What? Only if you’ve been farming mats. He’s asking for a fuel tank full of bullets.you already have that, in the form of synthing anything you need or want using mats on the fly during the fight. Top up any required mats for synthing any ammo you want before the fight and you are all set.
If this were to be introduced I see it as a military slot only option, which would restrict how long an AFK build could operate somewhat.
uhm, what about gankers?
100% this. Also good for extended fighting in czsWhat about them? Gankers don't operate in a manner in which extended ammunition would be terribly useful. They're all about the alpha strike, often on vulnerable targets uninterested in fighting back, rather than extended bouts against a combative foe, which is what ammo modules would actually be useful for.
I'd prefer adjusting the ammo capacity of individual weapon types instead. Cannons need a lot more ammo to become viable again.
You should synth more. It is dirt cheap. You seem to have trouble spending your materials and saving them for a rainy day that will never come. You might even bother picking up the remains of your enemy to help you synth even more ammo and trade down the G5 drops for even more materials.Synth is a bad mechanic for basically everything in game except explorers. The idea that we are supposed to manufacture rounds, heatsinks, caustic sinks, missiles, etc on board our ship instead of just carrying more is disconnected from reality. All those naval vessels don't carry torpedoes, they carry thousands of chemicals and tons of raw iron that gets turned into torpedoes after every 3rd salvo?
Limiting on ship reloading to CZs would also just be a side step around a real solution.
You should assume less.You seem to have trouble spending your materials and saving them for a rainy day that will never come. You might even bother picking up the remains of your enemy to help you synth even more ammo and trade down the G5 drops for even more materials.