* Can we please keep discussion civil/pleasant? - It seem these topic often fall into "strong comments"
*
I've always had an issue with fixed an gimballed beam weapons. They seem such opposites I cannot help but feel many areas of the game have been compromised to keep them both usable, with many balancing issues caused because of it. Indeed I feel even some of the flight model has had to be "adjusted" to try and find some happy compromise for the two.
And then consider trying to balance something like multiple chaff units being employed by one CMDR while the other has (unfortunately) happened to bring gimbals to the fight (yes I know you can lock gimbals - but it's unfriendly and you're left with a less powerful weapon).
So I was wondering if unifying the two into a single weapon might be an interesting discussion point?
So, consider a gimballed weapon, maybe without quite the same (large) firing arc we have now, with the difference that if you get the target in the "sweet spot", where fixed would hit, more damage is done. Chaff would work just as currently, but the weapon would simply - with nothing to lock onto - become fixed only. So you need to hit in the "sweet spot" or not at all
So if you can get the enemy in your direct line of fire, you'll do more damage (think current fixed). But if you can't, you'll have a small gimbal arc where you'll still hit, but at less damage. eg: Current gimbal damage.
What I personally see the main positives as is combat becomes slightly less paper, scissors, stone. ie: CMDR A comes to the fight with X, but is instantly at a bit of a disdvantage because CMDR B has Y.
Thoughts? By all means disagree, but please do it constructively/nice
I've always had an issue with fixed an gimballed beam weapons. They seem such opposites I cannot help but feel many areas of the game have been compromised to keep them both usable, with many balancing issues caused because of it. Indeed I feel even some of the flight model has had to be "adjusted" to try and find some happy compromise for the two.
And then consider trying to balance something like multiple chaff units being employed by one CMDR while the other has (unfortunately) happened to bring gimbals to the fight (yes I know you can lock gimbals - but it's unfriendly and you're left with a less powerful weapon).
So I was wondering if unifying the two into a single weapon might be an interesting discussion point?
So, consider a gimballed weapon, maybe without quite the same (large) firing arc we have now, with the difference that if you get the target in the "sweet spot", where fixed would hit, more damage is done. Chaff would work just as currently, but the weapon would simply - with nothing to lock onto - become fixed only. So you need to hit in the "sweet spot" or not at all
So if you can get the enemy in your direct line of fire, you'll do more damage (think current fixed). But if you can't, you'll have a small gimbal arc where you'll still hit, but at less damage. eg: Current gimbal damage.
What I personally see the main positives as is combat becomes slightly less paper, scissors, stone. ie: CMDR A comes to the fight with X, but is instantly at a bit of a disdvantage because CMDR B has Y.
Thoughts? By all means disagree, but please do it constructively/nice
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