Am I the only person who is utterly unenthused right now about a generic FPS being shoehorned into my spaceship game?

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Yeah i can vouch for that. The art style is too extreme to overcome even the best game intentions... Its not like the game itself doesn't impress, its just if you don't like the setting there's a definitive sense of pointlessness you can't get over. People who keep saying gameplay is more important than graphics just haven't played enough games yet :)

I have maybe 1500 hours logged in to Elite (probably only half of that actually playing it) and 100 hours in NMS. If you take art style out of the equation, there are far more similarities than differences. Until Odyssey, the primary difference was the lack of meat legs in ED, though I'd argue that the SRV minigame is just as unevolved as NMS's rock and tree gathering walking simulator play. The final remaining obvious difference is that space flight and combat in NMS is very primitive. NMS also has "base building" but it's fingernails on glass in its execution and also completely optional to progression so it barely counts.

Otherwise, they are pretty much the same grind mutton dressed as trail-blazing lamb and both companies take astonishing liberties in their promotional materials. The basic game loops in NMS are extremely similar to ED's, and indeed to any RPG made in the last couple of decades. Fetch 10 rat carcasses. Scan this. Scan that. Scan those 20 things. Find out only 19 of them are scannable and a bug has hidden the last one. Collect those 50 rocks. Turn the 50 rocks into a gubbins. Take the gubbins there. Bring that tranklement here. Kill this guy in the face. Kill those 64 guys in the face. Make me like you by doing any of those things 100 times. If I really, really like you I'll give you a mega-gubbins which will make doing those things 1% more efficient.

Other minor differences are that NMS has an absolutely miserable storyline, narrated to you by a series of stoned teenagers, that ends with you discovering that everything you see and do is literally fake and unreal. ED on the other hand famously has no narrative structure to your progression that impacts your day-to-day choices, which isn't really better.

The "pointlessness" is identical in both games - it is just slightly closer to the surface in NMS than it is in ED (at least as ED was on release in 2014 when it took me six months to get a medium-sized ship). What's strikingly similar is that each game's development is punctuated with milestone releases that are buggy and unpolished and then left that way permanently. So my suspicion is that anyone who can stand to play Elite for more than a year's worth of casual leisure time would probably enjoy NMS more than they might expect.

I'm no great fan of NMS's neon art style either but I'll say this for it - it definitely dulls the misery of coming to understand what the game really involves. Elite, in all its gloomy sterility, could use a crutch or two like that. Factorio is a better game than either one and that had pretty primitive graphics until relatively late in its development. Hell, even Minecraft, a game literally made of 16x16 sprites pasted onto the sides of cubes, is more creative and less of a chore than Elite.
 
I have maybe 1500 hours logged in to Elite (probably only half of that actually playing it) and 100 hours in NMS.
you nooooob!!! 😁

Got like 6-7000 hours in Elite, or more. Not sure, but it's at least that. And close to 1000 hours in NMS. Yeah. I don't do anything but play video games.. :D Or, at least I used to for quite a while.
 
It's not a competition, I was just establishing that I've spent some time in each game.

I can't even imagine what 7000 hours of playing ED would be like. Something like that scene in Alien 4 where the botched clone of Ripley begs for death, most likely.
 
It's not a competition, I was just establishing that I've spent some time in each game.

I can't even imagine what 7000 hours of playing ED would be like. Something like that scene in Alien 4 where the botched clone of Ripley begs for death, most likely.
I wasn't being serious. Just teasing a little. :)
 
I've thought about what I'm missing in EDO - and came to the conclusion, that it has nothing for entrepreneurial minds - every mission is working for someone, with trading there is nothing to achieve but money - money with which you cannot better your enterprise - if one can even call this an enterprise at all. An errand runner or an explorer, who as well just delivers data to someone - and gets a reward, with which he can do pretty much nothing, once he has those ships he wanted - hitting a wall is so easy in EDO, just because it doesn't cater to entrepreneurial minds. And acquiring wealth is pointless, if I cannot do anything with it - buy ships I don't need nor want - and then?- Money is just a number on an account, if I can do nothing of importance with it - and EDO doesn't have something of importance - and that is why I will most likely hit a wall again and stop playing. The question is just when.

