AMD FidelityFX Super Resolution 2.0 Launches on 12th May

Robert Maynard

Volunteer Moderator

Following the implementation of AMD's FSR in Update 6, I'd hope that we'll see a FSR 2.0 implementation in the not too distant future.
 
I could see that being useful in games like CP2077 and alphas like SC, where optimisation is not entirely excellent, and could open EDO up to those players who are currently having framerate issues and don't mind losing some fidelity in exchange for performance.
 
Apparently this one is not bolt-on.
No. From what I got, when it was outlined a while ago, the game needs to provide it with a map of motion vectors (per pixel), to go with its output frames, which puts a fair bit of the work in the game developer's lap.

On the plus side, I suppose the game should be able to produce something more accurate, than what you'd get deriving those vectors from comparing two old frames and extrapolating...
 
No. From what I got, when it was outlined a while ago, the game needs to provide it with a map of motion vectors (per pixel), to go with its output frames, which puts a fair bit of the work in the game developer's lap.

On the plus side, I suppose the game should be able to produce something more accurate, than what you'd get deriving those vectors from comparing two old frames and extrapolating...
Indeed, a first test from TPU is already available, proving your statement: https://www.techpowerup.com/review/amd-fidelity-fx-fsr-20/4.html
 
I read somewhere a typical game takes 3 solid days of dev time to add fsr 2.0.

Obviously ED maybe be more difficult, not sure there is time for next weeks patch.

I suspect next weeks patch has already been through certain tests in preparation for release, adding fsr will mean loads more regression testing of the patch.

If fdev add are adding it, it will be later in the year I suspect
 

Robert Maynard

Volunteer Moderator
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I read somewhere a typical game takes 3 solid days of dev time to add fsr 2.0.

That's got come with a ton of caveats and assumptions, probably excludes testing too I'd imagine.

I think the good news is that FSR is feasibly cross platform (incl consoles) from what I understand so it starts to put pressure on DLSS. If a developer is going to support an upscaling technology they should really only have to do it once.
 
I'll be honest, Elite's FSR 1.0 looks terrible...if you try to apply it on a 1080 source. When used at 1440 it can already look decent (even if still quite not there), at 4k you really have to nitpick around details and edges to find the quality loss (speaking ultra quality mode, others are hardly worth mentioning in my opinion). If I could be bothered playing in the 40-50 fps range instead of 80-100 on my 3060Ti (cpu bottlenecks notwithstanding, Odyssey is pretty much wrecked in that regard), I could well choose to play 4K with FSR, downscaled on my 1080p screen via nvidia DSR, with no edges and a greatly improved quality overall due to said downscaling, or play on a larger native 4K screen with a very minimal loss in quality, while still keeping more than playable framerates.

DLSS is in an entirely different ballpark, I play both Control and Metro Exodus at 1440 while they are rendered internally at something like 1700x900, and the image is pretty much the same but with 50% more fps. FSR 2.0 looks very much like a "democratic" DLSS, it would be a welcome feature. To think of such rendering "tricks" just as mere workarounds for badly optimized engines is, simply put, myopic at best.
 
FSR 2.0 is clearly better than FSR 1.0 (in particular at resolving shimmering) so lets hope they implement it rather than leave us with FSR 1.0.
 
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I could see that being useful in games like CP2077 and alphas like SC, where optimisation is not entirely excellent, and could open EDO up to those players who are currently having framerate issues and don't mind losing some fidelity in exchange for performance.
I have much better FPS in CP77 than in EDO by a long shot, at higher settings, and no FPS stuttering/drops as I have in EDO.

Did you update your drivers ?
 
I have much better FPS in CP77 than in EDO by a long shot, at higher settings, and no FPS stuttering/drops as I have in EDO.

Did you update your drivers ?
Do you play in 4K?

I get considerably lower FPS in CP2077 in 4K than I do (reliably) in EDO - and that is with reasonable PC specifications.
SC is a joke whatever resolution I choose.
 
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