Specifically - what laws have FD stipulated? What constitutes an exploit or an undesired action - and where is such publically stated? How are they defined? What punishments and rewards would you like to see?
I think Yaffle was just in here, so I'll be careful about not turning this into an Open/Solo discussion. Plus my thought can be found on the first page of the Mk III open/solo/private mode debate mega-thread of doom. (I am in the Open supporter camp btw, if that isn't obvious enough)
As for the former parts of the question:
"Don't combat log!"
People proceed to combat log and most do not ever get shadow banned, and there is no permanent shadow banning.
"Don't hack!"
Hacker gets caught on film by multiple player groups, two stern warnings resulted from FD after the said hacker openly admits to hacking on Twitch.
"Don't exploit!"
Submit and hop, two instance of the game running at the same time for infinite shield/instant station trading (No FD, you didn't fix the problem with 1.3, you fixed one of the ways to do it, yes, but not the exploit itself). Combat logging everyday... (even the direct plug pulling one)
FD has to make up its mind and reason with the community about what is desirable in a game. It doesn't, even with its own claim of exploits and undesirable actions, it fails to reinforce on discouraging said actions. (Yes p2p makes it hard to deal with, but implementing mechanics to accommodate flaws should be a natural thing for FD to do)
I agree with you that submit hopping shouldn't be an exploit, when one gets interdicted by a wing of four, one is expected to use the method in question to escape, otherwise it is either certain death or combat log.
Another major issue is the "list" you are looking for is actually in fragments scattered across the forum, I still cannot wrap my head around why they do not compile it and sticky it.
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Maybe I should have used some emoticons. I was/am teasing you, trying to get you to chuckle or react. I got mere reaction. You aren't all that much after all.
Great, sorry to disappoint you that I do not feel compelled to react to your liking.
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High waking after your ten second cool down is not an exploit. It does make it very hard to kill anyone with shields and clue, if they submit, but it's both clearly intended and perfectly plausible within the game's context.
Is it a good mechanism? Debatable.
Would I change how this mechanism works, if it were my call? Yes.
Do I think it's in any way on the level of forcing a disconnection or abusing the old SC shield restore oversight? No way.
It's a legitimate part of the game and I've adapted to it.
I hope you're accurate, because I don't like how FD calls submit hopping an exploit, either. Perhaps they meant low wake only, which I hope is the case.
I remember reading from them right before 1.3 came out that they made the stance.