I really wonder what people do, when they have played for thousands of hours in EDO - there is IMO nothing to play for that amount of time.

This said, I don't want to say with it, that ED is bad - it might just not be the game for me in the long run - it might have 400 billion stars, but it is still too small - at least for me, I need something to accomplish in the game, where I can think big and get it done, build up and expand - but all the tools I would need for that are just not there, and what is there cannot hold my attention for long enough - because I'm feeling the wall ahead already, which will hinder my game play - and then I'll just experience repetitive boredom.
 
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I have maybe 1500 hours logged in to Elite (probably only half of that actually playing it) and 100 hours in NMS. If you take art style out of the equation, there are far more similarities than differences. Until Odyssey, the primary difference was the lack of meat legs in ED, though I'd argue that the SRV minigame is just as unevolved as NMS's rock and tree gathering walking simulator play. The final remaining obvious difference is that space flight and combat in NMS is very primitive. NMS also has "base building" but it's fingernails on glass in its execution and also completely optional to progression so it barely counts.

Otherwise, they are pretty much the same grind mutton dressed as trail-blazing lamb and both companies take astonishing liberties in their promotional materials. The basic game loops in NMS are extremely similar to ED's, and indeed to any RPG made in the last couple of decades. Fetch 10 rat carcasses. Scan this. Scan that. Scan those 20 things. Find out only 19 of them are scannable and a bug has hidden the last one. Collect those 50 rocks. Turn the 50 rocks into a gubbins. Take the gubbins there. Bring that tranklement here. Kill this guy in the face. Kill those 64 guys in the face. Make me like you by doing any of those things 100 times. If I really, really like you I'll give you a mega-gubbins which will make doing those things 1% more efficient.

Other minor differences are that NMS has an absolutely miserable storyline, narrated to you by a series of stoned teenagers, that ends with you discovering that everything you see and do is literally fake and unreal. ED on the other hand famously has no narrative structure to your progression that impacts your day-to-day choices, which isn't really better.

The "pointlessness" is identical in both games - it is just slightly closer to the surface in NMS than it is in ED (at least as ED was on release in 2014 when it took me six months to get a medium-sized ship). What's strikingly similar is that each game's development is punctuated with milestone releases that are buggy and unpolished and then left that way permanently. So my suspicion is that anyone who can stand to play Elite for more than a year's worth of casual leisure time would probably enjoy NMS more than they might expect.

I'm no great fan of NMS's neon art style either but I'll say this for it - it definitely dulls the misery of coming to understand what the game really involves. Elite, in all its gloomy sterility, could use a crutch or two like that. Factorio is a better game than either one and that had pretty primitive graphics until relatively late in its development. Hell, even Minecraft, a game literally made of 16x16 sprites pasted onto the sides of cubes, is more creative and less of a chore than Elite.

Because competition i think im.. lost track of elite.. 3-4k by now. No mans sky is 115. Yeah i agree, though it crystalises slightly differently for me i think:

  • Both games are very similar, and i like elite alot, which is why i have a soft spot for no mans sky. They've informally copied elite, the only game to have done so that i know of, so i keep trying with it. Of course from the support standpoint the little indie team puts to shame the megapublisher in the making.. just fact. You can't ask of anyone to be like or make elite like you want them too, but you can get triggered when rose gogglers make up fantasy and expect you to believe it.
  • Both games have no point. But i play other simulator games too so don't mind the idea. Its not really a game its about moments of the experience. You can start and stop at will. Because of this, the great majority of what you do is "pretend you're there". Which is why agreeing with the theme is essential. No mans sky isn kinda a low detail cartoon. I havent watched one since i was a kid, let alone pretended myself in one.

Said it a few times, but i don't think elite (or any other indie simulator) holds up competitively when compared to real mainstream games. For elite to do that it would probably have to offer the same as say the codemasters f1 games. Which would be a tie fighter like campaign ontop of the existing sandbox. If you put elite next to a fair match though, next to farming simulator and euro / american truck simulator it truly does score a+.
 
