Dinosaurs "Ambushing" behavior mechanic (Nature painted surface usage for selected species)

Experimenting with the Indominus rex's adaptive camouflage in-game, I found out that whatever surface has been painted on with "Forest" with just enough spawned trees to surround itself in, the indominus's colors begin to change when over these surfaces for about a full second or two. As seen in Figure #1, the Indominus rex doesn't need to be in heavily dense forested painted surfaces to activate the color change.
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As seen above with Figure #1, the trees you paint on the ground with the Forest painting tool under Landscaping, under the Nature tab, serve a special feature for the Indominus rex's adaptive camouflage color change ability depending on the amount in the area where it would stand over.

SO, my idea here is to further utilize this piece of knowledge to an ever greater extent, by having certain selected species do something similar when any dinosaur utilizes water painted surfaces, which can also be achieved under the Landscaping section, to begin their "Drinking" behaviors and script animation sequences of drinking:

Have certain move to the edge of nature landscape painted surfaces (Forest and the four shrub types) to go into the new behavior as previously described in my ambushing baryonyx and metriacanthosaurus threads:
"Ambushing"
But, unlike the metriacanthosaurus, the dinosaurs in this thread will do their "Ambushing" behavior in a rather different style, somewhat similar to my baryonyx thread. However, instead of using "water painted surfaces" like the baryonyx, the selected dinosaurs here will use "nature painted surfaces" to utilize the suggesting "Ambushing" behavior.

The "Ambushing" behavior, as in previous threads of mine, would start by having the carnivore go into a preferred spot first before the selected prey item can go into position second and begin the sequence. The ideal positions for the selected carnivores in this thread would prefer a specific nature painted surface from either Forest or any Shrub type with long grass, and depending on the amount of trees and shrubs in a specific area, just like how the Indominus's camouflage effect behaves in-game. As stated in a previous ambushing thread, I suggest the "Ambushing" behavior should be a randomizing chance rather than a replacement for "Hunting". In Figures #2 , here's an example of how I think the new behavior could work:
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So, by using the grove mechanic the Indominus's adaptive camouflage uses to activate itself, the "Ambushing" predators in this thread can do this for any nature painted surface whether it's Forest trees or any Shrub type with long grass.



The dinosaurs I see using their "Ambushing" behavior mechanics using nature painted surfaces would be: Indominus rex (forest), Indoraptor (Forest), Velociraptor (Shrubs), Deinonychus (Shrubs).

The two hybrids that appeared in the movies are noted for their extreme ferocity. They are designed to be even more intelligent, relentless, powerful, frightening, and thrilling than the average Jurassic Park carnivore. So, how about making them even more thrilling in-game with "Ambushing".

(Example for Indominus rex: I can see it getting into position first, and if it's a small prey item, I see it slowly hovering over the helpless victim with its mouth slowly widening open before lunging down as the victim looks up before it could react. If it were a medium herbivore, I can see it slowly emerging from behind the grazing dinosaur on one side before the Indominus grabs it by the tail and swings it aside, slamming it onto the ground and dragging the struggling dinosaur into the edge of the forest where it finishes it off. Imagine those animations with the adaptive camouflage gene activated?;))

The Indoraptor can work with Forest painted surfaces because, the forest tool not only plants you groves of trees and lots of shrubs with them, it also adds in some much taller grass where ever the forest painter tool touches, as you can see in Figure #3 with a lone Indoraptor for experimenting.

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Because of this, I can imagine the Indoraptor as something that would go into a prone form, sneak up at an unsuspecting prey item before striking out.

For the smaller carnivores; the Velociraptor and Deinonychus, I see them as the only small carnivores doing this because I see them as more advanced than any of the other small carnivores in-game for their fairly small size. Their choice of nature painted surface would be shrubs that accompany them with taller grass. The only types that can give you taller grass are Grassland, Vibrant, and Craig. Look at Figure #4 below and you will see a significant height difference between the regular grass and the grass that comes with any of the said three out of the four shrub types.
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The taller grass is just tall enough for a raptor to crouch down to hide and wait before deciding to strike out at a helpless herbivore or goat.
 
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