Ok,
In Frontier's "Odyssey 6 Update", it states:
AMD Super-resolution has now been integrated.
VSR/FSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.
So, my question is?
The one from Frontier says it's rendered at a lower resolution and then upscaled, while AMD states it's rendered at a higher resolution and then rescales them to a lower resolution
So, which is it?
As Well, AMD points out that VSR only simulates SSAA for games that do not natively support SSAA.
Super Sampling Anti-Aliasing (SSAA) is one of many methods of anti-aliasing to enable smoother textures and less jaggy polygons in games, but is not supported by all games and engines. Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate SSAA in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control.
So, if your system's card supports SSAA, so, does Elite, Does this mean you don't need this at all, or should not have it enabled?
I think Frontier either misunderstood what AMD FSR is and what it does, or miss-stated what FSR actually does, in the Update Post.
In Frontier's "Odyssey 6 Update", it states:
AMD Super-resolution has now been integrated.
- You should now experience an increase in game performance, as rendering is enabled at a lower resolution and then upscaled, rather than rendering at a constant full resolution.
VSR/FSR allows games to render at higher resolutions (up to 4K; see the ‘Virtual Super Resolution Support’ table, below) and then rescales them down to a lower native display resolution. Using this, you can get quality that rivals up to 4K, even on a 1080p display while playing your favorite games.
So, my question is?
The one from Frontier says it's rendered at a lower resolution and then upscaled, while AMD states it's rendered at a higher resolution and then rescales them to a lower resolution
So, which is it?
As Well, AMD points out that VSR only simulates SSAA for games that do not natively support SSAA.
Super Sampling Anti-Aliasing (SSAA) is one of many methods of anti-aliasing to enable smoother textures and less jaggy polygons in games, but is not supported by all games and engines. Virtual Super Resolution (VSR) is an AMD feature that is game and engine agnostic to simulate SSAA in games that do not have native SSAA support. VSR can also be used in conjunction with other native in-game anti-aliasing for even more game graphics-setting control.
So, if your system's card supports SSAA, so, does Elite, Does this mean you don't need this at all, or should not have it enabled?
I think Frontier either misunderstood what AMD FSR is and what it does, or miss-stated what FSR actually does, in the Update Post.