Reading this thread I'm just astounded. The forum dads are out in full force. For years they complain about not having space legs, now they have a pretty damn good implementation of space legs on a game engine not meant to support FPS, but suddenly everyone is now complaining about how it'll ruin their space game or it should be released fore free, or they're just unenthused because it's not their vision of perfect star trek.
Like wow.
And ya'll say millennials/gen Z kids whine a lot.
So many comments here from claimed older gamers sound horribly out of touch with game development and the realities that this team (who doesn't exactly have experience creating FPS games at all) has put together an experience in line with your basic fallout combat and other simplistic combat. NEVER MIND THE ART TEAM revamping everything. The lighting revamp is so underappreciated by everyone and for sure wasn't easy.
Look, I'll admit, animations could use work. Sure. I'd like to see the AI deal more damage (a simple value change) so that it feels terrifying to face a swarm of them.
But aside from that, any other improvements will come with Time, and skill development that comes with more time on hand with code in the form of later revamps. There is probably a lot of patchwork in the Odyssey alpha right now. Emblematic of a team who for a long time used skimmers and "floating" AI to compensate for poor driving or cover AI implementations.
I don't know if you expected Cyberpunk with Star Citizen rolled into perfection for the measly price of $15 or better yet Free. But some of you whine like entitled children with no sense of reality.
Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.
Like wow.
And ya'll say millennials/gen Z kids whine a lot.
So many comments here from claimed older gamers sound horribly out of touch with game development and the realities that this team (who doesn't exactly have experience creating FPS games at all) has put together an experience in line with your basic fallout combat and other simplistic combat. NEVER MIND THE ART TEAM revamping everything. The lighting revamp is so underappreciated by everyone and for sure wasn't easy.
Look, I'll admit, animations could use work. Sure. I'd like to see the AI deal more damage (a simple value change) so that it feels terrifying to face a swarm of them.
But aside from that, any other improvements will come with Time, and skill development that comes with more time on hand with code in the form of later revamps. There is probably a lot of patchwork in the Odyssey alpha right now. Emblematic of a team who for a long time used skimmers and "floating" AI to compensate for poor driving or cover AI implementations.
I don't know if you expected Cyberpunk with Star Citizen rolled into perfection for the measly price of $15 or better yet Free. But some of you whine like entitled children with no sense of reality.
Pre-ordering the Alpha right now. What I've seen makes me want to support FDEV while simultaneously helping to debug issues with them. And I suspect there will be many in this Alpha.