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Yeah, as a space trucking game it is ok - problem is, that I'm playing it then just like that - for a little bit once in while - because (tbh), it lacks content I'd need to play more of it.

That's okay? For me personally expecting elite and frontier to be greater than what they are just leads to ruin (probably a life lesson there), so when it comes to pressing play i keep it to whatever angle works. People have been doing it for years, implying frontier should do x or y doesn't have any effect.

The fact they cashed in on the kickstarter concept from the outset probably created alot of misaligned expectations. If elite had just launched, with no plans or hype or anything else, noone would have any grounds to expect more than what frontier make and continue to deliver.
 
We find a squadron to join and we turn to BGS / exploration / ganking / racing / having fun.
Done that,..... now back to exploration .
Elite is my comfort game its my go to when i switch on console . Ive played it that long its a habit . Yes its alpha .... but looking at the organics they looked "wrong" or out of place and some look very similar to the stuff we already have ? I know its very subjective but its just not clicking for me . Everyone has their own idea of what it should be and how it meant to work . I think as it took so long to get here I expected a better more polished Alpha ?
Even some of the content creators were having difficulty for the plus sides in areas .
Will i buy it ? I see no reason to at this time , maybe if and when it comes to console in few months to a year i will have changed my mind .
Space legs i wasnt bothered with till i saw SC (and yes its bugy (but its an Alpha )but it looks better , the ships , the suits etc ) and i went WOW i need to buy a pc .
Elite at this time just isnt giving me the WOW factor or even a small whoppeee ( i havent even looked at upgrading my xbox one ), I'm hoping this changes when we see the planatary atmospheres and better planets . We still have another phase to get and im really hoping Elite makes me want to play .
 
You lot can try and sell NMS all you like, but never again will it's devs see my coin.. I bought on release and did not get what I paid for, I got a pale imitation of what was promised. Yes, I've read that subsequent updates have made good on the original promises, but that doesn't remove the bad taste that the release left me with.
 
We find a squadron to join and we turn to BGS / exploration / ganking / racing / having fun.
BGS?- as in what - power play?- isn't it again working for NPCs as an errand runner and not much more?
exploration?- how exciting can something be, what is basically more of the same in every direction due to the uniformity of the universe and procedural generation?
ganking?- that is as shallow as anything else in ED compared to other games - Odyssey might enhance it a bit (until "victims" will play these parts in PG or SOLO)
racing?- "emergent game play" in ED?- I'd rather have a dynamic player-driven economy to support entrepreneurial activities instead - but no, ED doesn't have it
having fun?- yeah, for a little while, until finding out, that there isn't a lot to play at all - and this happens far too quickly, hitting a wall is so easy in ED.

I'll try Odyssey nevertheless - eventually I will have more fun with that - at least for a little while longer.
 
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You lot can try and sell NMS all you like, but never again will it's devs see my coin.. I bought on release and did not get what I paid for, I got a pale imitation of what was promised. Yes, I've read that subsequent updates have made good on the original promises, but that doesn't remove the bad taste that the release left me with.
This is about how I feel about Fallout 76 - they can do what they want, never going to touch it again.
 
If elite had just launched, with no plans or hype or anything else, noone would have any grounds to expect more than what frontier make and continue to deliver.

For me this is the crux of it.

I bought a little game last year. I'm not going to name it, it's not relevant. It was partially sandbox, so kind of open-ended I guess, and space-themed. It cost vastly less than what I stumped up for the ED LEP but more than ED at its habitual sale price. It gave me about 10 hours of leisure time. I enjoyed the first couple. The next couple were a bit of a slog as by that point it was already repetitive. The last six hours or so, to reach the "endgame content", were pure grind.

Did it bother me? No. Because the maker of the game hadn't promised me the moon on a stick. They didn't publish glossy not-in-game-footage videos crammed full of every breathless superlative in the dictionary or promise me infinite freedom or a timeless story. They didn't insinuate that I was going to be the author of some masterful narrative that would have crashing repercussions, that I would have the chance of becoming the most important person in the universe. They didn't employ professional spin merchants to "manage" the "community". To put it crudely, their marketing wasn't a ton of flannel. Their promotion basically consisted of saying "This is a game about a spaceship, this is what it looks like, and this is a pretty accurate picture of what to expect". So I wasn't disappointed. I didn't feel manipulated. I played it and then I let it go.

