Titanfall 2.
Seriously now, you're talking the exact scenario which happened with TF2 and Apex. And Apex is wildly successful. I cannot understand its appeal though, forced myself through 17 or so hours recently with friends, and I still don't like this game. But it's crazy successful.
yeah, well, flappy birds was wildly successful too, there is always the lottery factor and you never know :)

anyway ... looks at apex legends gameplay, looks at odyssey pre-alpha gameplay, shakes head ... rename it elite oddysey!
 
have fun.

although if you prefer, to be in tune with your obsessive ageism, i could say "have fun, kid".
no, it doesn't really help your argument.



debugging??? now it's clear you're just trolling. :ROFLMAO:
Let him go, he's fairly new here, only 2018 so not yet worn down... ;-)
 
What a strange post.

I would be a lot more lenient towards Odyssey if it was free, or at least within the same price range as other games' DLCs. But since it retails at 35 Euros (and the Alpha/Demo version getting dangerously close to the 50 Euro mark, which is only a tenner cheaper than CP2077 at full-fat price) my expectations have grown accordingly.

Cyberpunk has a lot of issues and a fair bit of jank, but it still looks absolutely stunning (especially with RTX enabled), on PC at least. This doesn't.

On top of that we're less than 3 months away from release, and it being pre-Alpha footage doesn't really change that. All it confirms is that they're cutting things very fine by the looks of it.
Just think about it, it’s a huge undertaking, a lot of new stuff need to go into the already cramped engine room, all the devs scream, HEY I GOT FIVE KIDS TO FEED!

This is not a socialist world, where everything is for free, it cost money, it’s the price of a few energy drinks, a couple of hours at the local pub or a parking ticket.

Horizon is for free now, that’s a good thing, we need new players and EDO will bring more players into the game. What we need to do is give CONSTRUCTIVE feedback and ask for changes that makes sense, like remove the cyan glow when the shield is on, I haven’t been playing regularly for a long time, but now I’m really looking forward to get into the game again.
 
CONSTRUCTIVE feedback and ask for changes that makes sense, like remove the cyan glow when the shield is on
kim_jong_un_well_played_meme1.jpg
 
What a strange post.

I would be a lot more lenient towards Odyssey if it was free, or at least within the same price range as other games' DLCs. But since it retails at 35 Euros (and the Alpha/Demo version getting dangerously close to the 50 Euro mark, which is only a tenner cheaper than CP2077 at full-fat price) my expectations have grown accordingly.

Cyberpunk has a lot of issues and a fair bit of jank, but it still looks absolutely stunning (especially with RTX enabled), on PC at least. This doesn't.

On top of that we're less than 3 months away from release, and it being pre-Alpha footage doesn't really change that. All it confirms is that they're cutting things very fine by the looks of it.

Perhaps it's also worth pointing out that while lots of players have wanted spacelegs for a long time what we are getting is just legs, not spacelegs :)

But, we'll see how outposts are handled, maybe there will be some zero-G opportunities there?
 
Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.
I think the 'demo' last night may have changed a few minds - even with it not being quite as 'polished' as some would like! ;)

But, from me, hope I run into you in the alpha - even if I am ancient (y)
 
This is not a socialist world, where everything is for free, it cost money, it’s the price of a few energy drinks, a couple of hours at the local pub or a parking ticket.
I'm not particularly worried about the cost, most probably will buy EDO anyway, but in general I don't think it is about getting everything for free or socialism - rather than market economy and several video games competing for my money and most importantly time.
 

Deleted member 182079

D
Just think about it, it’s a huge undertaking, a lot of new stuff need to go into the already cramped engine room, all the devs scream, HEY I GOT FIVE KIDS TO FEED!

This is not a socialist world, where everything is for free, it cost money, it’s the price of a few energy drinks, a couple of hours at the local pub or a parking ticket.

Horizon is for free now, that’s a good thing, we need new players and EDO will bring more players into the game. What we need to do is give CONSTRUCTIVE feedback and ask for changes that makes sense, like remove the cyan glow when the shield is on, I haven’t been playing regularly for a long time, but now I’m really looking forward to get into the game again.
I'm not saying Odyssey should be free, and I'll most likely buy it day one at full price (just like I did with ED and Horizons respectively).

What I am saying is that Odyssey is priced in a way that sets certain expectations. For me the sweet spot for DLC is generally around 25 Euros, this is 40% more expensive, so my expectations have grown in line with that - not that I expect the moon on a stick, but if the game doesn't significantly improve in terms of technical fidelity it might actually put me off buying it on day one, which is still my intention. It's difficult to tell whether those 35 bucks are good value or not based on what we've been shown so far. I guess the Alpha will give a clearer picture.
 

I'll eventually buy Odyssey if only for the new planet tech and other visual enhancements.
The fps combat part seems to be the mainstay of this update though and I'm not interested in it at all, the latest teaser didn't change that either, quite the opposite realy.
So they try to squeeze Rainbow Six into ED, their prerogative, but I bought ED because it's a spaceship game in space, if I wanted fps I would've bought one of the many shooters out there.
I'm just gutted that Fdev decided to go this way and implement a gameplay that's been done a thousand times before, and better, instead of giving ED it's unique position as a spaceship game, the type of game many of us initially went for when buying it no doubt.
How mant fps games are out there compared to a unique spacegame like ED?
Just my opinion but I personally think it's a pitty.

You've been here long enough to know this was always coming. You should have been disappointed years ago?
 

Deleted member 182079

D
Perhaps it's also worth pointing out that while lots of players have wanted spacelegs for a long time what we are getting is just legs, not spacelegs :)

But, we'll see how outposts are handled, maybe there will be some zero-G opportunities there?
I've watched the Buurpit summary video earlier as I haven't been 100% up to speed with what we're supposed to get, and on paper that has me excited again - my biggest worry is the technical delivery right now, based on the 8 minute clip we've been shown last night.

But yes, space walking doesn't seem to be part of it at all. I did and sort of didn't expect it anyways, in fact I didn't expect anything specific to begin which makes it a bit easier not being disappointed with XYZ not being part of Odyssey.
 
What I am saying is that Odyssey is priced in a way that sets certain expectations. For me the sweet spot for DLC is generally around 25 Euros, this is 40% more expensive
The price of the DLC was a surprise for me too, expecting it to be in the £20 region... So, yes, expectations for what we get are a bit higher :)
(I know I have pre-ordered both versions, at the time of ordering I had 'spare' funds - this month with £490 spent on HOTAS / Pedals leaves none to have bought alpha access - such is life!)
 
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