The reason is that even if it was in your cargo hold, how would you get it out?
And if you ship is hit, does it have a chance to explode and damage you? Seems it would.
The Magazine on a vehicle is generally designed to vent outward if it gets hit and sets off the munitions stored there. You would not have that if it was in the cargo hold.
We have the synth process, give us some ground side missions that pay out a few when we complete them in addition to other rewards.
3. If the storage magazine blew, it would take out the gun, but not the ship. It is vented to space, so the damage would be expended that direction, both by a smart design that "shaped" the charge that way and probably beefed up bulkheads around that area to prevent it from breaching the hull.
But ammo stored in the CARGO HOLD like cargo would be different. It is not vented to space. When it exploded by say a rail gun round penetrating the cargo bay, it would explode with no where to go but out through the hull. Your ship would suffer the same fate as HMS Hood, which was split in half when her rear magazine exploded and had no where to go.
FDL ammo storage in vacuum of space:
1. Yes, that is how the 90 rounds in the MC gets replenished by the ship. But those are not in the cargo bay, they are in a storage magazine near the gun itself. An autoloader reloads it. You can really see them in the FDL gun bays.
2. Pretty much. Don't like the mechanic actually.
3. If the storage magazine blew, it would take out the gun, but not the ship. It is vented to space, so the damage would be expended that direction, both by a smart design that "shaped" the charge that way and probably beefed up bulkheads around that area to prevent it from breaching the hull.
But ammo stored in the CARGO HOLD like cargo would be different. It is not vented to space. When it exploded by say a rail gun round penetrating the cargo bay, it would explode with no where to go but out through the hull. Your ship would suffer the same fate as HMS Hood, which was split in half when her rear magazine exploded and had no where to go.
FDL ammo storage in vacuum of space:
If we are comparing real world tech and assuming it can be used and improved in the future, then cargo and passanger planes carry fortified cargo containers to stop explosions damaing the hull of the plane. Same concempt can be used here, the racks the ammo comes in are reinforced to stop/localise explosions.. it is possible with that mechanic that any explosion has a chance to damage the hull and perhaps surrounding systems but not result in catastrophic damage to the ship itself.
Would add an interesting dynamic to combat, especially pirates (the classy ones) if they can target your ammo, the resulting explosion damages/cripples systems around it that impact the ship in such a way that would make you widthdraw from combat rather than have to go for the kill. The flip side is that if your ammo rack is empty, then the attacking vessel is essential wasting rounds
On a side note, why does a hull breach have to mean destruction of your vessel. Breach canopys don't result in the destruction of a ship
The canopy is not a structural part of the integrity of the ship any more than it is on a typical car. Losing it is dangerous to the pilot, but not the ship.
Car interiors are not pressurized to have a separate breathable atmosphere from the outside. The difference in pressure caused by a canopy breach creates a whole host of problems that space ship engineers in the elite universe have to deal with. I am really not in the mood to work out the equations today so just google "spacecraft explosive decompression" or similar if you are curious. Even today here on earth there are issues that are caused by excessive low or high pressure in buildings.
I understand the problems so please stop trying to pretend you are the safety police. I am pretty sure that I already said it should be up to the CMDRs who choose to use ammo bays to deal with the problems of having a breached ammo bay. Just like CMDRs who choose to make extreme hull tanking builds and must deal with the consequences of getting their power planet reduced to 0% (limping home and potentially losing their ship long before their hull gets destroyed). If the consequences of having an ammo bay reduced to 0% is a chance that the next shot may cause a huge explosion that destroys something else (like thrusters) or even the entire ship, then that is acceptable.
Then we are not talking about the same thing. Stor
ring ammo in a designated place is what we have, the OP is not suggesting that, he is suggesting storing it in general cargo. That has to carry risk.
You are suggesting a different mechanic where the magazine goes up taking the weapon out, but that is off topic.
As for the "safety police" crack, it is clear that the Devs put a lot of thought into the design and if it made sense. Therefore, anyone making suggestions to change it has to take the same design considerations into account or it is an idea that clashes with the the design philosophy and therefore not a good suggestion.
I also think you like arguing just for the sake of arguing.