But Elite is going to disappoint forever, because that is how Frontier operates. They can bolt on minigames until the end of time but it's just digging a deeper hole.
 
For me this is the crux of it.

I bought a little game last year. I'm not going to name it, it's not relevant. It was partially sandbox, so kind of open-ended I guess, and space-themed. It cost vastly less than what I stumped up for the ED LEP but more than ED at its habitual sale price. It gave me about 10 hours of leisure time. I enjoyed the first couple. The next couple were a bit of a slog as by that point it was already repetitive. The last six hours or so, to reach the "endgame content", were pure grind.

Did it bother me? No. Because the maker of the game hadn't promised me the moon on a stick. They didn't publish glossy not-in-game-footage videos crammed full of every breathless superlative in the dictionary or promise me infinite freedom or a timeless story. They didn't insinuate that I was going to be the author of some masterful narrative that would have crashing repercussions, that I would have the chance of becoming the most important person in the universe. They didn't employ professional spin merchants to "manage" the "community". To put it crudely, their marketing wasn't a ton of flannel. Their promotion basically consisted of saying "This is a game about a spaceship, this is what it looks like, and this is a pretty accurate picture of what to expect". So I wasn't disappointed. I didn't feel manipulated. I played it and then I let it go.

But Elite is going to disappoint forever, because that is how Frontier operates. They can bolt on minigames until the end of time but it's just digging a deeper hole.
This is about how I feel about it as well - promising endless opportunities .... to choose from a very limited collection of quite shallow game loops in a vast galaxy, which is in every direction more of the same (boredom). The ED forum is more exciting than the actual game, and that is really disappointing.
 
What you guys want is EVE online, there's already something like that, it's called EVE online :))

When I spoke of BGS I didn't meant power play, I meant background simulation, faction states and influence.
There's a lot of gameplay in that and it includes pretty much everything, it's not for solo players though as one individual can't do much of a difference on their own.

If all you do is accumulate wealth then you have missed the point of the game. Or lack an imagination to progress beyond that.

You want a goal? I can give you one.
Come to Colonia, we have lost our only anarchy system lately thanks to the actions of few idiots and as a result there are no more Federal or Alliance ships for sale here now.
Leave your mark on the galaxy, come and support the The Nameless faction in Carcosa system.

But I suspect you won't. Too much effort nedeed.
 
I must admit, going all in any purchasing into the Alpha test to make up my own mind was a good move on my part. I've become somewhat of a convert to Space Legs now.

I still think the FPS shooter part feels somewhat generic and average. It adds nothing special or unique when compared to other shooters and it adds nothing that Elite desperately needed. It's fun and good every once in a while, but I can't see me actively playing it for hours upon hours like other activities in Elite.

The new space legs missions are exactly like the ship missions. They are cool and novel right now, but they will probably become as stale after you've done them a hundred times over. That being said, the same is true for ship missions, so the trick is probably to mix things up and do other stuff in between. I don't stack massacre missions all days a week and expect combat to still be fun after 4 consecutive weeks of this either.

The planetary tech and "open world" space legs are fantastic, though, and (for me) justify the purchase entirely on their own. I do like the first impressions of the new proc generated POIs and the idea of what FDev could do with them. The new alien flora looks awesome and just hits the sweet spot between "alien" and "credible" (at least what we have seen so far). The mini game needs some adjustments (like other stuff), but the core mechanic and idea is very good. I hope they don't remove the sampling mini game just because so many people whine about it now and refuse to adapt to new gameplay mechanics.

PS: And despite Space Legs and Odyssey limitations, I've ordered a VR set to go "all in" with Elite. Best initial 15 bucks I've ever spent on a game, although the follow-on costs with cosmetics, DLC and HOTAS/VR are somewhat out of proportion by now ;)
 
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